Player Matchup

Cthulhu
Cthulhu
CyberAlcalyx
Cthulhu
Level 155
God Stats
12W - 10L
1,679 SR
Queue Stats
343W - 323L
1,588 Elo+
Solo
He Bo
He Bo
SGG Raccoon5013
He Bo
Level 99
God Stats
4W - 2L
1,746 SR
Queue Stats
203W - 202L
1,575 Elo+
Solo
Chernobog
Chernobog
StressfulOrc96
Chernobog
Level 129
God Stats
1W - 0L
1,699 SR
Queue Stats
374W - 331L
1,617 Elo+
Party 2
Achilles
Achilles
TheSaxySoviet
Achilles
Level 142
God Stats
2W - 2L
1,486 SR
Queue Stats
52W - 62L
1,573 Elo+
Party 2
Zeus
Zeus
Zinisterr
Zeus
Level 146
God Stats
10W - 7L
1,632 SR
Queue Stats
384W - 333L
1,634 Elo+
Solo
Team Averages
Level 134
1,648 SR
1,597 Elo+

VS

Team Averages
Level 120
1,574 SR
1,604 Elo+
Hachiman
Hachiman
BertDaMerk
Hachiman
Level 123
God Stats
2W - 5L
1,762 SR
Queue Stats
28W - 29L
1,621 Elo+
Party 1
Ra
Ra
SmashimDemFoos
Ra
Level 111
God Stats
7W - 7L
1,565 SR
Queue Stats
594W - 563L
1,609 Elo+
Party 1
Fenrir
Fenrir
Squidruption
Fenrir
Level 153
God Stats
28W - 28L
1,583 SR
Queue Stats
679W - 636L
1,586 Elo+
Party 1
Tyr
Tyr
Void Barrel
Tyr
Level 84
God Stats
1W - 2L
1,295 SR
Queue Stats
227W - 200L
1,614 Elo+
Solo
Athena
Athena
mG Nuclear
Athena
Level 131
God Stats
1W - 1L
1,666 SR
Queue Stats
154W - 142L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CyberAlcalyx
Cthulhu
16
2 / 2 / 10
9,773
514
13,306
11,040
9,991
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

17
8 / 0 / 8
10,609
558
8,353
8,857
2,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
StressfulOrc96
Chernobog
15
1 / 4 / 7
9,875
520
15,175
17,553
4,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
TheSaxySoviet
Achilles
15
6 / 2 / 10
9,058
477
7,248
12,876
10,598
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zeus
19
8 / 0 / 7
11,313
595
13,218
6,217
4,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BertDaMerk
Hachiman
16
5 / 3 / 1
9,690
510
14,900
12,320
3,563
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 4 / 4
8,884
468
3,897
9,879
3,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
13
2 / 8 / 4
8,048
424
7,665
15,986
7,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 5 / 1
8,286
436
7,989
18,761
10,128
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
mG Nuclear
Athena
11
0 / 5 / 3
7,071
372
3,402
17,479
12,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
21
25
Kills
8
8
Deaths
25
42
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BertDaMerk
Hachiman
5
3
1
1.83
W
Cthulhu
CyberAlcalyx
Cthulhu
2
2
10
3.5
W
8
0
8
12
L
0
4
4
0.5
L
Fenrir
2
8
4
0.5
W
Chernobog
StressfulOrc96
Chernobog
1
4
7
1.13
W
Achilles
TheSaxySoviet
Achilles
6
2
10
5.5
L
1
5
1
0.3
W
Zeus
8
0
7
11.5
L
Athena
mG Nuclear
Athena
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,300
Damage
37,853
56,543
Taken
74,425
32,740
Mitigated
37,503
20,606
Healing
20,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BertDaMerk
Hachiman
14,900
8,629
0
5,007
12,320
3,563
0
1,833
10,487
0
77,347
W
Cthulhu
CyberAlcalyx
Cthulhu
13,306
794
56
4,607
11,040
9,991
598
602
10,340
58,433
0
W
8,353
365
229
4,098
8,857
2,574
120
515
8,216
65,386
0
L
3,897
325
1,144
2,880
9,879
3,893
0
4,576
5,303
66,359
0
L
Fenrir
7,665
2,197
0
3,887
15,986
7,322
0
8,074
7,912
0
46,235
W
Chernobog
StressfulOrc96
Chernobog
15,175
10,307
0
7,518
17,553
4,924
172
2,952
14,467
0
80,701
W
Achilles
TheSaxySoviet
Achilles
7,248
2,037
300
2,641
12,876
10,598
90
2,071
10,701
0
21,520
L
7,989
1,753
0
5,566
18,761
10,128
375
13,922
4,839
0
45,518
W
Zeus
13,218
1,233
0
1,157
6,217
4,653
418
631
5,520
99,496
0
L
Athena
mG Nuclear
Athena
3,402
941
0
2,015
17,479
12,597
0
6,686
10,793
11,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,628
Gold Earned
41,979
569
Minions Killed
464
0
Camps Cleared
0
1,911,910
Distance Traveled
1,902,040
24
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,690
510
126
7
0
346,945
4
W
Cthulhu
9,773
514
109
6
0
395,311
6
W
He Bo
10,609
558
104
5
0
401,612
6
L
Ra
8,884
468
156
8
0
398,852
5
L
Fenrir
8,048
424
64
3
0
370,856
3
W
Chernobog
9,875
520
140
7
0
315,001
2
W
Achilles
9,058
477
18
1
0
413,495
5
L
Tyr
8,286
436
108
6
0
377,593
6
W
Zeus
11,313
595
198
10
0
386,491
5
L
Athena
7,071
372
10
1
0
407,794
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role