Player Matchup

Mulan
Mulan
BeatoMyMeato
Mulan
Level 20
God Stats
21W - 19L
1,563 SR
Queue Stats
32W - 32L
1,530 Elo+
Solo
Nemesis
Nemesis
DiegoMm_04
Nemesis
Level 26
God Stats
12W - 8L
1,720 SR
Queue Stats
166W - 198L
1,388 Elo+
Party 2
Hel
Hel
bobbypossumcods
Hel
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Izanami
Izanami
vale0859
Izanami
Level 27
God Stats
16W - 13L
1,465 SR
Queue Stats
140W - 205L
1,304 Elo+
Party 2
Ares
Ares
鬼头桃菜
Ares
Level 19
God Stats
2W - 4L
1,226 SR
Queue Stats
8W - 13L
1,340 Elo+
Solo
Team Averages
Level 19
1,495 SR
1,412 Elo+

VS

Team Averages
Level 12
1,500 SR
1,454 Elo+
Amaterasu
Amaterasu
DodoRex11
Amaterasu
Level 27
God Stats
4W - 5L
1,586 SR
Queue Stats
140W - 169L
1,458 Elo+
Solo
Medusa
Medusa
JULILOKA06
Medusa
Level 8
God Stats
40W - 43L
1,413 SR
Queue Stats
54W - 54L
1,300 Elo+
Solo
Ra
Ra
Ronalex777
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Serqet
Serqet
UnknownAlpha1001
Serqet
Level 21
God Stats
10W - 10L
1,501 SR
Queue Stats
112W - 120L
1,512 Elo+
Solo
Ymir
Ymir
Zebrabomb
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 0
8,509
532
8,100
10,162
6,241
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
DiegoMm_04
Nemesis
14
8 / 1 / 2
8,327
520
9,791
8,837
2,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 5 / 2
6,808
426
3,440
6,483
1,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
vale0859
Izanami
13
2 / 4 / 4
7,612
476
3,858
8,911
2,550
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 0 / 6
8,573
536
4,132
9,905
7,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DodoRex11
Amaterasu
13
2 / 2 / 2
7,908
494
5,147
7,857
3,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
JULILOKA06
Medusa
13
3 / 4 / 0
7,789
487
5,171
8,459
2,542
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 5 / 2
6,906
432
4,146
8,023
2,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
5 / 4 / 2
8,835
552
10,588
13,286
5,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
9
0 / 4 / 1
6,059
379
994
11,944
5,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
19
Kills
11
11
Deaths
19
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
1
0
5
W
Nemesis
DiegoMm_04
Nemesis
8
1
2
9
L
Amaterasu
DodoRex11
Amaterasu
2
2
2
1.5
L
Medusa
JULILOKA06
Medusa
3
4
0
0.75
L
1
5
2
0.4
L
5
4
2
1.5
L
Ymir
0
4
1
0.13
W
1
5
2
0.4
W
Izanami
vale0859
Izanami
2
4
4
1
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,321
Damage
26,046
44,298
Taken
49,569
20,112
Mitigated
18,845
11,658
Healing
9,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,100
1,154
0
3,597
10,162
6,241
1,045
0
9,186
2,404
41,238
W
Nemesis
DiegoMm_04
Nemesis
9,791
3,993
0
1,113
8,837
2,618
0
1,417
6,912
0
44,942
L
Amaterasu
DodoRex11
Amaterasu
5,147
2,034
0
2,771
7,857
3,926
364
814
7,043
0
31,208
L
Medusa
JULILOKA06
Medusa
5,171
1,363
0
2,000
8,459
2,542
978
178
8,281
0
46,851
L
4,146
940
411
1,438
8,023
2,017
520
2,769
5,010
29,331
0
L
10,588
3,225
0
3,053
13,286
5,245
0
1,871
11,295
0
57,200
L
Ymir
994
267
0
176
11,944
5,115
58
2,204
9,660
23,665
0
W
3,440
907
300
1,695
6,483
1,409
868
1,886
4,397
26,987
0
W
Izanami
vale0859
Izanami
3,858
1,470
0
2,431
8,911
2,550
732
0
8,747
0
42,773
W
4,132
405
0
2,522
9,905
7,294
441
1,339
7,812
24,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,829
Gold Earned
37,497
338
Minions Killed
342
0
Camps Cleared
0
1,499,316
Distance Traveled
1,425,433
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,509
532
94
6
0
276,106
2
W
Nemesis
8,327
520
80
5
0
338,311
3
L
Amaterasu
7,908
494
65
4
0
326,040
0
L
Medusa
7,789
487
79
5
0
245,264
0
L
Ra
6,906
432
62
4
0
290,174
0
L
Serqet
8,835
552
108
7
0
318,791
5
L
Ymir
6,059
379
28
2
0
245,164
0
W
Hel
6,808
426
47
3
0
273,655
0
W
Izanami
7,612
476
81
5
0
278,829
4
W
Ares
8,573
536
36
2
0
332,415
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role