Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Decepticones
Geb
Level 11
God Stats
1W - 2L
1,163 SR
Queue Stats
2W - 3L
1,405 Elo+
Party 2
Tiamat
Tiamat
XxSIOPAO1025xX
Tiamat
Level 86
God Stats
8W - 13L
1,082 SR
Queue Stats
159W - 205L
1,314 Elo+
Party 2
Team Averages
Level 73
1,248 SR
1,406 Elo+

VS

Team Averages
Level 63
1,565 SR
1,463 Elo+
King Arthur
King Arthur
BundySZN
King Arthur
Level 69
God Stats
7W - 5L
1,382 SR
Queue Stats
199W - 182L
1,422 Elo+
Party 1
Khepri
Khepri
SimpWard
Khepri
Level 28
God Stats
3W - 1L
1,531 SR
Queue Stats
46W - 32L
1,482 Elo+
Party 1
Sol
Sol
zekromzy
Sol
Level 93
God Stats
8W - 2L
1,782 SR
Queue Stats
286W - 256L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 3 / 5
7,870
605
10,057
14,861
11,399
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 4 / 3
8,574
660
5,583
12,797
5,514
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 5 / 4
8,337
641
7,939
11,964
7,191
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BundySZN
King Arthur
15
4 / 2 / 7
9,351
719
8,046
10,245
7,185
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Khepri
SimpWard
Khepri
11
0 / 3 / 7
8,534
656
2,529
8,064
8,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
8 / 1 / 3
9,768
751
20,419
7,829
3,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
6
Kills
12
12
Deaths
6
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
3
5
1.17
W
King Arthur
BundySZN
King Arthur
4
2
7
3.75
L
3
4
3
1.13
W
Khepri
SimpWard
Khepri
0
3
7
1.17
L
2
5
4
0.8
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,579
Damage
30,994
39,622
Taken
26,138
24,104
Mitigated
19,880
6,360
Healing
7,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
10,057
2,693
918
1,469
14,861
11,399
94
7,928
6,933
1,030
21,440
W
King Arthur
BundySZN
King Arthur
8,046
518
0
2,250
10,245
7,185
0
6,104
4,141
641
35,499
L
5,583
130
0
629
12,797
5,514
246
7,189
5,608
15,879
0
W
Khepri
SimpWard
Khepri
2,529
124
0
2,087
8,064
8,769
0
3,681
4,383
13,384
0
L
7,939
782
212
3,132
11,964
7,191
276
6,880
5,084
31,120
0
W
20,419
6,619
0
3,491
7,829
3,926
782
4,537
3,292
42,845
4,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,781
Gold Earned
27,653
111
Minions Killed
154
3
Camps Cleared
8
656,628
Distance Traveled
717,165
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,870
605
29
2
0
237,243
4
W
King Arthur
9,351
719
68
5
2
264,921
2
L
Geb
8,574
660
23
2
0
217,570
0
W
Khepri
8,534
656
13
1
0
218,713
3
L
Tiamat
8,337
641
59
5
3
201,815
1
W
Sol
9,768
751
73
6
6
233,531
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role