Player Matchup

Ra
Ra
 
Ra
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Lilduax
Cthulhu
Level 63
God Stats
6W - 8L
1,615 SR
Queue Stats
112W - 131L
1,504 Elo+
Party 2
Team Averages
Level 63
1,538 SR
1,501 Elo+

VS

Team Averages
Level 38
1,699 SR
1,557 Elo+
Da Ji
Da Ji
Cptlexi
Da Ji
Level 13
God Stats
2W - 0L
1,709 SR
Queue Stats
15W - 17L
1,418 Elo+
Solo
Anubis
Anubis
KodeenTCF
Anubis
Level 78
God Stats
132W - 74L
1,715 SR
Queue Stats
175W - 131L
1,658 Elo+
Party 1
Geb
Geb
UnrivaledAncient
Geb
Level 22
God Stats
17W - 9L
1,674 SR
Queue Stats
154W - 129L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
1 / 7 / 0
6,810
619
2,711
7,379
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
 
Gilgamesh
10
0 / 3 / 1
6,527
593
5,256
7,855
6,109
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Lilduax
Cthulhu
9
0 / 6 / 1
6,214
565
5,316
12,032
7,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Cptlexi
Da Ji
13
11 / 1 / 3
8,997
818
7,823
6,996
2,786
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
KodeenTCF
Anubis
13
3 / 0 / 10
8,045
731
9,798
3,878
1,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 0 / 12
8,689
790
6,835
9,479
6,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
41
1
Kills
16
16
Deaths
1
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
7
0
0.14
L
Gilgamesh
 
Gilgamesh
0
3
1
0.17
W
Da Ji
Cptlexi
Da Ji
11
1
3
12.5
W
Anubis
KodeenTCF
Anubis
3
0
10
8
L
Cthulhu
Lilduax
Cthulhu
0
6
1
0.08
W
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,283
Damage
24,456
27,266
Taken
20,353
14,759
Mitigated
11,167
2,018
Healing
5,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,711
519
210
234
7,379
1,513
0
3,437
3,942
12,401
0
L
Gilgamesh
 
Gilgamesh
5,256
723
0
755
7,855
6,109
0
4,272
3,583
0
18,362
W
Da Ji
Cptlexi
Da Ji
7,823
1,572
0
356
6,996
2,786
339
2,448
4,171
0
12,204
W
Anubis
KodeenTCF
Anubis
9,798
216
0
2,439
3,878
1,844
789
1,173
2,660
48,475
0
L
Cthulhu
Lilduax
Cthulhu
5,316
331
130
689
12,032
7,137
0
9,177
2,855
15,639
0
W
6,835
662
288
2,486
9,479
6,537
390
3,645
5,258
15,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,551
Gold Earned
25,731
95
Minions Killed
123
1
Camps Cleared
8
570,255
Distance Traveled
618,299
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,810
619
42
4
1
143,398
0
L
Gilgamesh
6,527
593
37
3
0
222,751
0
W
Da Ji
8,997
818
16
1
2
194,510
0
W
Anubis
8,045
731
88
8
4
183,921
0
L
Cthulhu
6,214
565
16
1
0
204,106
3
W
Geb
8,689
790
19
2
2
239,868
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role