Player Matchup

Medusa
Medusa
 
Medusa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
SPICYSCORCH
Geb
Level 14
God Stats
19W - 29L
1,380 SR
Queue Stats
19W - 29L
1,309 Elo+
Solo
Sol
Sol
Stuttererstanle
Sol
Level 21
God Stats
2W - 1L
1,517 SR
Queue Stats
59W - 44L
1,587 Elo+
Party 1
Team Averages
Level 53
1,466 SR
1,465 Elo+

VS

Team Averages
Level 56
1,600 SR
1,455 Elo+
Ymir
Ymir
HansenCrew71
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,185 Elo+
Solo
Thanatos
Thanatos
OmaNGled
Thanatos
Level 155
God Stats
2W - 2L
1,710 SR
Queue Stats
293W - 266L
1,607 Elo+
Party 2
Geb
Geb
lvXltic
Geb
Level 8
God Stats
4W - 5L
1,590 SR
Queue Stats
12W - 10L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
5 / 0 / 9
7,578
842
6,715
4,430
1,364
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 1 / 14
7,100
789
2,896
4,550
3,609
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
11 / 1 / 6
8,415
935
12,225
7,894
2,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 1
5,172
575
1,341
9,469
4,431
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
OmaNGled
Thanatos
9
1 / 8 / 1
5,816
646
8,831
11,183
4,440
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Geb
8
0 / 3 / 2
5,755
639
1,997
8,072
6,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
18
Kills
1
2
Deaths
18
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
0
9
9.5
L
0
7
1
0.07
L
Thanatos
OmaNGled
Thanatos
1
8
1
0.19
W
2
1
14
9
W
11
1
6
14
L
Geb
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,836
Damage
12,169
16,874
Taken
28,724
7,599
Mitigated
14,938
5,964
Healing
4,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,715
3,482
0
1,097
4,430
1,364
851
1,098
3,332
0
32,579
L
1,341
381
29
355
9,469
4,431
0
5,120
4,349
7,289
0
L
Thanatos
OmaNGled
Thanatos
8,831
2,083
0
3,728
11,183
4,440
0
5,835
5,348
0
22,131
W
2,896
562
0
686
4,550
3,609
92
1,754
2,796
6,394
0
W
12,225
5,455
0
4,181
7,894
2,626
1,808
1,198
6,696
29,177
2,987
L
Geb
1,997
301
0
276
8,072
6,067
0
2,988
5,084
5,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,093
Gold Earned
16,743
105
Minions Killed
51
7
Camps Cleared
0
503,989
Distance Traveled
389,381
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,578
842
50
6
5
170,763
3
L
Ymir
5,172
575
11
1
0
106,222
3
L
Thanatos
5,816
646
32
4
0
136,476
0
W
Geb
7,100
789
5
1
0
177,495
2
W
Sol
8,415
935
50
6
2
155,731
3
L
Geb
5,755
639
8
1
0
146,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role