Player Matchup

Artio
Artio
Yourbro9999
Artio
Level 87
God Stats
7W - 5L
1,613 SR
Queue Stats
30W - 23L
1,623 Elo+
Party 2
Merlin
Merlin
iJorgey
Merlin
Level 49
God Stats
1W - 2L
1,700 SR
Queue Stats
67W - 86L
1,413 Elo+
Solo
Fenrir
Fenrir
ipredatorski
Fenrir
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 15L
1,618 Elo+
Party 2
Team Averages
Level 68
1,604 SR
1,551 Elo+

VS

Team Averages
Level 43
1,605 SR
1,492 Elo+
Sol
Sol
DylR0g
Sol
Level 66
God Stats
2W - 1L
1,814 SR
Queue Stats
26W - 29L
1,488 Elo+
Party 1
Geb
Geb
Quaackzilla
Geb
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Rimbles
Jing Wei
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 30L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 17
9,114
701
8,801
17,425
15,966
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
iJorgey
Merlin
15
9 / 1 / 11
10,145
780
13,873
9,175
4,433
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
13
9 / 1 / 11
9,906
762
11,403
13,311
6,223
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
DylR0g
Sol
11
1 / 5 / 1
8,118
624
10,615
13,368
4,008
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 9 / 2
7,763
597
5,507
15,111
11,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
Rimbles
Jing Wei
11
2 / 7 / 1
8,411
647
9,105
12,006
4,157
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
7
21
Kills
3
3
Deaths
21
39
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
DylR0g
Sol
1
5
1
0.3
L
0
9
2
0.11
L
Jing Wei
Rimbles
Jing Wei
2
7
1
0.36
W
3
1
17
11.5
W
Merlin
iJorgey
Merlin
9
1
11
14.5
W
Fenrir
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,077
Damage
25,227
39,911
Taken
40,485
26,622
Mitigated
19,295
15,187
Healing
9,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
DylR0g
Sol
10,615
3,126
772
5,068
13,368
4,008
956
7,082
6,160
28,752
0
L
5,507
2,137
360
1,250
15,111
11,130
36
7,069
7,820
14,149
0
L
Jing Wei
Rimbles
Jing Wei
9,105
6,486
488
1,617
12,006
4,157
552
8,183
3,615
0
22,039
W
8,801
1,320
2,153
5,257
17,425
15,966
613
7,189
10,236
15,499
0
W
Merlin
iJorgey
Merlin
13,873
1,250
174
1,695
9,175
4,433
615
3,485
5,690
45,689
0
W
Fenrir
11,403
4,254
352
5,556
13,311
6,223
879
6,188
7,123
0
24,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,165
Gold Earned
24,292
123
Minions Killed
99
6
Camps Cleared
2
746,007
Distance Traveled
643,830
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,118
624
53
4
2
223,034
0
L
Geb
7,763
597
11
1
0
203,959
2
L
Jing Wei
8,411
647
35
3
0
216,837
0
W
Artio
9,114
701
15
1
1
256,772
1
W
Merlin
10,145
780
87
7
2
234,424
3
W
Fenrir
9,906
762
21
2
3
254,811
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role