Player Matchup

Nu Wa
Nu Wa
Chairgoing
Nu Wa
Level 27
God Stats
6W - 3L
1,788 SR
Queue Stats
52W - 41L
1,589 Elo+
Solo
Jormungandr
Jormungandr
Illuminia
Jormungandr
Level 29
God Stats
9W - 11L
1,500 SR
Queue Stats
148W - 129L
1,440 Elo+
Party 1
Nemesis
Nemesis
Sciu
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 55L
1,511 Elo+
Party 1
Izanami
Izanami
SliceYouOpened
Izanami
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 44L
1,508 Elo+
Solo
Achilles
Achilles
ШебанирСХС
Achilles
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 60L
1,609 Elo+
Solo
Team Averages
Level 22
1,558 SR
1,531 Elo+

VS

Team Averages
Level 22
1,463 SR
1,555 Elo+
Poseidon
Poseidon
AztecRUS
Poseidon
Level 19
God Stats
2W - 0L
1,296 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Neith
Neith
EMEnikeeeee
Neith
Level 8
God Stats
14W - 12L
1,253 SR
Queue Stats
29W - 25L
1,639 Elo+
Solo
Fenrir
Fenrir
Kikbow
Fenrir
Level 29
God Stats
30W - 18L
1,668 SR
Queue Stats
51W - 44L
1,496 Elo+
Solo
Scylla
Scylla
PorotusBig
Scylla
Level 26
God Stats
11W - 7L
1,598 SR
Queue Stats
68W - 59L
1,560 Elo+
Solo
Medusa
Medusa
peturbangsi
Medusa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
2 / 4 / 7
9,027
475
6,217
9,716
2,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
Illuminia
Jormungandr
13
4 / 5 / 8
8,844
465
8,394
20,217
13,077
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Sciu
Nemesis
12
0 / 7 / 4
7,632
402
4,773
14,903
4,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
9 / 9 / 3
9,958
524
12,763
14,715
4,187
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
5 / 7 / 1
9,686
510
10,576
17,836
8,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
AztecRUS
Poseidon
14
0 / 10 / 10
9,243
486
9,114
13,479
2,730
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
3 / 3 / 4
11,869
625
7,935
10,769
4,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Kikbow
Fenrir
18
15 / 4 / 7
12,622
664
18,807
20,905
12,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
PorotusBig
Scylla
20
6 / 0 / 6
12,756
671
12,433
9,140
3,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
15
8 / 5 / 4
10,651
561
11,834
12,473
3,294
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
63
20
Kills
32
32
Deaths
22
23
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Poseidon
AztecRUS
Poseidon
0
10
10
0.5
L
Nu Wa
2
4
7
1.38
W
3
3
4
1.67
L
Jormungandr
Illuminia
Jormungandr
4
5
8
1.6
W
Fenrir
Kikbow
Fenrir
15
4
7
4.63
W
Scylla
PorotusBig
Scylla
6
0
6
9
L
Nemesis
Sciu
Nemesis
0
7
4
0.29
L
9
9
3
1.17
W
Medusa
8
5
4
2
L
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,723
Damage
60,123
77,387
Taken
66,766
33,620
Mitigated
26,074
11,544
Healing
21,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
AztecRUS
Poseidon
9,114
2,228
0
1,983
13,479
2,730
175
2,788
10,487
38,089
0
L
Nu Wa
6,217
1,300
100
1,919
9,716
2,759
0
4,299
5,185
45,682
0
W
7,935
2,633
191
2,964
10,769
4,382
3,798
1,696
8,325
0
84,734
L
Jormungandr
Illuminia
Jormungandr
8,394
2,224
261
1,154
20,217
13,077
0
6,002
14,135
29,997
0
W
Fenrir
Kikbow
Fenrir
18,807
11,459
0
11,294
20,905
12,641
0
5,386
15,198
0
85,208
W
Scylla
PorotusBig
Scylla
12,433
721
0
2,974
9,140
3,027
0
3,324
5,511
110,558
0
L
Nemesis
Sciu
Nemesis
4,773
2,104
0
3,608
14,903
4,604
0
2,832
12,013
0
43,351
L
12,763
9,785
0
3,102
14,715
4,187
625
4,732
9,957
0
60,386
W
Medusa
11,834
5,903
0
2,451
12,473
3,294
649
3,917
8,496
0
46,728
L
10,576
2,953
0
1,400
17,836
8,993
0
3,284
14,502
0
46,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,147
Gold Earned
57,141
400
Minions Killed
582
0
Camps Cleared
0
1,516,620
Distance Traveled
1,730,008
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,243
486
54
3
0
318,191
1
L
Nu Wa
9,027
475
92
5
0
301,272
5
W
Neith
11,869
625
155
8
0
327,389
1
L
Jormungandr
8,844
465
20
1
0
298,429
4
W
Fenrir
12,622
664
101
5
0
371,036
1
W
Scylla
12,756
671
215
11
0
360,916
7
L
Nemesis
7,632
402
78
4
0
356,904
0
L
Izanami
9,958
524
117
6
0
240,380
2
W
Medusa
10,651
561
57
3
0
352,476
7
L
Achilles
9,686
510
93
5
0
319,635
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role