Player Matchup

Khepri
Khepri
DFelfman
Khepri
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 29L
1,406 Elo+
Party 1
Bellona
Bellona
Gabiruza1
Bellona
Level 34
God Stats
8W - 10L
1,433 SR
Queue Stats
107W - 130L
1,343 Elo+
Party 1
Awilix
Awilix
JF Kaize
Awilix
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,423 Elo+
Solo
Hachiman
Hachiman
chino--145
Hachiman
Level 27
God Stats
1W - 1L
1,227 SR
Queue Stats
3W - 14L
1,237 Elo+
Party 3
Tiamat
Tiamat
franquitow4423
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,500 Elo+
Party 3
Team Averages
Level 25
1,432 SR
1,382 Elo+

VS

Team Averages
Level 20
1,590 SR
1,496 Elo+
Neith
Neith
Pokinha03
Neith
Level 67
God Stats
11W - 7L
1,258 SR
Queue Stats
16W - 14L
1,461 Elo+
Party 2
Merlin
Merlin
Shenzinh0
Merlin
Level 10
God Stats
1W - 0L
1,524 SR
Queue Stats
3W - 4L
1,272 Elo+
Solo
Bellona
Bellona
Universal23
Bellona
Level 12
God Stats
2W - 0L
1,756 SR
Queue Stats
4W - 3L
1,502 Elo+
Solo
Loki
Loki
XOneeSan
Loki
Level 6
God Stats
7W - 1L
1,910 SR
Queue Stats
23W - 8L
1,745 Elo+
Solo
Susano
Susano
juno0o
Susano
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 31L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
DFelfman
Khepri
15
1 / 5 / 1
8,586
429
4,441
11,400
6,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
Gabiruza1
Bellona
15
5 / 8 / 2
9,691
485
10,091
15,957
14,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Awilix
JF Kaize
Awilix
18
10 / 3 / 1
11,663
583
14,208
14,809
5,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
chino--145
Hachiman
14
5 / 7 / 1
8,982
449
5,126
12,676
2,610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 12 / 1
7,930
397
4,823
15,204
5,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Pokinha03
Neith
14
3 / 5 / 6
9,269
463
7,358
9,597
2,996
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
Shenzinh0
Merlin
12
0 / 6 / 7
8,036
402
3,320
8,170
2,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Universal23
Bellona
13
2 / 5 / 3
8,506
425
5,523
15,497
12,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
20
19 / 1 / 2
13,709
685
26,031
15,575
5,183
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Susano
juno0o
Susano
16
10 / 5 / 2
10,045
502
11,812
15,175
4,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
54
22
Kills
34
35
Deaths
22
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Khepri
DFelfman
Khepri
1
5
1
0.3
L
Bellona
Gabiruza1
Bellona
5
8
2
0.75
L
Awilix
JF Kaize
Awilix
10
3
1
3.5
W
Neith
Pokinha03
Neith
3
5
6
1.2
W
Merlin
Shenzinh0
Merlin
0
6
7
0.58
W
Bellona
Universal23
Bellona
2
5
3
0.7
W
Loki
19
1
2
20
L
Hachiman
chino--145
Hachiman
5
7
1
0.79
L
1
12
1
0.13
W
Susano
juno0o
Susano
10
5
2
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,689
Damage
54,044
70,046
Taken
64,014
34,864
Mitigated
27,833
7,033
Healing
14,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
DFelfman
Khepri
4,441
219
0
546
11,400
6,868
684
131
11,269
29,773
0
L
Bellona
Gabiruza1
Bellona
10,091
3,035
0
842
15,957
14,072
48
991
14,886
0
51,243
L
Awilix
JF Kaize
Awilix
14,208
5,053
0
4,003
14,809
5,532
0
1,431
12,992
0
70,750
W
Neith
Pokinha03
Neith
7,358
3,534
0
1,307
9,597
2,996
694
1,557
8,032
0
41,089
W
Merlin
Shenzinh0
Merlin
3,320
366
0
751
8,170
2,074
548
2,719
5,037
28,314
0
W
Bellona
Universal23
Bellona
5,523
1,305
0
2,415
15,497
12,900
650
2,246
13,207
9,707
26,016
W
Loki
26,031
9,312
0
6,655
15,575
5,183
1,656
1,504
14,040
0
117,384
L
Hachiman
chino--145
Hachiman
5,126
2,167
0
250
12,676
2,610
0
633
11,927
0
42,693
L
4,823
529
0
1,392
15,204
5,782
611
1,602
13,392
26,925
0
W
Susano
juno0o
Susano
11,812
2,989
0
3,304
15,175
4,680
0
783
14,258
0
52,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,852
Gold Earned
49,565
383
Minions Killed
449
0
Camps Cleared
0
1,769,643
Distance Traveled
1,846,982
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,586
429
47
2
0
351,715
3
L
Bellona
9,691
485
90
5
0
341,834
2
L
Awilix
11,663
583
125
6
0
413,459
2
W
Neith
9,269
463
70
4
0
334,815
0
W
Merlin
8,036
402
59
3
0
319,088
0
W
Bellona
8,506
425
71
4
0
355,034
4
W
Loki
13,709
685
174
9
0
428,493
2
L
Hachiman
8,982
449
75
4
0
348,579
6
L
Tiamat
7,930
397
46
2
0
314,056
0
W
Susano
10,045
502
75
4
0
409,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role