Player Matchup

Zeus
Zeus
Akondi31
Zeus
Level 86
God Stats
22W - 16L
1,587 SR
Queue Stats
210W - 194L
1,498 Elo+
Party 3
Jing Wei
Jing Wei
Goldo_Iraq
Jing Wei
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 39L
1,553 Elo+
Party 3
Geb
Geb
WavyDeo
Geb
Level 27
God Stats
4W - 1L
1,266 SR
Queue Stats
75W - 92L
1,392 Elo+
Party 3
Bastet
Bastet
amontecinos
Bastet
Level 107
God Stats
10W - 7L
1,266 SR
Queue Stats
147W - 163L
1,425 Elo+
Solo
Ra
Ra
sfckilla
Ra
Level 120
God Stats
4W - 2L
1,549 SR
Queue Stats
129W - 113L
1,545 Elo+
Party 3
Team Averages
Level 90
1,434 SR
1,482 Elo+

VS

Team Averages
Level 34
1,512 SR
1,437 Elo+
Ullr
Ullr
BaNaNaAsEsInA
Ullr
Level 28
God Stats
9W - 11L
1,518 SR
Queue Stats
169W - 132L
1,585 Elo+
Party 2
Nemesis
Nemesis
PollosaurioXDpro
Nemesis
Level 39
God Stats
1W - 1L
1,711 SR
Queue Stats
265W - 228L
1,528 Elo+
Party 2
Jormungandr
Jormungandr
RN2102
Jormungandr
Level 7
God Stats
2W - 2L
1,688 SR
Queue Stats
7W - 10L
1,352 Elo+
Party 1
Geb
Geb
snowflakes1692
Geb
Level 52
God Stats
5W - 6L
1,348 SR
Queue Stats
163W - 180L
1,402 Elo+
Party 1
Nu Wa
Nu Wa
snowysilvermist
Nu Wa
Level 45
God Stats
10W - 17L
1,294 SR
Queue Stats
152W - 206L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
5 / 0 / 23
11,026
1,103
18,721
4,601
1,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
Goldo_Iraq
Jing Wei
19
13 / 1 / 19
12,133
1,213
23,741
13,384
5,143
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Geb
18
3 / 1 / 26
11,316
1,132
8,036
10,150
7,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
18
8 / 0 / 15
11,511
1,151
10,593
8,778
3,171
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
6 / 2 / 19
10,879
1,088
13,383
8,640
3,626
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

308

VS

Team 2 Tickets

41

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 3
8,639
864
5,829
14,155
5,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 9 / 1
9,498
950
8,407
18,053
7,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
RN2102
Jormungandr
15
0 / 6 / 1
8,452
845
3,080
15,779
6,122
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

15
1 / 7 / 3
9,345
935
8,405
15,677
6,259
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 7 / 2
9,587
959
13,604
16,391
5,661
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
14
35
Kills
4
4
Deaths
35
102
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zeus
5
0
23
16.5
L
0
6
3
0.25
W
Jing Wei
Goldo_Iraq
Jing Wei
13
1
19
22.5
L
2
9
1
0.28
L
Jormungandr
RN2102
Jormungandr
0
6
1
0.08
W
Geb
3
1
26
16
W
Bastet
8
0
15
15.5
W
6
2
19
7.75
L
1
7
3
0.36
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,474
Damage
39,325
45,553
Taken
80,055
20,774
Mitigated
31,155
9,974
Healing
4,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
18,721
2,119
0
0
4,601
1,659
0
2,727
1,838
36,896
0
L
5,829
2,048
0
0
14,155
5,196
0
7,142
6,823
0
15,760
W
Jing Wei
Goldo_Iraq
Jing Wei
23,741
20,373
0
4,368
13,384
5,143
0
6,630
6,650
0
37,312
L
8,407
1,571
0
1,008
18,053
7,917
0
8,767
9,114
0
12,126
L
Jormungandr
RN2102
Jormungandr
3,080
614
0
1,501
15,779
6,122
0
7,572
8,013
17,346
0
W
Geb
8,036
262
0
942
10,150
7,175
0
6,300
3,824
30,212
0
W
Bastet
10,593
2,673
0
1,727
8,778
3,171
0
4,520
4,248
0
24,143
W
13,383
1,914
1,511
1,426
8,640
3,626
0
4,722
3,904
41,614
0
L
8,405
677
166
649
15,677
6,259
0
6,836
8,739
21,422
0
L
13,604
2,377
31
1,097
16,391
5,661
0
8,923
7,226
45,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,865
Gold Earned
45,521
232
Minions Killed
152
10
Camps Cleared
3
1,006,985
Distance Traveled
813,214
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,026
1,103
51
5
3
189,543
3
L
Ullr
8,639
864
22
2
3
180,570
0
W
Jing Wei
12,133
1,213
30
3
1
189,519
0
L
Nemesis
9,498
950
16
2
0
183,115
3
L
Jormungandr
8,452
845
17
2
0
109,918
0
W
Geb
11,316
1,132
41
4
0
210,716
0
W
Bastet
11,511
1,151
27
3
3
224,974
1
W
Ra
10,879
1,088
83
8
3
192,233
0
L
Geb
9,345
935
30
3
0
179,125
0
L
Nu Wa
9,587
959
67
7
0
160,486
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role