Player Matchup

Merlin
Merlin
Jokujo
Merlin
Level 29
God Stats
9W - 8L
1,631 SR
Queue Stats
167W - 65L
1,764 Elo+
Party 1
Ne Zha
Ne Zha
Sergaz
Ne Zha
Level 102
God Stats
14W - 7L
1,788 SR
Queue Stats
183W - 73L
1,775 Elo+
Party 1
Cerberus
Cerberus
ShadeyBlades
Cerberus
Level 60
God Stats
9W - 3L
1,857 SR
Queue Stats
51W - 24L
1,702 Elo+
Party 1
Team Averages
Level 64
1,759 SR
1,747 Elo+

VS

Team Averages
Level 65
1,789 SR
1,725 Elo+
Olorun
Olorun
Kingfinglehead
Olorun
Level 64
God Stats
3W - 1L
1,945 SR
Queue Stats
113W - 62L
1,675 Elo+
Party 2
Geb
Geb
SnailWukong2734
Geb
Level 106
God Stats
5W - 2L
1,738 SR
Queue Stats
13W - 4L
1,802 Elo+
Solo
Artemis
Artemis
punchmocha83
Artemis
Level 26
God Stats
11W - 7L
1,684 SR
Queue Stats
147W - 78L
1,698 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jokujo
Merlin
17
7 / 3 / 13
12,700
747
24,115
12,370
4,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ne Zha
Sergaz
Ne Zha
17
10 / 7 / 8
13,229
778
19,526
18,184
7,011
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cerberus
ShadeyBlades
Cerberus
16
4 / 4 / 13
12,019
707
10,023
23,491
31,070
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 9 / 6
12,268
722
15,874
22,695
9,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 6 / 11
11,455
674
13,090
22,100
28,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
punchmocha83
Artemis
13
2 / 6 / 9
10,331
608
13,397
16,361
5,912
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
39
21
Kills
13
14
Deaths
21
34
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Merlin
Jokujo
Merlin
7
3
13
4.5
L
8
9
6
1.22
W
Ne Zha
Sergaz
Ne Zha
10
7
8
2
W
Cerberus
ShadeyBlades
Cerberus
4
4
13
2.63
L
3
6
11
1.42
L
Artemis
punchmocha83
Artemis
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,664
Damage
42,361
54,045
Taken
61,156
42,831
Mitigated
44,051
11,196
Healing
16,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Jokujo
Merlin
24,115
795
396
3,313
12,370
4,750
978
7,972
4,398
63,228
0
L
15,874
6,583
1,231
9,939
22,695
9,188
906
13,998
8,089
52,213
0
W
Ne Zha
Sergaz
Ne Zha
19,526
6,840
0
2,369
18,184
7,011
1,189
11,123
7,061
0
54,695
W
Cerberus
ShadeyBlades
Cerberus
10,023
910
0
5,118
23,491
31,070
623
10,069
13,422
23,059
0
L
13,090
1,565
0
2,049
22,100
28,951
51
12,614
8,920
32,702
0
L
Artemis
punchmocha83
Artemis
13,397
7,093
0
2,833
16,361
5,912
834
6,907
9,168
0
35,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,948
Gold Earned
34,054
198
Minions Killed
163
8
Camps Cleared
7
922,175
Distance Traveled
767,979
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,700
747
99
6
2
298,021
2
L
Olorun
12,268
722
100
6
4
244,823
5
W
Ne Zha
13,229
778
64
4
5
316,864
1
W
Cerberus
12,019
707
35
2
1
307,290
5
L
Geb
11,455
674
20
1
1
285,040
3
L
Artemis
10,331
608
43
3
2
238,116
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role