Player Matchup

Ne Zha
Ne Zha
Charmanlos
Ne Zha
Level 102
God Stats
8W - 16L
1,580 SR
Queue Stats
354W - 405L
1,439 Elo+
Party 1
Sol
Sol
Deathwish57012
Sol
Level 114
God Stats
9W - 7L
1,627 SR
Queue Stats
262W - 322L
1,472 Elo+
Party 1
Neith
Neith
FilthyLechuga
Neith
Level 96
God Stats
36W - 28L
1,546 SR
Queue Stats
189W - 236L
1,437 Elo+
Party 1
Ganesha
Ganesha
Swissmissmahpizz
Ganesha
Level 65
God Stats
19W - 28L
1,435 SR
Queue Stats
53W - 101L
1,319 Elo+
Party 1
Mulan
Mulan
iambored666
Mulan
Level 101
God Stats
4W - 7L
1,571 SR
Queue Stats
308W - 430L
1,438 Elo+
Party 1
Team Averages
Level 96
1,552 SR
1,421 Elo+

VS

Team Averages
Level 92
1,521 SR
1,496 Elo+
Geb
Geb
AlbinoHappyBear_
Geb
Level 87
God Stats
38W - 26L
1,172 SR
Queue Stats
74W - 66L
1,520 Elo+
Party 2
Artemis
Artemis
DaddyIanD
Artemis
Level 100
God Stats
16W - 12L
1,572 SR
Queue Stats
211W - 191L
1,537 Elo+
Solo
Hera
Hera
GooeyRuby0537
Hera
Level 104
God Stats
116W - 78L
1,659 SR
Queue Stats
255W - 231L
1,452 Elo+
Solo
Janus
Janus
aczacney2017
Janus
Level 58
God Stats
54W - 37L
1,548 SR
Queue Stats
84W - 62L
1,405 Elo+
Party 2
Cliodhna
Cliodhna
dfisherx17
Cliodhna
Level 113
God Stats
13W - 3L
1,655 SR
Queue Stats
139W - 117L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Charmanlos
Ne Zha
10
1 / 4 / 1
6,114
470
3,872
9,698
2,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 2 / 1
7,804
600
5,924
8,344
2,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 2 / 0
5,367
413
2,479
6,149
1,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
0 / 4 / 1
5,371
413
2,608
10,311
5,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
1 / 3 / 0
7,305
562
3,494
9,520
5,799
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 7
7,524
579
5,018
8,996
7,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
DaddyIanD
Artemis
13
3 / 0 / 2
7,265
559
7,041
5,475
1,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 1
7,221
555
3,851
4,671
1,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 2 / 2
7,150
550
2,994
6,816
2,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
dfisherx17
Cliodhna
14
6 / 2 / 1
8,098
623
7,465
9,095
3,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
5
Kills
15
15
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
L
Ne Zha
Charmanlos
Ne Zha
1
4
1
0.38
W
Artemis
DaddyIanD
Artemis
3
0
2
4
L
3
2
1
1.75
L
0
2
0
0
W
2
1
1
2.5
L
0
4
1
0.13
W
1
2
2
1
W
Cliodhna
dfisherx17
Cliodhna
6
2
1
3.25
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,377
Damage
26,369
44,022
Taken
35,053
17,982
Mitigated
16,208
15,073
Healing
12,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,018
621
0
1,879
8,996
7,980
152
2,049
6,947
22,160
0
L
Ne Zha
Charmanlos
Ne Zha
3,872
1,209
0
3,226
9,698
2,615
0
2,230
7,344
0
31,457
W
Artemis
DaddyIanD
Artemis
7,041
3,447
0
2,619
5,475
1,712
2,634
273
5,202
0
45,619
L
5,924
2,377
0
4,403
8,344
2,952
0
1,954
6,248
49,639
6,683
L
2,479
823
0
2,517
6,149
1,500
0
834
5,315
0
25,920
W
3,851
822
197
2,691
4,671
1,235
312
0
4,671
30,208
0
L
2,608
488
88
2,812
10,311
5,116
0
2,676
7,583
10,476
0
W
2,994
33
0
1,839
6,816
2,090
672
3,118
3,698
37,276
0
W
Cliodhna
dfisherx17
Cliodhna
7,465
442
0
3,096
9,095
3,191
442
2,587
6,508
0
43,806
L
3,494
253
0
2,027
9,520
5,799
0
3,349
5,669
0
35,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,961
Gold Earned
37,258
356
Minions Killed
371
0
Camps Cleared
0
1,184,898
Distance Traveled
1,212,943
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,524
579
18
1
0
260,929
3
L
Ne Zha
6,114
470
68
5
0
282,386
5
W
Artemis
7,265
559
92
7
0
214,467
5
L
Sol
7,804
600
116
9
0
224,950
5
L
Neith
5,367
413
69
5
0
183,061
1
W
Hera
7,221
555
76
6
0
217,549
6
L
Ganesha
5,371
413
12
1
0
239,062
9
W
Janus
7,150
550
96
7
0
246,389
0
W
Cliodhna
8,098
623
89
7
0
273,609
0
L
Mulan
7,305
562
91
7
0
255,439
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role