Player Matchup

Gilgamesh
Gilgamesh
Drake_Till_Death
Gilgamesh
Level 108
God Stats
7W - 5L
1,565 SR
Queue Stats
66W - 63L
1,369 Elo+
Party 1
Chang'e
Chang'e
PrinceOfYoMamma
Chang'e
Level 42
God Stats
1W - 2L
1,397 SR
Queue Stats
2W - 9L
1,227 Elo+
Party 1
Hun Batz
Hun Batz
osodg1
Hun Batz
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 13L
1,072 Elo+
Party 1
Team Averages
Level 79
1,487 SR
1,223 Elo+

VS

Team Averages
Level 44
1,366 SR
1,277 Elo+
Ganesha
Ganesha
Empire_Slayer1
Ganesha
Level 55
God Stats
2W - 4L
1,312 SR
Queue Stats
208W - 299L
1,285 Elo+
Party 2
Heimdallr
Heimdallr
dariuswilliamdri
Heimdallr
Level 49
God Stats
18W - 32L
1,439 SR
Queue Stats
177W - 281L
1,308 Elo+
Party 2
Ra
Ra
sarrus24
Ra
Level 28
God Stats
11W - 19L
1,349 SR
Queue Stats
39W - 86L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
12
8 / 0 / 7
8,822
882
11,906
7,689
4,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 1 / 10
8,450
845
9,843
9,622
2,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
osodg1
Hun Batz
12
9 / 4 / 7
9,084
908
10,340
9,668
2,933
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 5
7,295
730
4,142
15,361
11,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
9
2 / 10 / 0
6,993
699
7,927
12,911
4,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 7 / 1
7,412
741
6,321
7,922
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
21
Kills
5
5
Deaths
21
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
8
0
7
11.5
L
0
4
5
0.63
W
4
1
10
9
L
Heimdallr
2
10
0
0.2
W
Hun Batz
osodg1
Hun Batz
9
4
7
3.13
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,089
Damage
18,390
26,979
Taken
36,194
10,741
Mitigated
18,388
7,283
Healing
3,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
11,906
2,700
0
465
7,689
4,906
282
2,574
5,001
358
27,984
L
4,142
102
216
1,584
15,361
11,973
25
4,115
11,246
10,937
0
W
9,843
684
2,061
4,221
9,622
2,902
709
4,116
5,292
24,746
0
L
Heimdallr
7,927
3,849
0
821
12,911
4,046
0
3,460
9,451
0
19,269
W
Hun Batz
osodg1
Hun Batz
10,340
4,077
0
536
9,668
2,933
1,435
3,420
5,980
0
22,632
L
6,321
426
622
447
7,922
2,369
40
2,515
5,407
13,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,356
Gold Earned
21,700
99
Minions Killed
64
5
Camps Cleared
1
665,416
Distance Traveled
483,028
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,822
882
31
3
3
190,005
1
L
Ganesha
7,295
730
1
0
0
200,767
3
W
Chang'e
8,450
845
40
4
0
242,550
3
L
Heimdallr
6,993
699
36
4
1
145,194
1
W
Hun Batz
9,084
908
28
3
2
232,861
0
L
Ra
7,412
741
27
3
0
137,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role