Player Matchup

Thor
Thor
Blazphemouz
Thor
Level 6
God Stats
2W - 2L
1,438 SR
Queue Stats
2W - 4L
1,370 Elo+
Solo
Cthulhu
Cthulhu
Destruyecuquits
Cthulhu
Level 28
God Stats
4W - 6L
1,587 SR
Queue Stats
81W - 83L
1,487 Elo+
Solo
Nox
Nox
Deyabalcx
Nox
Level 29
God Stats
0W - 1L
1,700 SR
Queue Stats
1W - 3L
1,552 Elo+
Solo
Chiron
Chiron
EndemicYard5542
Chiron
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,705 Elo+
Solo
Artio
Artio
Lornd7
Artio
Level 27
God Stats
2W - 6L
1,401 SR
Queue Stats
85W - 89L
1,573 Elo+
Solo
Team Averages
Level 21
1,525 SR
1,537 Elo+

VS

Team Averages
Level 17
1,598 SR
1,534 Elo+
Ymir
Ymir
LongDKong
Ymir
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 13L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
OhItsLaw
Gilgamesh
Level 26
God Stats
21W - 14L
1,613 SR
Queue Stats
81W - 72L
1,508 Elo+
Party 1
Olorun
Olorun
OhItsPoke
Olorun
Level 27
God Stats
4W - 4L
1,500 SR
Queue Stats
81W - 74L
1,509 Elo+
Party 1
Charybdis
Charybdis
lilcrow9
Charybdis
Level 3
God Stats
2W - 5L
1,304 SR
Queue Stats
20W - 20L
1,275 Elo+
Solo
Camazotz
Camazotz
pastrypounder
Camazotz
Level 29
God Stats
6W - 0L
2,072 SR
Queue Stats
135W - 43L
1,879 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 4
6,842
402
4,169
11,405
2,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 3 / 6
8,354
491
6,171
14,465
12,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 4 / 4
8,600
506
7,816
10,450
3,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
10 / 8 / 1
8,808
518
13,954
16,462
5,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
Lornd7
Artio
15
4 / 3 / 2
9,476
557
8,122
16,266
15,229
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 8 / 5
7,763
457
2,208
15,725
12,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
OhItsLaw
Gilgamesh
15
2 / 4 / 0
9,079
534
6,919
12,132
7,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
OhItsPoke
Olorun
14
1 / 4 / 4
8,531
502
7,949
9,131
5,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charybdis
lilcrow9
Charybdis
16
3 / 4 / 2
9,295
547
9,131
13,068
3,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Camazotz
pastrypounder
Camazotz
18
17 / 0 / 2
11,491
676
22,360
16,337
6,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
36
19
Kills
23
23
Deaths
20
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
L
2
3
6
1.67
L
3
4
4
1.25
L
10
8
1
1.31
W
Ymir
0
8
5
0.31
L
Artio
Lornd7
Artio
4
3
2
1.67
W
Gilgamesh
OhItsLaw
Gilgamesh
2
4
0
0.5
W
Olorun
OhItsPoke
Olorun
1
4
4
0.75
W
Charybdis
lilcrow9
Charybdis
3
4
2
1
W
Camazotz
pastrypounder
Camazotz
17
0
2
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,232
Damage
48,567
69,048
Taken
66,393
38,930
Mitigated
35,223
22,496
Healing
24,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,169
1,311
0
742
11,405
2,749
0
1,774
9,549
0
31,588
L
6,171
609
658
5,187
14,465
12,493
0
3,542
10,923
33,742
0
L
7,816
506
0
2,755
10,450
3,309
0
3,764
6,637
50,716
0
L
13,954
6,899
637
5,133
16,462
5,150
1,716
576
15,801
0
51,848
W
Ymir
2,208
728
0
2,070
15,725
12,750
0
4,549
11,176
26,670
0
L
Artio
Lornd7
Artio
8,122
1,512
685
6,699
16,266
15,229
39
746
14,864
48,406
0
W
Gilgamesh
OhItsLaw
Gilgamesh
6,919
1,871
0
987
12,132
7,005
822
7,317
4,815
3,709
54,205
W
Olorun
OhItsPoke
Olorun
7,949
3,441
0
2,917
9,131
5,646
785
5,747
3,384
49,434
0
W
Charybdis
lilcrow9
Charybdis
9,131
4,856
0
5,325
13,068
3,769
576
1,824
11,244
0
72,070
W
Camazotz
pastrypounder
Camazotz
22,360
8,139
0
13,386
16,337
6,053
0
2,735
13,602
0
85,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,080
Gold Earned
46,159
411
Minions Killed
474
0
Camps Cleared
0
1,488,078
Distance Traveled
1,584,521
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,842
402
57
3
0
277,596
0
L
Cthulhu
8,354
491
61
4
0
320,520
1
L
Nox
8,600
506
92
5
0
325,549
9
L
Chiron
8,808
518
93
5
0
267,425
0
W
Ymir
7,763
457
47
3
0
252,477
7
L
Artio
9,476
557
108
6
0
296,988
1
W
Gilgamesh
9,079
534
110
6
0
330,223
0
W
Olorun
8,531
502
90
5
0
268,912
2
W
Charybdis
9,295
547
105
6
0
320,817
4
W
Camazotz
11,491
676
122
7
0
412,092
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role