Player Matchup

Awilix
Awilix
Diamond III
 
Awilix
Diamond III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Diamond III
 
Nike
Diamond III
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
BlueSniper22
Sylvanus
Platinum IV
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 15L
2,004 MMR
Party 1
Hel
Hel
Diamond IV
hugeD5
Hel
Diamond IV
Level 143
God Stats
3W - 4L
1,790 SR
Queue Stats
203W - 178L
2,128 MMR
Solo
Anhur
Anhur
Diamond II
perspectiveduck5
Anhur
Diamond II
Level 146
God Stats
20W - 19L
1,723 SR
Queue Stats
160W - 143L
2,110 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 117
1,603 SR
1,848 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 146
1,567 SR
1,978 MMR
Hachiman
Hachiman
Platinum I
 
Hachiman
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond II
Jerem1218
Cerberus
Diamond II
Level 160
God Stats
4W - 4L
1,652 SR
Queue Stats
430W - 427L
2,028 MMR
Solo
Zeus
Zeus
Diamond III
N8Mercy
Zeus
Diamond III
Level 156
God Stats
0W - 2L
1,328 SR
Queue Stats
352W - 347L
2,166 MMR
Solo
Xing Tian
Xing Tian
Platinum II
TheBomB67
Xing Tian
Platinum II
Level 144
God Stats
3W - 2L
1,608 SR
Queue Stats
198W - 188L
1,978 MMR
Solo
Fenrir
Fenrir
Diamond IV
Upcominq
Fenrir
Diamond IV
Level 108
God Stats
12W - 9L
1,747 SR
Queue Stats
144W - 139L
2,220 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
19
6 / 2 / 7
12,179
641
10,011
11,396
4,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
 
Nike
16
4 / 0 / 9
11,637
612
6,999
21,033
19,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sylvanus
BlueSniper22
Sylvanus
18
1 / 1 / 5
12,108
637
10,576
15,086
15,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hel
hugeD5
Hel
18
3 / 1 / 4
11,883
625
7,348
11,568
4,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
4 / 1 / 5
13,202
695
10,849
13,055
4,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
GebOdinGilgameshCliodhna

VS

Bans
SolCharybdisTiamatArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
1 / 3 / 0
8,876
467
7,747
10,660
1,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Jerem1218
Cerberus
14
0 / 3 / 1
8,295
437
5,235
11,418
8,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zeus
N8Mercy
Zeus
14
2 / 5 / 0
8,940
471
8,258
10,918
3,274
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
TheBomB67
Xing Tian
14
0 / 4 / 1
8,121
427
3,596
17,908
17,123
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Upcominq
Fenrir
16
2 / 3 / 1
9,301
490
6,461
14,209
5,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
18
Kills
5
5
Deaths
18
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
6
2
7
4.75
W
Nike
 
Nike
4
0
9
8.5
L
Hachiman
 
Hachiman
1
3
0
0.33
W
Sylvanus
BlueSniper22
Sylvanus
1
1
5
3.5
L
Cerberus
Jerem1218
Cerberus
0
3
1
0.17
L
Zeus
N8Mercy
Zeus
2
5
0
0.4
L
Xing Tian
TheBomB67
Xing Tian
0
4
1
0.13
L
Fenrir
Upcominq
Fenrir
2
3
1
0.83
W
Hel
hugeD5
Hel
3
1
4
5
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,783
Damage
31,297
72,138
Taken
65,113
48,898
Mitigated
36,152
43,722
Healing
18,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
10,011
3,779
0
4,193
11,396
4,775
4,373
3,975
7,421
0
97,279
W
Nike
 
Nike
6,999
155
0
7,062
21,033
19,177
1,107
5,235
15,798
0
41,494
L
Hachiman
 
Hachiman
7,747
3,947
0
3,439
10,660
1,750
1,026
382
10,278
0
67,175
W
Sylvanus
BlueSniper22
Sylvanus
10,576
2,908
2,242
6,853
15,086
15,331
1,081
5,384
9,702
61,290
15,280
L
Cerberus
Jerem1218
Cerberus
5,235
0
0
2,849
11,418
8,648
0
1,916
9,502
41,368
0
L
Zeus
N8Mercy
Zeus
8,258
996
0
1,618
10,918
3,274
0
3,713
7,205
65,912
0
L
Xing Tian
TheBomB67
Xing Tian
3,596
125
70
3,706
17,908
17,123
0
8,272
9,636
43,931
0
L
Fenrir
Upcominq
Fenrir
6,461
1,749
0
6,889
14,209
5,357
0
2,944
11,265
0
76,036
W
Hel
hugeD5
Hel
7,348
78
8,006
8,681
11,568
4,890
986
7,409
4,159
82,003
0
W
10,849
7,155
0
6,685
13,055
4,725
7,406
1,654
11,401
0
112,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,009
Gold Earned
43,533
693
Minions Killed
547
0
Camps Cleared
0
1,991,007
Distance Traveled
1,856,528
28
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
12,179
641
138
7
0
450,260
8
W
Nike
11,637
612
48
3
0
450,710
5
L
Hachiman
8,876
467
128
7
0
337,248
7
W
Sylvanus
12,108
637
136
7
0
322,105
1
L
Cerberus
8,295
437
93
5
0
405,881
9
L
Zeus
8,940
471
123
6
0
329,400
7
L
Xing Tian
8,121
427
80
4
0
357,280
5
L
Fenrir
9,301
490
123
6
0
426,719
4
W
Hel
11,883
625
167
9
0
414,785
5
W
Anhur
13,202
695
204
11
0
353,147
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role