Player Matchup

Nemesis
Nemesis
A1_domin8tor
Nemesis
Level 67
God Stats
1W - 2L
1,264 SR
Queue Stats
188W - 168L
1,470 Elo+
Solo
Ra
Ra
Aquiles8ac
Ra
Level 158
God Stats
1W - 3L
1,654 SR
Queue Stats
481W - 467L
1,449 Elo+
Party 2
Merlin
Merlin
MagesBane91
Merlin
Level 65
God Stats
0W - 2L
1,545 SR
Queue Stats
0W - 3L
1,258 Elo+
Solo
Danzaburou
Danzaburou
Shąg
Danzaburou
Level 128
God Stats
8W - 8L
1,432 SR
Queue Stats
653W - 652L
1,451 Elo+
Solo
Hercules
Hercules
tigrito124
Hercules
Level 160
God Stats
4W - 13L
1,503 SR
Queue Stats
526W - 508L
1,468 Elo+
Party 2
Team Averages
Level 116
1,480 SR
1,419 Elo+

VS

Team Averages
Level 98
1,538 SR
1,463 Elo+
Kukulkan
Kukulkan
BNG 056
Kukulkan
Level 108
God Stats
25W - 11L
1,575 SR
Queue Stats
476W - 438L
1,423 Elo+
Party 1
Ares
Ares
Kumar-UnlimitedN
Ares
Level 96
God Stats
12W - 9L
1,609 SR
Queue Stats
110W - 104L
1,487 Elo+
Solo
Achilles
Achilles
Roughly9Fish
Achilles
Level 109
God Stats
16W - 21L
1,390 SR
Queue Stats
477W - 498L
1,492 Elo+
Solo
Izanami
Izanami
Zexpii
Izanami
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,482 Elo+
Solo
Tsukuyomi
Tsukuyomi
fiyntt
Tsukuyomi
Level 125
God Stats
120W - 70L
1,614 SR
Queue Stats
758W - 715L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
A1_domin8tor
Nemesis
15
6 / 10 / 2
9,825
491
10,952
20,137
6,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 4 / 1
9,171
459
3,854
10,585
3,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
15
2 / 8 / 2
9,578
479
7,651
10,674
3,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Shąg
Danzaburou
15
1 / 3 / 4
9,015
451
6,515
10,484
3,641
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
tigrito124
Hercules
14
2 / 3 / 4
8,327
416
8,505
18,113
14,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BNG 056
Kukulkan
16
3 / 2 / 5
10,060
503
9,314
8,505
3,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 3 / 8
9,428
471
8,398
18,547
20,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
Roughly9Fish
Achilles
20
9 / 4 / 3
12,823
641
13,046
19,341
17,810
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Zexpii
Izanami
15
3 / 3 / 3
9,105
455
6,614
9,105
3,808
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tsukuyomi
fiyntt
Tsukuyomi
20
12 / 2 / 3
11,920
596
14,270
11,424
5,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
50
13
Kills
28
28
Deaths
14
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nemesis
A1_domin8tor
Nemesis
6
10
2
0.7
L
2
4
1
0.63
W
Kukulkan
BNG 056
Kukulkan
3
2
5
2.75
W
1
3
8
1.67
L
Merlin
2
8
2
0.38
W
Achilles
Roughly9Fish
Achilles
9
4
3
2.63
L
Danzaburou
Shąg
Danzaburou
1
3
4
1
W
Izanami
Zexpii
Izanami
3
3
3
1.5
W
Tsukuyomi
fiyntt
Tsukuyomi
12
2
3
6.75
L
Hercules
tigrito124
Hercules
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,477
Damage
51,642
69,993
Taken
66,922
32,086
Mitigated
51,050
16,719
Healing
19,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
A1_domin8tor
Nemesis
10,952
3,734
0
5,266
20,137
6,746
36
2,990
17,147
0
58,302
L
3,854
599
418
3,113
10,585
3,391
330
3,723
6,862
54,610
0
W
Kukulkan
BNG 056
Kukulkan
9,314
1,110
0
472
8,505
3,786
1,215
826
7,679
68,106
0
W
8,398
603
0
4,152
18,547
20,415
215
3,245
15,302
23,907
0
L
Merlin
7,651
397
0
0
10,674
3,872
0
1,670
9,004
55,345
0
W
Achilles
Roughly9Fish
Achilles
13,046
3,351
0
6,728
19,341
17,810
1,440
6,767
12,574
4,903
89,005
L
Danzaburou
Shąg
Danzaburou
6,515
1,718
0
2,454
10,484
3,641
704
3,890
6,594
0
62,933
W
Izanami
Zexpii
Izanami
6,614
5,183
0
1,192
9,105
3,808
2,012
219
8,886
0
61,101
W
Tsukuyomi
fiyntt
Tsukuyomi
14,270
2,028
248
6,507
11,424
5,231
0
2,156
9,268
0
87,051
L
Hercules
tigrito124
Hercules
8,505
1,662
408
5,060
18,113
14,436
280
6,436
11,677
5,548
34,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,916
Gold Earned
53,336
507
Minions Killed
580
0
Camps Cleared
0
1,859,503
Distance Traveled
2,007,273
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,825
491
91
5
0
368,459
3
L
Ra
9,171
459
119
6
0
357,874
1
W
Kukulkan
10,060
503
138
7
0
356,330
4
W
Ares
9,428
471
32
2
0
416,302
8
L
Merlin
9,578
479
121
6
0
340,438
1
W
Achilles
12,823
641
176
9
0
378,228
1
L
Danzaburou
9,015
451
118
6
0
400,687
3
W
Izanami
9,105
455
113
6
0
378,111
0
W
Tsukuyomi
11,920
596
121
6
0
478,302
0
L
Hercules
8,327
416
58
3
0
392,045
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role