Player Matchup

Hachiman
Hachiman
DGZ44
Hachiman
Level 122
God Stats
9W - 4L
1,679 SR
Queue Stats
376W - 363L
1,507 Elo+
Party 2
Sylvanus
Sylvanus
DesiWezzy
Sylvanus
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 74L
1,438 Elo+
Party 2
Ra
Ra
KushimusMaximus
Ra
Level 103
God Stats
8W - 12L
1,361 SR
Queue Stats
185W - 203L
1,464 Elo+
Party 2
Hun Batz
Hun Batz
Schaefy
Hun Batz
Level 79
God Stats
2W - 3L
1,282 SR
Queue Stats
23W - 41L
1,442 Elo+
Party 2
Chaac
Chaac
TheTotalTurtle
Chaac
Level 96
God Stats
2W - 5L
1,336 SR
Queue Stats
270W - 274L
1,536 Elo+
Solo
Team Averages
Level 93
1,432 SR
1,478 Elo+

VS

Team Averages
Level 116
1,390 SR
1,522 Elo+
Nike
Nike
AyoShee
Nike
Level 104
God Stats
1W - 6L
1,422 SR
Queue Stats
220W - 223L
1,471 Elo+
Party 3
Tiamat
Tiamat
IICreeplI
Tiamat
Level 128
God Stats
11W - 20L
1,505 SR
Queue Stats
573W - 560L
1,494 Elo+
Party 3
Rama
Rama
PlayestiCk
Rama
Level 125
God Stats
0W - 1L
1,298 SR
Queue Stats
8W - 7L
1,562 Elo+
Party 1
Cliodhna
Cliodhna
RoadToDead
Cliodhna
Level 143
God Stats
9W - 6L
1,198 SR
Queue Stats
243W - 224L
1,511 Elo+
Party 1
Chaac
Chaac
steg0sarus
Chaac
Level 78
God Stats
7W - 8L
1,528 SR
Queue Stats
127W - 110L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DGZ44
Hachiman
20
14 / 2 / 6
16,656
641
25,754
23,647
10,746
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sylvanus
DesiWezzy
Sylvanus
20
5 / 3 / 11
14,873
572
22,606
25,413
28,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
5 / 7 / 11
14,462
556
10,758
17,814
8,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
Schaefy
Hun Batz
20
9 / 1 / 8
16,048
617
20,826
21,702
10,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 4 / 18
14,175
545
12,490
31,627
39,043
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
AyoShee
Nike
20
3 / 7 / 3
13,334
513
13,911
28,668
29,383
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
IICreeplI
Tiamat
17
7 / 8 / 3
12,243
471
16,650
19,850
9,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
0 / 8 / 2
11,282
434
9,374
20,950
5,741
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
RoadToDead
Cliodhna
20
3 / 6 / 5
12,560
483
18,467
22,067
7,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
17
4 / 8 / 5
11,087
426
21,376
26,153
28,104
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
35
37
Kills
17
17
Deaths
37
54
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nike
AyoShee
Nike
3
7
3
0.64
W
Hachiman
DGZ44
Hachiman
14
2
6
8.5
W
Sylvanus
DesiWezzy
Sylvanus
5
3
11
3.5
L
Tiamat
IICreeplI
Tiamat
7
8
3
1.06
W
5
7
11
1.5
L
0
8
2
0.13
L
Cliodhna
RoadToDead
Cliodhna
3
6
5
0.92
W
Hun Batz
Schaefy
Hun Batz
9
1
8
13
W
4
4
18
3.25
L
Chaac
4
8
5
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,434
Damage
79,778
120,203
Taken
117,688
97,342
Mitigated
80,855
60,963
Healing
27,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
AyoShee
Nike
13,911
3,198
386
2,684
28,668
29,383
59
13,484
15,184
0
95,983
W
Hachiman
DGZ44
Hachiman
25,754
15,735
0
11,649
23,647
10,746
6,714
1,550
22,013
0
143,564
W
Sylvanus
DesiWezzy
Sylvanus
22,606
8,436
7,775
13,815
25,413
28,150
2,674
5,110
20,100
75,918
18,014
L
Tiamat
IICreeplI
Tiamat
16,650
2,447
146
3,766
19,850
9,752
0
6,746
13,104
68,300
0
W
10,758
853
3,435
5,652
17,814
8,404
1,641
6,608
10,742
91,669
0
L
9,374
8,416
0
5,528
20,950
5,741
918
1,057
19,893
0
89,895
L
Cliodhna
RoadToDead
Cliodhna
18,467
1,546
0
6,966
22,067
7,875
0
3,048
19,019
0
119,970
W
Hun Batz
Schaefy
Hun Batz
20,826
6,658
0
7,008
21,702
10,999
1,674
1,998
19,620
0
139,950
W
12,490
2,542
310
11,319
31,627
39,043
1,285
2,171
29,374
1,121
72,101
L
Chaac
21,376
3,605
0
7,628
26,153
28,104
0
6,567
19,586
0
55,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,214
Gold Earned
60,506
799
Minions Killed
689
0
Camps Cleared
0
2,515,705
Distance Traveled
2,271,241
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
13,334
513
191
7
0
432,255
1
W
Hachiman
16,656
641
198
8
0
511,752
11
W
Sylvanus
14,873
572
162
6
0
402,535
0
L
Tiamat
12,243
471
128
5
0
372,035
1
W
Ra
14,462
556
152
6
0
506,524
3
L
Rama
11,282
434
153
6
0
460,303
4
L
Cliodhna
12,560
483
161
6
0
511,898
5
W
Hun Batz
16,048
617
195
8
0
554,945
9
W
Chaac
14,175
545
92
4
0
539,949
0
L
Chaac
11,087
426
56
2
0
494,750
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role