Player Matchup

Olorun
Olorun
 
Olorun
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Ikinorb
Hachiman
Level 26
God Stats
3W - 8L
1,304 SR
Queue Stats
92W - 134L
1,364 Elo+
Party 1
Loki
Loki
TYLERTCFANB0Y13
Loki
Level 7
God Stats
2W - 2L
1,471 SR
Queue Stats
3W - 3L
1,512 Elo+
Solo
Hera
Hera
Tigraoazul
Hera
Level 29
God Stats
6W - 9L
1,463 SR
Queue Stats
151W - 200L
1,378 Elo+
Party 1
Susano
Susano
まさーむね
Susano
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,653 Elo+
Solo
Team Averages
Level 18
1,448 SR
1,482 Elo+

VS

Team Averages
Level 17
1,455 SR
1,501 Elo+
Yemoja
Yemoja
BlackjeffBR
Yemoja
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,698 Elo+
Solo
Anubis
Anubis
DFelfman
Anubis
Level 14
God Stats
7W - 4L
1,293 SR
Queue Stats
31W - 29L
1,403 Elo+
Party 2
Bellona
Bellona
Gabiruza1
Bellona
Level 33
God Stats
8W - 10L
1,449 SR
Queue Stats
107W - 130L
1,338 Elo+
Party 2
Izanami
Izanami
Shiryü
Izanami
Level 6
God Stats
2W - 1L
1,540 SR
Queue Stats
10W - 8L
1,670 Elo+
Solo
Nemesis
Nemesis
leonel0727
Nemesis
Level 28
God Stats
7W - 6L
1,492 SR
Queue Stats
179W - 204L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
4 / 6 / 6
9,762
514
7,159
13,617
3,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
Ikinorb
Hachiman
14
3 / 11 / 2
9,064
477
4,987
15,610
1,643
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
5 / 8 / 3
8,441
444
7,692
15,934
3,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 14 / 2
9,638
507
12,835
19,570
2,753
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 16 / 1
6,733
354
2,755
15,908
3,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
3 / 3 / 17
11,407
600
5,875
15,456
17,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
DFelfman
Anubis
18
17 / 1 / 5
13,366
703
22,517
12,666
7,277
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
Gabiruza1
Bellona
16
5 / 6 / 1
11,199
589
7,895
12,574
9,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Shiryü
Izanami
20
28 / 3 / 2
14,905
784
24,057
20,455
9,656
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
leonel0727
Nemesis
16
2 / 4 / 11
11,355
598
6,184
16,865
6,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
91
16
Kills
55
55
Deaths
17
14
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
4
6
6
1.17
W
Yemoja
3
3
17
3.83
W
Anubis
DFelfman
Anubis
17
1
5
19.5
W
Bellona
Gabiruza1
Bellona
5
6
1
0.92
L
Hachiman
Ikinorb
Hachiman
3
11
2
0.36
W
Izanami
Shiryü
Izanami
28
3
2
9.67
L
5
8
3
0.81
L
4
14
2
0.36
W
Nemesis
leonel0727
Nemesis
2
4
11
1.88
L
0
16
1
0.03

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,428
Damage
66,528
80,639
Taken
78,016
14,329
Mitigated
50,581
8,906
Healing
32,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
7,159
3,735
0
4,430
13,617
3,740
782
3,383
10,234
38,861
4,984
W
Yemoja
5,875
851
1,796
4,379
15,456
17,499
1,869
4,287
11,169
27,544
0
W
Anubis
DFelfman
Anubis
22,517
1,381
0
8,450
12,666
7,277
3,820
4,057
8,487
69,384
0
W
Bellona
Gabiruza1
Bellona
7,895
2,216
0
865
12,574
9,276
3,260
4,181
7,645
0
50,507
L
Hachiman
Ikinorb
Hachiman
4,987
3,365
0
0
15,610
1,643
371
4,415
11,195
0
28,592
W
Izanami
Shiryü
Izanami
24,057
16,022
0
10,933
20,455
9,656
2,256
3,078
17,377
0
169,700
L
7,692
1,796
0
2,074
15,934
3,016
335
5,764
10,170
0
35,911
L
12,835
4,687
48
2,287
19,570
2,753
149
7,508
12,062
43,744
0
W
Nemesis
leonel0727
Nemesis
6,184
2,210
0
6,140
16,865
6,873
1,903
4,234
12,631
0
58,659
L
2,755
145
0
67
15,908
3,177
0
7,322
8,586
0
16,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,638
Gold Earned
62,232
274
Minions Killed
549
0
Camps Cleared
0
1,380,814
Distance Traveled
1,773,991
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,762
514
83
4
0
241,270
3
W
Yemoja
11,407
600
38
2
0
314,433
0
W
Anubis
13,366
703
101
5
0
353,012
4
W
Bellona
11,199
589
99
5
0
389,410
1
L
Hachiman
9,064
477
53
3
0
296,289
3
W
Izanami
14,905
784
204
11
0
333,566
0
L
Loki
8,441
444
65
3
0
300,086
0
L
Hera
9,638
507
52
3
0
249,750
2
W
Nemesis
11,355
598
107
6
0
383,570
6
L
Susano
6,733
354
21
1
0
293,419
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role