Player Matchup

Tiamat
Tiamat
Bronze III
RamenAndOJ
Tiamat
Bronze III
Level 160
God Stats
18W - 10L
1,796 SR
Queue Stats
25W - 17L
1,518 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 160
1,796 SR
1,518 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 47
1,543 SR
1,500 MMR
Arachne
Arachne
Bronze III
SwolePatrol8089
Arachne
Bronze III
Level 47
God Stats
0W - 1L
1,543 SR
Queue Stats
0W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
RamenAndOJ
Tiamat
16
3 / 2 / 0
9,976
907
9,052
7,278
7,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
BakasuraThanatosAh Muzen CabFenrirSkadi

VS

Bans
AresHe BoAchillesChronosAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
7,994
727
4,327
13,859
5,245
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
3
Kills
2
2
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tiamat
RamenAndOJ
Tiamat
3
2
0
1.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,052
Damage
4,327
7,278
Taken
13,859
7,947
Mitigated
5,245
1,917
Healing
2,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
RamenAndOJ
Tiamat
9,052
1,013
0
1,917
7,278
7,947
1,018
304
6,974
65,134
0
L
4,327
2,564
0
2,842
13,859
5,245
0
9,036
4,447
0
28,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,976
Gold Earned
7,994
140
Minions Killed
60
7
Camps Cleared
2
207,778
Distance Traveled
228,597
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,976
907
140
13
7
207,778
2
L
Arachne
7,994
727
60
5
2
228,597
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role