Player Matchup

Sol
Sol
BRHJ
Sol
Level 59
God Stats
2W - 0L
1,388 SR
Queue Stats
25W - 58L
1,299 Elo+
Party 2
Bacchus
Bacchus
KinghtLamar
Bacchus
Level 24
God Stats
4W - 4L
1,598 SR
Queue Stats
7W - 21L
1,216 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
gganjiii
Ah Muzen Cab
Level 59
God Stats
4W - 5L
1,397 SR
Queue Stats
60W - 120L
1,387 Elo+
Party 2
Team Averages
Level 47
1,461 SR
1,301 Elo+

VS

Team Averages
Level 17
1,438 SR
1,156 Elo+
Nemesis
Nemesis
GerardoR993
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,037 Elo+
Party 1
Fenrir
Fenrir
Radioactvehero
Fenrir
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 82L
1,316 Elo+
Solo
Cerberus
Cerberus
backstabber039
Cerberus
Level 15
God Stats
14W - 28L
1,313 SR
Queue Stats
17W - 43L
1,115 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
BRHJ
Sol
18
10 / 6 / 9
15,632
711
19,498
15,852
5,717
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
KinghtLamar
Bacchus
16
3 / 5 / 15
14,790
672
14,276
24,220
35,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
gganjiii
Ah Muzen Cab
17
7 / 3 / 12
14,769
671
32,377
19,676
7,940
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GerardoR993
Nemesis
14
0 / 7 / 7
12,088
549
7,326
21,836
14,732
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
5 / 5 / 6
14,630
665
15,424
28,796
44,943
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cerberus
18
8 / 8 / 4
14,745
670
19,207
29,214
11,098
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
30
20
Kills
13
14
Deaths
20
36
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
BRHJ
Sol
10
6
9
2.42
L
Nemesis
GerardoR993
Nemesis
0
7
7
0.5
W
Bacchus
KinghtLamar
Bacchus
3
5
15
2.1
L
5
5
6
1.6
L
Cerberus
8
8
4
1.25
W
Ah Muzen Cab
gganjiii
Ah Muzen Cab
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,151
Damage
41,957
59,748
Taken
79,846
49,407
Mitigated
70,773
20,539
Healing
13,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
BRHJ
Sol
19,498
8,593
1,896
3,620
15,852
5,717
2,119
6,930
8,922
61,724
0
L
Nemesis
GerardoR993
Nemesis
7,326
1,331
276
2,715
21,836
14,732
222
7,664
14,172
9,981
17,048
W
Bacchus
KinghtLamar
Bacchus
14,276
2,065
654
4,836
24,220
35,750
436
6,754
17,466
37,467
0
L
15,424
3,323
0
1,676
28,796
44,943
476
12,535
16,261
3,015
34,465
L
Cerberus
19,207
672
294
8,356
29,214
11,098
578
14,033
15,181
63,065
0
W
Ah Muzen Cab
gganjiii
Ah Muzen Cab
32,377
17,109
879
8,654
19,676
7,940
970
9,792
9,884
0
76,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,191
Gold Earned
41,463
204
Minions Killed
239
7
Camps Cleared
4
1,141,132
Distance Traveled
1,147,412
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
15,632
711
79
4
4
363,219
3
L
Nemesis
12,088
549
43
2
0
384,646
2
W
Bacchus
14,790
672
51
2
1
415,592
5
L
Fenrir
14,630
665
76
3
1
415,751
3
L
Cerberus
14,745
670
120
5
3
347,015
0
W
Ah Muzen Cab
14,769
671
74
3
2
362,321
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role