Player Matchup

Cu Chulainn
Cu Chulainn
Cadrof
Cu Chulainn
Level 65
God Stats
5W - 2L
1,495 SR
Queue Stats
328W - 362L
1,298 Elo+
Party 2
Sol
Sol
MrUnknown_1997
Sol
Level 108
God Stats
2W - 2L
1,760 SR
Queue Stats
114W - 128L
1,343 Elo+
Party 1
Horus
Horus
MrsUnknown01
Horus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 24L
1,054 Elo+
Party 1
Eset
Eset
Tru_LootGoblin
Eset
Level 88
God Stats
11W - 5L
1,560 SR
Queue Stats
353W - 338L
1,377 Elo+
Party 2
Nu Wa
Nu Wa
ibelost-365
Nu Wa
Level 108
God Stats
1W - 2L
1,225 SR
Queue Stats
93W - 93L
1,417 Elo+
Party 2
Team Averages
Level 77
1,508 SR
1,298 Elo+

VS

Team Averages
Level 54
1,408 SR
1,257 Elo+
Terra
Terra
AlfaMikeEcho
Terra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,094 Elo+
Solo
Danzaburou
Danzaburou
CogumelosMagicos
Danzaburou
Level 104
God Stats
9W - 8L
1,466 SR
Queue Stats
462W - 552L
1,382 Elo+
Solo
Hachiman
Hachiman
DeadlySerpent830
Hachiman
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 87L
1,331 Elo+
Solo
Thanatos
Thanatos
Onemann1jar
Thanatos
Level 61
God Stats
3W - 13L
1,291 SR
Queue Stats
318W - 342L
1,329 Elo+
Solo
Tiamat
Tiamat
Zdog12116564
Tiamat
Level 17
God Stats
0W - 2L
1,284 SR
Queue Stats
18W - 42L
1,149 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Cadrof
Cu Chulainn
16
7 / 5 / 12
10,011
834
7,325
14,360
14,640
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

19
10 / 2 / 16
11,062
922
15,392
13,212
5,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 2 / 16
8,601
717
1,612
8,207
6,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
5 / 4 / 18
10,747
896
9,372
9,395
3,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
8 / 5 / 17
11,027
919
16,430
10,323
3,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 6
8,286
691
2,084
13,674
12,543
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
CogumelosMagicos
Danzaburou
20
9 / 5 / 5
11,976
998
17,840
15,322
6,311
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 5 / 5
10,097
841
11,551
11,037
3,417
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
Onemann1jar
Thanatos
15
3 / 7 / 8
9,519
793
11,186
12,449
4,033
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
11
0 / 7 / 4
7,630
636
2,331
9,125
3,329
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
46
31
Kills
18
18
Deaths
32
79
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
8
6
0.38
W
Cu Chulainn
Cadrof
Cu Chulainn
7
5
12
2.6
L
Danzaburou
CogumelosMagicos
Danzaburou
9
5
5
2.3
L
6
5
5
1.7
W
10
2
16
9
W
1
2
16
4.5
L
Thanatos
Onemann1jar
Thanatos
3
7
8
1
W
5
4
18
3.5
L
Tiamat
0
7
4
0.29
W
8
5
17
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,131
Damage
44,992
55,497
Taken
61,607
33,373
Mitigated
29,633
19,329
Healing
16,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,084
790
253
645
13,674
12,543
157
9,470
3,944
6,099
0
W
Cu Chulainn
Cadrof
Cu Chulainn
7,325
1,291
853
1,622
14,360
14,640
309
1,579
12,781
5,835
7,293
L
Danzaburou
CogumelosMagicos
Danzaburou
17,840
7,613
606
4,904
15,322
6,311
1,628
10,861
4,417
0
53,940
L
11,551
5,410
1,832
2,387
11,037
3,417
660
7,351
3,592
0
25,434
W
15,392
7,349
2,068
6,572
13,212
5,768
1,711
1,590
11,622
35,382
0
W
1,612
899
1,337
1,551
8,207
6,096
123
347
7,860
0
2,723
L
Thanatos
Onemann1jar
Thanatos
11,186
2,996
758
4,721
12,449
4,033
0
8,951
3,363
0
18,475
W
9,372
1,233
3,151
1,636
9,395
3,424
538
386
9,009
28,411
0
L
Tiamat
2,331
193
30
703
9,125
3,329
0
7,037
2,055
8,331
0
W
16,430
4,279
11
528
10,323
3,445
2,723
513
9,810
35,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,448
Gold Earned
47,508
126
Minions Killed
120
0
Camps Cleared
0
1,110,384
Distance Traveled
868,709
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,286
691
6
1
0
164,804
0
W
Cu Chulainn
10,011
834
11
1
0
207,538
0
L
Danzaburou
11,976
998
73
6
0
190,293
0
L
Hachiman
10,097
841
30
3
0
172,012
0
W
Sol
11,062
922
53
4
0
217,136
0
W
Horus
8,601
717
4
0
0
238,146
0
L
Thanatos
9,519
793
7
1
0
198,206
0
W
Eset
10,747
896
34
3
0
239,305
1
L
Tiamat
7,630
636
4
0
0
143,394
0
W
Nu Wa
11,027
919
24
2
0
208,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role