Player Matchup

Khepri
Khepri
HF_ZOPILOTE
Khepri
Level 28
God Stats
44W - 38L
1,844 SR
Queue Stats
346W - 320L
1,491 Elo+
Solo
Mercury
Mercury
Moctezuma_1440
Mercury
Level 25
God Stats
2W - 2L
1,690 SR
Queue Stats
71W - 57L
1,499 Elo+
Solo
Sol
Sol
RapidestCub
Sol
Level 28
God Stats
56W - 67L
1,519 SR
Queue Stats
63W - 75L
1,407 Elo+
Solo
Ah Puch
Ah Puch
Scale420
Ah Puch
Level 15
God Stats
9W - 16L
1,533 SR
Queue Stats
33W - 51L
1,527 Elo+
Solo
Xing Tian
Xing Tian
lfkm2020
Xing Tian
Level 16
God Stats
8W - 8L
1,441 SR
Queue Stats
17W - 17L
1,429 Elo+
Solo
Team Averages
Level 22
1,606 SR
1,471 Elo+

VS

Team Averages
Level 19
1,522 SR
1,489 Elo+
Thoth
Thoth
Haywood171
Thoth
Level 24
God Stats
1W - 5L
1,290 SR
Queue Stats
91W - 92L
1,457 Elo+
Solo
Neith
Neith
I__N__305
Neith
Level 7
God Stats
11W - 11L
1,783 SR
Queue Stats
26W - 28L
1,543 Elo+
Solo
Ymir
Ymir
Jawirgoh
Ymir
Level 16
God Stats
54W - 50L
1,605 SR
Queue Stats
131W - 129L
1,575 Elo+
Solo
Set
Set
PmpCheezy
Set
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,458 Elo+
Solo
Loki
Loki
i69420skrrt
Loki
Level 26
God Stats
23W - 33L
1,431 SR
Queue Stats
150W - 205L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
2 / 4 / 6
7,082
472
3,724
10,705
9,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
6 / 1 / 4
8,337
556
7,280
8,908
3,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 4 / 8
6,739
449
7,409
7,419
2,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Scale420
Ah Puch
14
5 / 3 / 4
8,117
541
8,811
12,156
4,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
lfkm2020
Xing Tian
12
2 / 2 / 5
7,632
509
2,676
12,314
7,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
13
2 / 4 / 1
7,705
514
5,794
6,984
2,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
I__N__305
Neith
12
5 / 3 / 4
7,775
518
6,012
8,726
2,951
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Ymir
12
3 / 2 / 6
7,705
514
9,978
12,140
11,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 3 / 1
8,351
557
7,680
10,611
7,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
3 / 4 / 1
7,322
488
3,225
9,636
3,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
27
16
Kills
14
14
Deaths
16
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Khepri
2
4
6
1.25
L
Thoth
2
4
1
0.63
L
Neith
I__N__305
Neith
5
3
4
2.33
L
Ymir
3
2
6
3
W
6
1
4
8
L
1
3
1
0.5
W
1
4
8
1.25
W
Ah Puch
Scale420
Ah Puch
5
3
4
2.33
L
3
4
1
0.88
W
Xing Tian
lfkm2020
Xing Tian
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,900
Damage
32,689
51,502
Taken
48,097
25,957
Mitigated
28,210
10,677
Healing
11,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
3,724
544
0
951
10,705
9,143
347
4,389
6,269
20,929
0
L
Thoth
5,794
371
0
648
6,984
2,623
136
4,347
2,637
41,759
0
L
Neith
I__N__305
Neith
6,012
3,542
0
3,832
8,726
2,951
532
4,287
4,439
0
39,391
L
Ymir
9,978
4,070
0
1,330
12,140
11,908
216
5,579
6,561
39,084
0
W
7,280
3,446
0
2,980
8,908
3,068
324
840
7,927
0
42,374
L
7,680
3,223
0
2,919
10,611
7,450
414
5,935
4,676
0
54,164
W
7,409
1,806
0
2,326
7,419
2,496
1,096
3,374
3,923
31,398
4,270
W
Ah Puch
Scale420
Ah Puch
8,811
479
284
3,400
12,156
4,223
1,278
5,228
6,880
49,078
0
L
3,225
978
0
3,174
9,636
3,278
341
2,087
7,549
0
36,573
W
Xing Tian
lfkm2020
Xing Tian
2,676
265
0
736
12,314
7,027
235
1,941
10,038
16,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,907
Gold Earned
38,858
291
Minions Killed
430
0
Camps Cleared
0
1,453,339
Distance Traveled
1,277,639
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,082
472
27
2
0
274,474
1
L
Thoth
7,705
514
99
7
0
265,231
2
L
Neith
7,775
518
73
5
0
233,937
3
L
Ymir
7,705
514
53
4
0
240,966
5
W
Mercury
8,337
556
89
6
0
350,872
3
L
Set
8,351
557
128
9
0
280,563
1
W
Sol
6,739
449
64
4
0
276,922
0
W
Ah Puch
8,117
541
85
6
0
269,143
1
L
Loki
7,322
488
77
5
0
256,942
1
W
Xing Tian
7,632
509
26
2
0
281,928
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role