Player Matchup

Sol
Sol
BagOfYeetos
Sol
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 16L
1,787 Elo+
Party 1
Chaac
Chaac
Grimmlock728
Chaac
Level 10
God Stats
5W - 3L
1,405 SR
Queue Stats
29W - 30L
1,485 Elo+
Solo
Jing Wei
Jing Wei
Grool Goblin
Jing Wei
Level 18
God Stats
15W - 3L
1,974 SR
Queue Stats
29W - 10L
1,832 Elo+
Party 1
Da Ji
Da Ji
Serafin7361
Da Ji
Level 18
God Stats
15W - 10L
1,672 SR
Queue Stats
25W - 23L
1,547 Elo+
Solo
Fenrir
Fenrir
SmiteFox7052
Fenrir
Level 7
God Stats
2W - 0L
1,683 SR
Queue Stats
24W - 6L
1,832 Elo+
Party 1
Team Averages
Level 16
1,647 SR
1,697 Elo+

VS

Team Averages
Level 21
1,561 SR
1,524 Elo+
Arachne
Arachne
 
Arachne
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AAGods
Ymir
Level 16
God Stats
2W - 1L
1,791 SR
Queue Stats
11W - 9L
1,618 Elo+
Solo
Odin
Odin
Ace12345679424
Odin
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 74L
1,546 Elo+
Solo
Zeus
Zeus
MrTakeYourGirl
Zeus
Level 26
God Stats
6W - 10L
1,532 SR
Queue Stats
109W - 102L
1,514 Elo+
Solo
Cernunnos
Cernunnos
Shadixmonter
Cernunnos
Level 16
God Stats
3W - 3L
1,482 SR
Queue Stats
19W - 21L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 0
3,794
759
1,244
2,346
704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
2 / 1 / 0
3,932
786
2,109
3,249
1,048
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Grool Goblin
Jing Wei
5
1 / 1 / 0
3,401
680
1,260
1,846
405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
2 / 1 / 0
3,700
740
1,240
2,487
627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fenrir
5
1 / 1 / 2
3,707
741
1,577
2,607
1,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
5 / 2 / 0
4,174
835
2,460
3,357
1,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
AAGods
Ymir
4
0 / 0 / 2
3,230
646
1,275
2,898
1,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

4
0 / 2 / 0
2,918
584
1,088
2,750
799
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
0 / 2 / 0
3,248
650
1,096
2,581
554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
Shadixmonter
Cernunnos
3
0 / 1 / 0
2,756
551
330
1,374
234
Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
7
Kills
5
5
Deaths
7
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
5
2
0
2.5
L
Ymir
AAGods
Ymir
0
0
2
1
L
0
2
0
0
W
1
1
0
1
W
2
1
0
2
W
Jing Wei
Grool Goblin
Jing Wei
1
1
0
1
L
0
2
0
0
W
2
1
0
2
L
Cernunnos
Shadixmonter
Cernunnos
0
1
0
0
W
Fenrir
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,430
Damage
6,249
12,535
Taken
12,960
3,875
Mitigated
3,785
5,611
Healing
4,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,460
1,814
0
1,495
3,357
1,158
0
284
3,073
0
10,975
L
Ymir
AAGods
Ymir
1,275
522
0
1,141
2,898
1,040
0
0
2,898
8,634
0
L
1,088
650
0
400
2,750
799
0
0
2,750
0
6,450
W
1,244
663
0
798
2,346
704
0
979
1,367
16,473
2,616
W
2,109
718
0
1,449
3,249
1,048
0
0
3,249
0
15,094
W
Jing Wei
Grool Goblin
Jing Wei
1,260
874
0
656
1,846
405
0
173
1,673
0
11,976
L
1,096
336
0
496
2,581
554
0
719
1,862
12,552
0
W
1,240
467
0
1,332
2,487
627
0
117
2,370
0
12,446
L
Cernunnos
Shadixmonter
Cernunnos
330
273
0
481
1,374
234
0
0
1,374
0
3,875
W
Fenrir
1,577
448
0
1,376
2,607
1,091
0
1,102
1,505
0
4,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,534
Gold Earned
16,326
145
Minions Killed
88
0
Camps Cleared
0
487,712
Distance Traveled
417,552
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,174
835
22
4
0
101,938
0
L
Ymir
3,230
646
11
2
0
93,242
1
L
Odin
2,918
584
14
3
0
102,891
0
W
Sol
3,794
759
45
9
0
92,921
1
W
Chaac
3,932
786
34
7
0
92,574
2
W
Jing Wei
3,401
680
26
5
0
101,299
0
L
Zeus
3,248
650
31
6
0
74,050
0
W
Da Ji
3,700
740
32
6
0
100,323
0
L
Cernunnos
2,756
551
10
2
0
45,431
1
W
Fenrir
3,707
741
8
2
0
100,595
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role