Player Matchup

Baron Samedi
Baron Samedi
Putridsack
Baron Samedi
Level 29
God Stats
12W - 7L
1,726 SR
Queue Stats
54W - 46L
1,536 Elo+
Solo
Vamana
Vamana
UrTrashcan8746
Vamana
Level 29
God Stats
4W - 3L
1,617 SR
Queue Stats
116W - 112L
1,428 Elo+
Solo
Kali
Kali
simji383838383ow
Kali
Level 23
God Stats
44W - 40L
1,543 SR
Queue Stats
59W - 62L
1,449 Elo+
Solo
Ymir
Ymir
tommygun_garbage
Ymir
Level 5
God Stats
1W - 1L
1,704 SR
Queue Stats
5W - 6L
1,545 Elo+
Party 1
Medusa
Medusa
wowie_woah-
Medusa
Level 66
God Stats
9W - 9L
1,603 SR
Queue Stats
313W - 302L
1,490 Elo+
Party 1
Team Averages
Level 30
1,639 SR
1,490 Elo+

VS

Team Averages
Level 23
1,536 SR
1,519 Elo+
Ares
Ares
Conqdadd1ee
Ares
Level 29
God Stats
18W - 12L
1,607 SR
Queue Stats
115W - 99L
1,549 Elo+
Solo
Chaac
Chaac
CrackerWithFro
Chaac
Level 34
God Stats
1W - 1L
1,575 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ra
Ra
TOTTOXxx
Ra
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,193 Elo+
Solo
Gilgamesh
Gilgamesh
YouBronzeIV
Gilgamesh
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,572 Elo+
Party 2
Medusa
Medusa
slayerkiller93
Medusa
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 23L
1,781 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Putridsack
Baron Samedi
11
5 / 3 / 0
6,908
576
7,717
8,531
3,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

7
0 / 1 / 1
5,353
446
1,444
4,842
1,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
1 / 3 / 0
5,263
439
2,003
6,862
2,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 6 / 2
5,235
436
1,786
10,364
4,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
9
5 / 7 / 1
6,451
538
7,064
10,065
2,158
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 0
7,125
594
5,740
7,571
5,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
8 / 2 / 5
7,284
607
5,523
8,890
8,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
2 / 4 / 3
6,833
569
2,838
6,340
2,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gilgamesh
YouBronzeIV
Gilgamesh
13
4 / 1 / 5
7,445
620
8,469
8,668
3,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
3 / 3 / 9
6,913
576
7,916
6,169
2,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
11
Kills
20
20
Deaths
11
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
W
8
2
5
5.25
L
Baron Samedi
Putridsack
Baron Samedi
5
3
0
1.67
W
2
4
3
0.88
L
0
1
1
0.5
W
Gilgamesh
YouBronzeIV
Gilgamesh
4
1
5
6.5
L
1
3
0
0.33
W
3
3
9
2.5
L
0
6
2
0.17
L
Medusa
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,014
Damage
30,486
40,664
Taken
37,638
13,818
Mitigated
22,583
9,030
Healing
11,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,740
201
0
2,370
7,571
5,923
0
0
7,571
36,460
0
W
5,523
1,254
0
1,850
8,890
8,938
364
1,646
7,244
0
21,919
L
Baron Samedi
Putridsack
Baron Samedi
7,717
405
319
2,611
8,531
3,028
674
835
7,696
36,458
0
W
2,838
173
231
2,676
6,340
2,181
604
3,725
2,615
39,923
0
L
1,444
602
0
1,078
4,842
1,666
0
3,468
826
0
17,912
W
Gilgamesh
YouBronzeIV
Gilgamesh
8,469
2,248
0
2,964
8,668
3,319
0
2,822
5,846
0
43,910
L
2,003
774
0
2,608
6,862
2,524
0
1,671
4,976
0
22,367
W
7,916
3,631
0
1,516
6,169
2,222
1,197
1,310
4,859
0
33,877
L
1,786
852
0
192
10,364
4,442
0
943
9,038
9,829
0
L
Medusa
7,064
2,849
176
2,046
10,065
2,158
0
938
8,842
0
24,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,210
Gold Earned
35,600
213
Minions Killed
346
0
Camps Cleared
0
949,936
Distance Traveled
1,170,806
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,125
594
90
8
0
245,198
1
W
Chaac
7,284
607
33
3
0
233,145
0
L
Baron Samedi
6,908
576
69
6
0
200,106
1
W
Ra
6,833
569
86
7
0
208,671
1
L
Vamana
5,353
446
43
4
0
124,034
0
W
Gilgamesh
7,445
620
85
7
0
270,393
1
L
Kali
5,263
439
45
4
0
178,737
1
W
Medusa
6,913
576
52
4
0
213,399
2
L
Ymir
5,235
436
18
2
0
221,822
0
L
Medusa
6,451
538
38
3
0
225,237
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role