Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
BIGWHITELOC
Vulcan
Level 101
God Stats
1W - 1L
1,764 SR
Queue Stats
15W - 12L
1,464 Elo+
Solo
Thor
Thor
BlackenedUndead
Thor
Level 127
God Stats
0W - 2L
1,187 SR
Queue Stats
73W - 83L
1,441 Elo+
Solo
Ares
Ares
fly-w1
Ares
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 45L
1,317 Elo+
Solo
Team Averages
Level 117
1,490 SR
1,444 Elo+

VS

Team Averages
Level 118
1,626 SR
1,597 Elo+
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Newill
Tyr
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
201W - 106L
1,666 Elo+
Party 2
Ullr
Ullr
QuincyVW
Ullr
Level 121
God Stats
3W - 6L
1,557 SR
Queue Stats
383W - 381L
1,501 Elo+
Party 1
Khepri
Khepri
SharkKiller199
Khepri
Level 156
God Stats
6W - 0L
1,830 SR
Queue Stats
194W - 119L
1,636 Elo+
Party 2
Ao Kuang
Ao Kuang
Xalered
Ao Kuang
Level 158
God Stats
9W - 4L
1,743 SR
Queue Stats
316W - 185L
1,685 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
6 / 7 / 3
8,113
811
7,272
17,348
14,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bakasura
 
Bakasura
12
1 / 7 / 6
7,005
701
3,401
10,650
4,533
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
13
3 / 6 / 3
7,373
737
7,665
8,976
3,490
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 7 / 7
7,243
724
10,029
12,948
5,178
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ares
fly-w1
Ares
11
0 / 6 / 4
6,378
638
2,296
10,607
9,371
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
5 / 2 / 17
8,920
892
10,020
6,049
3,469
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
Newill
Tyr
13
0 / 3 / 21
7,836
784
4,340
9,754
10,546
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ullr
13
5 / 4 / 17
8,697
870
11,491
8,526
4,272
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
4 / 1 / 21
9,536
954
5,413
8,797
8,929
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
Xalered
Ao Kuang
17
19 / 2 / 11
11,123
1,112
25,245
17,468
8,927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
120
12
Kills
33
33
Deaths
12
23
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
7
3
1.07
L
Bakasura
 
Bakasura
1
7
6
0.57
W
Neith
 
Neith
5
2
17
6.75
L
Vulcan
3
6
3
0.75
L
2
7
7
0.79
W
Tyr
Newill
Tyr
0
3
21
3.5
W
Ullr
5
4
17
3.38
W
4
1
21
14.5
W
Ao Kuang
Xalered
Ao Kuang
19
2
11
12.25
L
Ares
fly-w1
Ares
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,663
Damage
56,509
60,529
Taken
50,594
37,451
Mitigated
36,143
10,697
Healing
16,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,272
2,344
426
3,669
17,348
14,879
301
9,454
7,894
0
9,570
L
Bakasura
 
Bakasura
3,401
1,925
0
1,183
10,650
4,533
0
5,071
5,579
0
3,970
W
Neith
 
Neith
10,020
3,408
384
1,509
6,049
3,469
2,037
2,099
3,950
0
27,400
L
Vulcan
7,665
2,349
0
1,403
8,976
3,490
468
3,737
5,239
17,929
0
L
10,029
1,963
464
3,186
12,948
5,178
0
7,170
5,778
0
13,774
W
Tyr
Newill
Tyr
4,340
751
0
584
9,754
10,546
314
1,960
7,521
0
7,594
W
Ullr
11,491
3,513
103
640
8,526
4,272
1,120
958
7,050
0
18,420
W
5,413
415
1,246
1,664
8,797
8,929
162
2,365
5,503
13,204
0
W
Ao Kuang
Xalered
Ao Kuang
25,245
5,440
1,319
8,974
17,468
8,927
942
2,579
13,892
34,239
0
L
Ares
fly-w1
Ares
2,296
117
79
287
10,607
9,371
0
5,226
5,381
5,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,112
Gold Earned
46,112
41
Minions Killed
91
0
Camps Cleared
0
728,543
Distance Traveled
972,155
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,113
811
4
0
0
141,129
0
L
Bakasura
7,005
701
9
1
0
152,954
2
W
Neith
8,920
892
34
3
0
162,405
0
L
Vulcan
7,373
737
22
2
0
145,996
0
L
Thor
7,243
724
5
1
0
156,661
4
W
Tyr
7,836
784
5
1
0
226,512
0
W
Ullr
8,697
870
23
2
0
181,611
0
W
Khepri
9,536
954
9
1
0
205,685
1
W
Ao Kuang
11,123
1,112
20
2
0
195,942
0
L
Ares
6,378
638
1
0
0
131,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role