Player Matchup

Geb
Geb
 
Geb
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
F3arMyLazerface
Susano
Level 129
God Stats
5W - 11L
1,462 SR
Queue Stats
80W - 102L
1,393 Elo+
Party 1
Zeus
Zeus
FlukeJotunn
Zeus
Level 115
God Stats
1W - 4L
1,372 SR
Queue Stats
114W - 153L
1,322 Elo+
Party 1
Scylla
Scylla
NordicAce8835
Scylla
Level 101
God Stats
6W - 6L
1,456 SR
Queue Stats
177W - 221L
1,369 Elo+
Party 1
Neith
Neith
NuclearWolf219
Neith
Level 6
God Stats
3W - 7L
1,212 SR
Queue Stats
7W - 11L
1,242 Elo+
Party 1
Team Averages
Level 83
1,401 SR
1,365 Elo+

VS

Team Averages
Level 55
1,330 SR
1,470 Elo+
Geb
Geb
CaptLungz
Geb
Level 65
God Stats
12W - 13L
1,622 SR
Queue Stats
50W - 70L
1,453 Elo+
Party 2
Heimdallr
Heimdallr
CaptRayn2
Heimdallr
Level 86
God Stats
6W - 11L
1,138 SR
Queue Stats
55W - 77L
1,381 Elo+
Party 2
Zhong Kui
Zhong Kui
CaptTrrigger
Zhong Kui
Level 47
God Stats
1W - 2L
1,454 SR
Queue Stats
22W - 22L
1,606 Elo+
Party 2
Bellona
Bellona
ChinoThaGreat
Bellona
Level 15
God Stats
0W - 1L
1,262 SR
Queue Stats
2W - 2L
1,519 Elo+
Party 3
Kali
Kali
superstarclint
Kali
Level 61
God Stats
0W - 1L
1,172 SR
Queue Stats
2W - 3L
1,391 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
3 / 0 / 4
5,980
427
4,075
7,278
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
6 / 0 / 2
7,284
520
6,535
7,867
2,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 0 / 4
7,689
549
5,587
4,879
1,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
4 / 0 / 4
7,610
544
7,028
5,464
1,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 0 / 2
6,589
471
4,156
2,417
813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
6,200
443
3,046
11,191
5,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heimdallr
CaptRayn2
Heimdallr
10
0 / 2 / 0
5,943
425
4,628
6,462
1,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
CaptTrrigger
Zhong Kui
10
0 / 4 / 0
5,908
422
2,896
8,357
4,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
11
0 / 2 / 0
6,797
486
1,279
10,731
9,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 4 / 0
6,430
459
429
10,059
3,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
15
Kills
0
0
Deaths
15
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
0
4
5
L
0
3
0
0
L
Heimdallr
CaptRayn2
Heimdallr
0
2
0
0
L
Zhong Kui
CaptTrrigger
Zhong Kui
0
4
0
0
L
Bellona
0
2
0
0
W
6
0
2
7
W
2
0
4
4
W
4
0
4
6
W
0
0
2
1
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,381
Damage
12,278
27,905
Taken
46,800
8,910
Mitigated
25,108
9,113
Healing
16,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,075
131
0
0
7,278
2,474
0
1,050
5,971
12,828
0
L
3,046
171
1,690
2,990
11,191
5,749
216
4,498
6,343
15,921
0
L
Heimdallr
CaptRayn2
Heimdallr
4,628
1,861
0
1,833
6,462
1,941
612
3,821
2,329
0
36,661
L
Zhong Kui
CaptTrrigger
Zhong Kui
2,896
467
0
2,494
8,357
4,785
47
4,944
2,899
24,788
0
L
Bellona
1,279
0
0
3,574
10,731
9,482
296
331
10,352
7,089
24,962
W
6,535
1,612
0
2,726
7,867
2,599
0
1,779
6,054
0
39,158
W
5,587
331
0
2,544
4,879
1,330
926
282
4,597
55,114
0
W
7,028
528
46
2,476
5,464
1,694
309
2,284
3,016
42,652
0
W
4,156
1,566
0
1,321
2,417
813
315
548
1,869
0
30,597
L
429
200
0
3,549
10,059
3,151
0
1,773
8,187
0
32,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,152
Gold Earned
31,278
341
Minions Killed
315
0
Camps Cleared
0
1,452,379
Distance Traveled
1,287,045
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,980
427
25
2
0
368,215
0
L
Geb
6,200
443
19
1
0
300,208
5
L
Heimdallr
5,943
425
76
5
0
247,598
2
L
Zhong Kui
5,908
422
63
5
0
249,112
0
L
Bellona
6,797
486
77
6
0
252,995
0
W
Susano
7,284
520
67
5
0
304,479
1
W
Zeus
7,689
549
110
8
0
244,000
0
W
Scylla
7,610
544
73
5
0
274,222
3
W
Neith
6,589
471
66
5
0
261,463
0
L
Kali
6,430
459
80
6
0
237,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role