Player Matchup

Thanatos
Thanatos
Kitsmon
Thanatos
Level 17
God Stats
9W - 10L
1,430 SR
Queue Stats
30W - 31L
1,405 Elo+
Party 3
Sol
Sol
MrsBox2233
Sol
Level 120
God Stats
8W - 4L
1,656 SR
Queue Stats
124W - 116L
1,486 Elo+
Party 3
Hachiman
Hachiman
Poltae
Hachiman
Level 28
God Stats
2W - 0L
1,813 SR
Queue Stats
16W - 7L
1,675 Elo+
Party 1
Geb
Geb
Tokaju
Geb
Level 159
God Stats
4W - 2L
1,700 SR
Queue Stats
108W - 93L
1,630 Elo+
Party 1
Odin
Odin
bebeluguin
Odin
Level 148
God Stats
1W - 2L
1,293 SR
Queue Stats
109W - 102L
1,617 Elo+
Party 1
Team Averages
Level 94
1,579 SR
1,563 Elo+

VS

Team Averages
Level 63
1,350 SR
1,309 Elo+
Bellona
Bellona
 
Bellona
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
CreepierMoose420
Ymir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 35L
1,302 Elo+
Party 2
Serqet
Serqet
Mr_JayHatter
Serqet
Level 152
God Stats
0W - 1L
1,335 SR
Queue Stats
18W - 29L
1,345 Elo+
Party 2
Izanami
Izanami
elvatojosue777
Izanami
Level 28
God Stats
0W - 3L
1,285 SR
Queue Stats
26W - 74L
1,145 Elo+
Party 2
Ra
Ra
luigil3593
Ra
Level 27
God Stats
1W - 2L
1,130 SR
Queue Stats
25W - 42L
1,254 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Kitsmon
Thanatos
9
4 / 0 / 9
5,931
593
4,742
4,241
1,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 1 / 1
7,157
716
2,773
4,306
1,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Poltae
Hachiman
10
7 / 0 / 3
5,912
591
8,022
4,523
1,342
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Geb
Tokaju
Geb
9
2 / 0 / 9
5,490
549
6,253
8,869
3,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
2 / 0 / 1
6,374
637
2,646
5,294
2,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
7
0 / 4 / 0
4,316
432
2,510
6,133
4,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
0 / 3 / 0
3,787
379
1,932
8,671
2,205
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
7
1 / 5 / 0
4,637
464
2,091
7,719
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

5
0 / 2 / 0
3,734
373
2,718
3,279
615
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 5 / 1
5,005
501
2,326
5,445
1,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
19
Kills
1
1
Deaths
19
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
4
0
0
L
0
3
0
0
W
Thanatos
Kitsmon
Thanatos
4
0
9
8.5
L
Serqet
1
5
0
0.2
W
4
1
1
4.5
W
Hachiman
Poltae
Hachiman
7
0
3
8.5
W
Geb
Tokaju
Geb
2
0
9
6.5
W
2
0
1
2.5
L
0
2
0
0
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,436
Damage
11,577
27,233
Taken
31,247
11,251
Mitigated
10,811
13,341
Healing
5,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
2,510
1,141
0
761
6,133
4,536
0
892
5,198
0
13,143
L
1,932
761
174
2,051
8,671
2,205
0
3,095
5,135
6,676
0
W
Thanatos
Kitsmon
Thanatos
4,742
706
0
4,389
4,241
1,686
0
563
3,646
0
18,507
L
Serqet
2,091
756
0
1,080
7,719
1,961
46
927
6,587
0
15,913
W
2,773
1,503
0
867
4,306
1,319
1,195
1,239
2,977
39,950
0
W
Hachiman
Poltae
Hachiman
8,022
4,610
0
2,421
4,523
1,342
382
839
3,597
0
24,477
W
Geb
Tokaju
Geb
6,253
1,640
0
3,789
8,869
3,936
0
1,437
7,336
22,362
0
W
2,646
746
0
1,875
5,294
2,968
0
0
4,895
6,598
24,089
L
2,718
2,131
455
342
3,279
615
0
1,282
1,801
0
10,616
L
2,326
285
96
730
5,445
1,494
137
2,622
2,780
26,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,864
Gold Earned
21,479
281
Minions Killed
147
0
Camps Cleared
0
1,006,097
Distance Traveled
877,783
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,316
432
31
3
0
185,437
1
L
Ymir
3,787
379
9
1
0
165,348
0
W
Thanatos
5,931
593
33
3
0
229,341
2
L
Serqet
4,637
464
31
3
0
209,379
2
W
Sol
7,157
716
99
10
0
197,022
1
W
Hachiman
5,912
591
50
5
0
193,251
0
W
Geb
5,490
549
21
2
0
203,137
4
W
Odin
6,374
637
78
8
0
183,346
7
L
Izanami
3,734
373
22
2
0
154,416
0
L
Ra
5,005
501
54
5
0
163,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role