Player Matchup

Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Platinum II
Anzulbuddy
Chang'e
Platinum II
Level 129
God Stats
26W - 17L
1,740 SR
Queue Stats
46W - 38L
2,186 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold III
I_Need_A_Nerf03
Cu Chulainn
Gold III
Level 143
God Stats
3W - 2L
1,473 SR
Queue Stats
111W - 103L
1,544 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,571 SR
1,743 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,573 SR
1,767 MMR
Sol
Sol
Gold II
AngularSaucer71
Sol
Gold II
Level 121
God Stats
0W - 1L
1,719 SR
Queue Stats
84W - 99L
1,652 MMR
Party 2
Chaac
Chaac
Gold II
MCT mctavish
Chaac
Gold II
Level 128
God Stats
1W - 1L
1,699 SR
Queue Stats
18W - 18L
1,820 MMR
Party 2
Sylvanus
Sylvanus
Gold V
Sha6ow
Sylvanus
Gold V
Level 158
God Stats
0W - 1L
1,301 SR
Queue Stats
85W - 77L
1,829 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
6 / 6 / 8
13,324
666
17,570
15,974
6,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Anzulbuddy
Chang'e
18
8 / 2 / 9
14,027
701
25,460
22,778
11,404
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
I_Need_A_Nerf03
Cu Chulainn
17
3 / 3 / 10
12,842
642
18,809
25,692
19,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
CerberusMorgan Le FayOdinGilgameshFenrir

VS

Bans
GebArtioAthenaNe ZhaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 6
12,379
619
23,432
17,514
8,628
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 5 / 7
11,782
589
14,469
28,126
38,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sylvanus
Sha6ow
Sylvanus
15
3 / 8 / 8
11,814
591
14,708
26,467
34,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
32
17
Kills
11
11
Deaths
17
27
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
6
8
1.67
L
5
4
6
2
W
Chang'e
Anzulbuddy
Chang'e
8
2
9
6.25
W
Cu Chulainn
I_Need_A_Nerf03
Cu Chulainn
3
3
10
2.67
L
3
5
7
1.3
L
Sylvanus
Sha6ow
Sylvanus
3
8
8
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,839
Damage
52,609
64,444
Taken
72,107
37,943
Mitigated
81,350
26,235
Healing
18,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
17,570
9,363
0
1,311
15,974
6,574
1,267
9,223
6,244
0
53,603
L
23,432
6,885
0
5,114
17,514
8,628
1,256
9,169
7,846
70,713
0
W
Chang'e
Anzulbuddy
Chang'e
25,460
526
7,776
13,826
22,778
11,404
863
14,125
8,241
61,231
0
W
Cu Chulainn
I_Need_A_Nerf03
Cu Chulainn
18,809
3,288
0
3,322
25,692
19,965
118
14,716
10,335
13,445
43,710
L
14,469
2,206
0
6,935
28,126
38,205
0
11,286
16,130
0
38,001
L
Sylvanus
Sha6ow
Sylvanus
14,708
3,178
3,248
2,906
26,467
34,517
119
9,912
15,764
32,597
5,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,193
Gold Earned
35,975
232
Minions Killed
198
7
Camps Cleared
9
1,113,691
Distance Traveled
1,016,731
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,324
666
73
4
5
345,776
0
L
Sol
12,379
619
87
4
3
350,161
6
W
Chang'e
14,027
701
96
5
1
394,552
2
W
Cu Chulainn
12,842
642
63
3
1
373,363
4
L
Chaac
11,782
589
55
3
2
379,229
2
L
Sylvanus
11,814
591
56
3
4
287,341
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role