Player Matchup

Izanami
Izanami
 
Izanami
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
BE6I
Cthulhu
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Bellona
Bellona
Carti ll
Bellona
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
KomeBackCarti
Aphrodite
Level 26
God Stats
2W - 0L
1,815 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Neith
Neith
Sq-_-IsUrDxddy
Neith
Level 22
God Stats
10W - 15L
1,420 SR
Queue Stats
48W - 64L
1,347 Elo+
Party 2
Team Averages
Level 14
1,547 SR
1,469 Elo+

VS

Team Averages
Level 25
1,451 SR
1,312 Elo+
Vamana
Vamana
HTL Dee
Vamana
Level 23
God Stats
2W - 9L
1,193 SR
Queue Stats
39W - 42L
1,144 Elo+
Party 1
Baron Samedi
Baron Samedi
HTL Toxic
Baron Samedi
Level 26
God Stats
1W - 2L
1,651 SR
Queue Stats
2W - 6L
1,303 Elo+
Party 1
Thanatos
Thanatos
HTLSimp
Thanatos
Level 48
God Stats
12W - 12L
1,346 SR
Queue Stats
45W - 51L
1,239 Elo+
Party 1
Sun Wukong
Sun Wukong
Mini G 17
Sun Wukong
Level 8
God Stats
5W - 2L
1,651 SR
Queue Stats
5W - 4L
1,585 Elo+
Party 1
Neith
Neith
SageSwing756606
Neith
Level 21
God Stats
14W - 15L
1,417 SR
Queue Stats
17W - 27L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
10 / 3 / 10
10,073
530
13,630
11,869
3,482
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
BE6I
Cthulhu
14
2 / 3 / 22
9,024
475
11,727
17,599
13,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bellona
Carti ll
Bellona
13
4 / 7 / 0
8,694
458
4,658
10,727
9,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
KomeBackCarti
Aphrodite
16
15 / 2 / 11
10,753
566
13,451
14,078
5,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
9 / 2 / 4
11,538
607
9,739
8,662
3,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Breastplate

Breastplate

+20
Physical Protection

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
HTL Dee
Vamana
12
2 / 7 / 1
7,971
420
8,367
17,624
10,563
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
HTL Toxic
Baron Samedi
11
0 / 9 / 5
7,632
402
9,212
15,442
6,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
HTLSimp
Thanatos
13
9 / 6 / 2
9,069
477
11,411
16,596
5,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
Mini G 17
Sun Wukong
11
1 / 13 / 0
7,549
397
7,281
14,829
6,801
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
1 / 6 / 1
7,449
392
3,541
8,469
3,010
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
22
40
Kills
13
17
Deaths
41
47
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
10
3
10
5
W
Cthulhu
BE6I
Cthulhu
2
3
22
4.33
W
Bellona
Carti ll
Bellona
4
7
0
0.57
L
Vamana
HTL Dee
Vamana
2
7
1
0.36
L
Baron Samedi
HTL Toxic
Baron Samedi
0
9
5
0.28
L
Thanatos
HTLSimp
Thanatos
9
6
2
1.67
W
Aphrodite
KomeBackCarti
Aphrodite
15
2
11
10.25
L
Sun Wukong
Mini G 17
Sun Wukong
1
13
0
0.08
L
1
6
1
0.25
W
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,205
Damage
39,812
62,935
Taken
72,960
35,987
Mitigated
32,666
30,414
Healing
17,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
13,630
9,427
0
1,677
11,869
3,482
2,508
693
11,120
0
51,418
W
Cthulhu
BE6I
Cthulhu
11,727
2,053
0
1,641
17,599
13,512
2,272
4,847
12,227
26,759
0
W
Bellona
Carti ll
Bellona
4,658
993
0
842
10,727
9,597
1,132
0
10,727
7,189
22,101
L
Vamana
HTL Dee
Vamana
8,367
5,122
0
3,506
17,624
10,563
553
5,684
11,417
0
26,956
L
Baron Samedi
HTL Toxic
Baron Samedi
9,212
523
496
3,224
15,442
6,605
583
6,723
8,141
39,219
0
L
Thanatos
HTLSimp
Thanatos
11,411
2,941
0
8,581
16,596
5,687
0
6,617
9,374
0
43,737
W
Aphrodite
KomeBackCarti
Aphrodite
13,451
1,951
11,087
11,005
14,078
5,711
1,916
2,777
11,062
45,313
0
L
Sun Wukong
Mini G 17
Sun Wukong
7,281
1,294
0
861
14,829
6,801
635
2,626
11,755
0
35,710
L
3,541
1,880
0
1,309
8,469
3,010
1,502
2,222
5,971
0
26,279
W
9,739
6,629
0
4,162
8,662
3,685
4,433
69
8,587
0
58,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,082
Gold Earned
39,670
356
Minions Killed
272
0
Camps Cleared
0
1,690,117
Distance Traveled
1,459,673
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,073
530
78
4
0
329,348
0
W
Cthulhu
9,024
475
36
2
0
383,108
0
W
Bellona
8,694
458
45
2
0
292,897
2
L
Vamana
7,971
420
41
2
0
309,876
2
L
Baron Samedi
7,632
402
63
3
0
277,073
2
L
Thanatos
9,069
477
66
3
0
356,253
3
W
Aphrodite
10,753
566
75
4
0
353,836
0
L
Sun Wukong
7,549
397
46
2
0
255,745
3
L
Neith
7,449
392
56
3
0
260,726
0
W
Neith
11,538
607
122
6
0
330,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role