Player Matchup

Neith
Neith
D0wnHorrendous
Neith
Level 15
God Stats
1W - 2L
1,463 SR
Queue Stats
22W - 15L
1,518 Elo+
Party 4
Odin
Odin
HiSmiters
Odin
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
72W - 62L
1,437 Elo+
Party 4
Zeus
Zeus
Lehightonking
Zeus
Level 48
God Stats
0W - 1L
1,494 SR
Queue Stats
66W - 63L
1,598 Elo+
Party 1
Loki
Loki
NuclearAlloy238
Loki
Level 160
God Stats
8W - 11L
1,624 SR
Queue Stats
149W - 124L
1,590 Elo+
Party 1
Cthulhu
Cthulhu
SpadeFortress
Cthulhu
Level 97
God Stats
4W - 3L
1,632 SR
Queue Stats
78W - 75L
1,405 Elo+
Party 4
Team Averages
Level 70
1,542 SR
1,510 Elo+

VS

Team Averages
Level 89
1,616 SR
1,549 Elo+
Fafnir
Fafnir
 
Fafnir
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
COMRAD3B3AR
Pele
Level 125
God Stats
21W - 19L
1,596 SR
Queue Stats
84W - 57L
1,627 Elo+
Party 2
Chronos
Chronos
Heekit
Chronos
Level 29
God Stats
5W - 1L
1,550 SR
Queue Stats
88W - 62L
1,659 Elo+
Party 2
Cernunnos
Cernunnos
HeikoXI
Cernunnos
Level 86
God Stats
3W - 2L
1,850 SR
Queue Stats
290W - 312L
1,453 Elo+
Solo
Gilgamesh
Gilgamesh
hot_Cosby_
Gilgamesh
Level 155
God Stats
43W - 41L
1,584 SR
Queue Stats
708W - 634L
1,505 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 4
5,572
429
3,777
6,554
1,618
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
11
3 / 4 / 5
7,213
555
4,024
11,251
5,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 9 / 6
6,045
465
5,774
9,242
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 2 / 1
6,680
514
5,708
10,024
2,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
12
3 / 3 / 1
6,634
510
5,265
10,419
4,595
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
2 / 2 / 7
7,242
557
5,870
11,524
7,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
11 / 1 / 2
8,578
660
7,521
7,948
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
Heekit
Chronos
13
5 / 2 / 9
8,145
627
9,410
8,642
3,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cernunnos
HeikoXI
Cernunnos
12
4 / 3 / 1
7,704
593
5,520
8,888
2,949
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
hot_Cosby_
Gilgamesh
15
1 / 1 / 3
9,035
695
8,763
8,603
4,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
45
9
Kills
23
23
Deaths
9
17
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
2
7
2.75
W
11
1
2
12
L
0
5
4
0.4
W
Chronos
Heekit
Chronos
5
2
9
4.75
W
Cernunnos
HeikoXI
Cernunnos
4
3
1
1.5
L
Odin
3
4
5
1.38
L
0
9
6
0.33
L
3
2
1
1.75
L
Cthulhu
3
3
1
1.17
W
Gilgamesh
hot_Cosby_
Gilgamesh
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,548
Damage
37,084
47,490
Taken
45,605
17,256
Mitigated
21,398
11,233
Healing
15,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
5,870
1,661
0
4,288
11,524
7,857
46
3,159
8,201
23,357
0
W
7,521
2,483
0
3,520
7,948
2,563
0
1,106
6,746
0
43,516
L
3,777
1,828
0
1,496
6,554
1,618
0
2,651
3,903
0
23,344
W
Chronos
Heekit
Chronos
9,410
3,432
0
1,619
8,642
3,859
2,630
2,166
6,328
38,045
3,325
W
Cernunnos
HeikoXI
Cernunnos
5,520
3,095
105
1,927
8,888
2,949
1,753
1,374
7,482
0
44,407
L
Odin
4,024
2,217
0
2,336
11,251
5,833
0
3,100
8,151
0
8,751
L
5,774
1,401
0
240
9,242
2,342
0
4,457
4,785
23,739
0
L
5,708
1,178
0
5,000
10,024
2,868
0
2,604
7,420
0
36,824
L
Cthulhu
5,265
651
183
1,978
10,419
4,595
0
1,644
8,775
25,520
0
W
Gilgamesh
hot_Cosby_
Gilgamesh
8,763
2,300
0
4,215
8,603
4,170
0
2,794
5,809
0
68,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,144
Gold Earned
40,704
217
Minions Killed
415
0
Camps Cleared
0
1,242,385
Distance Traveled
1,322,249
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,242
557
38
3
0
258,097
3
W
Pele
8,578
660
75
6
0
292,621
6
L
Neith
5,572
429
42
3
0
219,722
3
W
Chronos
8,145
627
83
6
0
271,774
6
W
Cernunnos
7,704
593
83
6
0
224,648
2
L
Odin
7,213
555
9
1
0
233,596
3
L
Zeus
6,045
465
39
3
0
228,374
4
L
Loki
6,680
514
80
6
0
316,530
3
L
Cthulhu
6,634
510
47
4
0
244,163
3
W
Gilgamesh
9,035
695
136
10
0
275,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role