Player Matchup

Fafnir
Fafnir
ItssQuo
Fafnir
Level 49
God Stats
2W - 1L
1,814 SR
Queue Stats
6W - 10L
1,454 Elo+
Party 1
Chernobog
Chernobog
Octo MrSanz
Chernobog
Level 26
God Stats
4W - 3L
1,431 SR
Queue Stats
99W - 95L
1,377 Elo+
Solo
Merlin
Merlin
manolitoomg019-
Merlin
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Bellona
Bellona
mathewdowman74
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Set
Set
whitetoooJr
Set
Level 65
God Stats
3W - 6L
1,509 SR
Queue Stats
43W - 38L
1,467 Elo+
Party 2
Team Averages
Level 29
1,551 SR
1,460 Elo+

VS

Team Averages
Level 24
1,585 SR
1,447 Elo+
Cthulhu
Cthulhu
Cdub8D
Cthulhu
Level 7
God Stats
2W - 2L
1,717 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 4
Nemesis
Nemesis
Just-tej
Nemesis
Level 29
God Stats
1W - 1L
1,259 SR
Queue Stats
115W - 119L
1,306 Elo+
Solo
Chang'e
Chang'e
Steed16
Chang'e
Level 45
God Stats
1W - 1L
1,698 SR
Queue Stats
2W - 3L
1,256 Elo+
Party 4
Anhur
Anhur
Tomoe_Kiri
Anhur
Level 26
God Stats
6W - 3L
1,523 SR
Queue Stats
14W - 9L
1,433 Elo+
Party 3
Erlang Shen
Erlang Shen
kunoochoo
Erlang Shen
Level 14
God Stats
2W - 0L
1,728 SR
Queue Stats
4W - 0L
1,741 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
ItssQuo
Fafnir
12
3 / 1 / 2
9,167
437
5,055
9,583
11,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
Octo MrSanz
Chernobog
14
4 / 5 / 2
9,480
451
12,040
12,969
5,075
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 5 / 3
10,149
483
10,633
11,229
4,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 7 / 2
9,518
453
6,336
15,562
14,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 7 / 4
8,527
406
9,222
16,423
6,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cdub8D
Cthulhu
12
1 / 1 / 5
8,632
411
4,661
10,598
8,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Just-tej
Nemesis
19
6 / 1 / 7
11,109
529
6,452
15,520
6,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
Steed16
Chang'e
18
9 / 3 / 6
11,682
556
13,094
14,366
5,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
13
2 / 3 / 3
8,309
396
7,774
11,374
3,286
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
kunoochoo
Erlang Shen
16
6 / 4 / 5
10,365
494
13,418
15,245
10,323
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
12
Kills
24
25
Deaths
12
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Cdub8D
Cthulhu
1
1
5
3.5
L
Fafnir
ItssQuo
Fafnir
3
1
2
4
W
Nemesis
Just-tej
Nemesis
6
1
7
9.5
L
Chernobog
Octo MrSanz
Chernobog
4
5
2
1
W
Chang'e
Steed16
Chang'e
9
3
6
4
W
Anhur
2
3
3
1.17
W
Erlang Shen
kunoochoo
Erlang Shen
6
4
5
2.13
L
2
5
3
0.7
L
2
7
2
0.43
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,286
Damage
45,399
65,766
Taken
67,103
41,676
Mitigated
34,483
12,567
Healing
18,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Cdub8D
Cthulhu
4,661
298
11
1,207
10,598
8,869
362
1,817
8,717
20,724
0
L
Fafnir
ItssQuo
Fafnir
5,055
1,266
0
2,254
9,583
11,421
354
3,533
5,916
20,635
0
W
Nemesis
Just-tej
Nemesis
6,452
2,575
0
1,748
15,520
6,823
536
2,013
13,423
0
85,798
L
Chernobog
Octo MrSanz
Chernobog
12,040
6,955
0
1,984
12,969
5,075
1,888
4,113
8,709
0
54,175
W
Chang'e
Steed16
Chang'e
13,094
2,214
2,743
8,433
14,366
5,182
675
6,350
7,636
66,856
0
W
Anhur
7,774
2,025
0
2,561
11,374
3,286
2,478
3,184
8,106
0
35,566
W
Erlang Shen
kunoochoo
Erlang Shen
13,418
7,757
0
2,032
15,245
10,323
728
2,892
12,331
0
55,019
L
10,633
405
96
1,784
11,229
4,569
677
4,985
5,982
70,253
0
L
6,336
1,980
0
2,345
15,562
14,040
531
1,813
13,697
10,856
36,217
L
9,222
4,081
0
4,104
16,423
6,571
332
2,864
13,483
0
51,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,841
Gold Earned
50,097
434
Minions Killed
472
0
Camps Cleared
0
1,836,551
Distance Traveled
1,932,425
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,632
411
37
2
0
376,831
3
L
Fafnir
9,167
437
23
1
0
377,273
2
W
Nemesis
11,109
529
141
7
0
410,372
2
L
Chernobog
9,480
451
100
5
0
355,068
1
W
Chang'e
11,682
556
144
7
0
394,279
2
W
Anhur
8,309
396
53
3
0
373,169
0
W
Erlang Shen
10,365
494
97
5
0
377,774
0
L
Merlin
10,149
483
143
7
0
357,687
3
L
Bellona
9,518
453
94
4
0
369,534
1
L
Set
8,527
406
74
4
0
376,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role