Player Matchup

Cthulhu
Cthulhu
Always Stati
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,434 Elo+
Party 2
Nemesis
Nemesis
ChuChuKadoo
Nemesis
Level 18
God Stats
1W - 3L
1,424 SR
Queue Stats
69W - 90L
1,446 Elo+
Solo
Ra
Ra
N84625
Ra
Level 5
God Stats
0W - 2L
1,205 SR
Queue Stats
5W - 7L
1,521 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Zariph
Cu Chulainn
Level 16
God Stats
2W - 2L
1,847 SR
Queue Stats
5W - 8L
1,435 Elo+
Party 2
Cernunnos
Cernunnos
exeiio
Cernunnos
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,411 Elo+
Party 2
Team Averages
Level 11
1,495 SR
1,450 Elo+

VS

Team Averages
Level 22
1,535 SR
1,445 Elo+
Sol
Sol
CarneysRage
Sol
Level 27
God Stats
7W - 3L
1,641 SR
Queue Stats
116W - 104L
1,510 Elo+
Party 1
Tsukuyomi
Tsukuyomi
FleXiiONE1
Tsukuyomi
Level 10
God Stats
3W - 3L
1,517 SR
Queue Stats
8W - 15L
1,302 Elo+
Solo
Amaterasu
Amaterasu
Joker9118119
Amaterasu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 44L
1,445 Elo+
Party 1
Jing Wei
Jing Wei
qP Kecho
Jing Wei
Level 28
God Stats
5W - 6L
1,495 SR
Queue Stats
145W - 115L
1,486 Elo+
Solo
Kukulkan
Kukulkan
xSicky Wickedx
Kukulkan
Level 27
God Stats
8W - 11L
1,522 SR
Queue Stats
112W - 120L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Always Stati
Cthulhu
10
1 / 3 / 2
5,446
1,089
2,919
8,949
4,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
ChuChuKadoo
Nemesis
10
0 / 3 / 1
5,231
1,046
3,588
7,609
2,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ra
11
1 / 6 / 3
5,622
1,124
2,664
7,283
2,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Zariph
Cu Chulainn
11
2 / 3 / 3
6,117
1,223
5,003
9,019
6,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
exeiio
Cernunnos
9
0 / 0 / 1
4,725
945
0
0
0
Mace

Mace

+10
Physical Power

Team 1 Tickets

291

VS

Team 2 Tickets

405

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 10
6,737
1,347
8,177
4,193
1,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
FleXiiONE1
Tsukuyomi
11
2 / 4 / 7
5,976
1,195
3,752
4,476
1,297
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
Joker9118119
Amaterasu
12
2 / 1 / 10
6,540
1,308
3,592
5,143
2,213
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jing Wei
qP Kecho
Jing Wei
11
5 / 0 / 3
6,811
1,362
4,981
2,637
888
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
11
3 / 0 / 6
5,986
1,197
6,105
1,254
437
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
4
Kills
15
15
Deaths
5
10
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Always Stati
Cthulhu
1
3
2
0.67
W
3
0
10
8
L
Nemesis
ChuChuKadoo
Nemesis
0
3
1
0.17
W
Tsukuyomi
FleXiiONE1
Tsukuyomi
2
4
7
1.38
W
Amaterasu
Joker9118119
Amaterasu
2
1
10
7
L
Ra
1
6
3
0.42
L
Cu Chulainn
Zariph
Cu Chulainn
2
3
3
1.17
L
Cernunnos
exeiio
Cernunnos
0
0
1
0.5
W
Jing Wei
qP Kecho
Jing Wei
5
0
3
6.5
W
Kukulkan
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,174
Damage
26,607
32,860
Taken
17,703
16,739
Mitigated
5,987
2,248
Healing
3,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Always Stati
Cthulhu
2,919
276
0
347
8,949
4,816
0
3,447
5,502
6,629
0
W
8,177
3,246
0
2,375
4,193
1,152
0
1,478
2,500
20,840
0
L
Nemesis
ChuChuKadoo
Nemesis
3,588
959
0
561
7,609
2,915
0
2,923
4,686
0
16,964
W
Tsukuyomi
FleXiiONE1
Tsukuyomi
3,752
640
0
119
4,476
1,297
0
1,165
2,412
0
6,650
W
Amaterasu
Joker9118119
Amaterasu
3,592
2,049
0
705
5,143
2,213
0
1,682
3,098
0
11,124
L
Ra
2,664
363
354
350
7,283
2,494
0
3,197
4,086
7,040
0
L
Cu Chulainn
Zariph
Cu Chulainn
5,003
1,004
0
636
9,019
6,514
0
4,715
4,304
5,260
9,274
L
Cernunnos
exeiio
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
W
Jing Wei
qP Kecho
Jing Wei
4,981
4,795
0
187
2,637
888
0
1,444
1,063
0
14,016
W
Kukulkan
6,105
728
0
0
1,254
437
0
731
523
12,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,141
Gold Earned
32,050
64
Minions Killed
100
3
Camps Cleared
6
417,337
Distance Traveled
476,594
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,446
1,089
16
3
1
89,522
0
W
Sol
6,737
1,347
37
7
1
98,895
2
L
Nemesis
5,231
1,046
23
5
2
111,524
0
W
Tsukuyomi
5,976
1,195
3
1
2
85,859
0
W
Amaterasu
6,540
1,308
25
5
2
94,631
0
L
Ra
5,622
1,124
8
2
0
103,901
0
L
Cu Chulainn
6,117
1,223
17
3
0
102,778
0
L
Cernunnos
4,725
945
0
0
0
9,612
0
W
Jing Wei
6,811
1,362
20
4
1
98,488
0
W
Kukulkan
5,986
1,197
15
3
0
98,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role