Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
FailLot
Ne Zha
Level 49
God Stats
0W - 2L
1,305 SR
Queue Stats
179W - 128L
1,633 Elo+
Party 1
Artemis
Artemis
Sevvyn
Artemis
Level 24
God Stats
2W - 1L
1,831 SR
Queue Stats
43W - 25L
1,651 Elo+
Party 1
Guan Yu
Guan Yu
TiltedOldMan
Guan Yu
Level 118
God Stats
10W - 6L
1,544 SR
Queue Stats
365W - 429L
1,499 Elo+
Party 1
Agni
Agni
iAmKramps
Agni
Level 50
God Stats
1W - 2L
1,878 SR
Queue Stats
198W - 173L
1,594 Elo+
Party 1
Team Averages
Level 66
1,611 SR
1,575 Elo+

VS

Team Averages
Level 74
1,562 SR
1,598 Elo+
Geb
Geb
Dawnlighter
Geb
Level 45
God Stats
5W - 7L
1,355 SR
Queue Stats
45W - 70L
1,354 Elo+
Solo
Thanatos
Thanatos
Eduardofl35
Thanatos
Level 27
God Stats
11W - 6L
1,500 SR
Queue Stats
201W - 195L
1,613 Elo+
Party 3
Zeus
Zeus
Sando_AG
Zeus
Level 141
God Stats
7W - 5L
1,530 SR
Queue Stats
503W - 524L
1,604 Elo+
Party 3
Rama
Rama
Simpito4Savi
Rama
Level 27
God Stats
4W - 0L
1,792 SR
Queue Stats
43W - 23L
1,712 Elo+
Party 2
Zhong Kui
Zhong Kui
iSapphic
Zhong Kui
Level 129
God Stats
5W - 2L
1,632 SR
Queue Stats
350W - 292L
1,708 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 7 / 5
8,269
517
8,633
16,348
5,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ne Zha
FailLot
Ne Zha
12
4 / 7 / 4
7,742
484
5,683
16,044
8,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Sevvyn
Artemis
13
2 / 4 / 3
7,778
486
9,329
12,169
2,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
TiltedOldMan
Guan Yu
13
1 / 1 / 2
7,817
489
7,103
15,873
9,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Agni
14
0 / 6 / 2
8,030
502
3,894
11,568
3,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 10
7,900
494
3,567
11,706
10,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Eduardofl35
Thanatos
16
10 / 2 / 7
10,093
631
11,257
13,590
6,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
17
9 / 1 / 4
11,028
689
11,877
5,417
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 3 / 6
10,069
629
11,805
14,404
5,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
iSapphic
Zhong Kui
16
1 / 3 / 2
9,535
596
13,487
11,465
9,162
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
54
12
Kills
25
25
Deaths
12
16
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
7
5
1.07
W
0
3
10
1.67
W
Thanatos
Eduardofl35
Thanatos
10
2
7
6.75
L
Ne Zha
FailLot
Ne Zha
4
7
4
0.86
W
Zeus
9
1
4
11
L
Artemis
Sevvyn
Artemis
2
4
3
0.88
W
5
3
6
2.67
L
Guan Yu
TiltedOldMan
Guan Yu
1
1
2
2
L
Agni
0
6
2
0.17
W
Zhong Kui
iSapphic
Zhong Kui
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,642
Damage
51,993
72,002
Taken
56,582
29,347
Mitigated
33,533
20,985
Healing
26,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,633
2,241
0
5,094
16,348
5,181
0
5,534
10,814
0
43,665
W
3,567
337
0
1,774
11,706
10,769
403
1,159
10,387
7,502
0
W
Thanatos
Eduardofl35
Thanatos
11,257
2,543
0
11,705
13,590
6,530
0
935
12,553
0
59,150
L
Ne Zha
FailLot
Ne Zha
5,683
1,273
0
2,507
16,044
8,795
0
7,029
9,015
0
28,705
W
Zeus
11,877
1,310
0
982
5,417
2,005
368
704
4,587
71,777
0
L
Artemis
Sevvyn
Artemis
9,329
4,372
0
3,669
12,169
2,302
0
813
11,356
0
50,647
W
11,805
9,012
0
6,514
14,404
5,067
2,373
0
14,404
0
98,631
L
Guan Yu
TiltedOldMan
Guan Yu
7,103
711
258
6,807
15,873
9,753
0
9,764
6,109
3,127
41,375
L
Agni
3,894
134
0
2,650
11,568
3,316
0
5,791
5,777
48,344
0
W
Zhong Kui
iSapphic
Zhong Kui
13,487
2,367
0
5,706
11,465
9,162
403
1,359
9,189
59,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,636
Gold Earned
48,625
398
Minions Killed
533
0
Camps Cleared
0
1,599,566
Distance Traveled
1,511,725
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,269
517
68
4
0
335,708
3
W
Geb
7,900
494
13
1
0
285,493
8
W
Thanatos
10,093
631
101
6
0
341,129
6
L
Ne Zha
7,742
484
46
3
0
316,822
2
W
Zeus
11,028
689
147
9
0
313,890
3
L
Artemis
7,778
486
92
6
0
292,271
6
W
Rama
10,069
629
159
10
0
301,123
5
L
Guan Yu
7,817
489
79
5
0
339,196
2
L
Agni
8,030
502
113
7
0
315,569
2
W
Zhong Kui
9,535
596
113
7
0
270,090
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role