Player Matchup

Ah Puch
Ah Puch
Cal24
Ah Puch
Level 48
God Stats
4W - 1L
1,472 SR
Queue Stats
42W - 29L
1,510 Elo+
Party 2
Jing Wei
Jing Wei
LLECHEFLAN
Jing Wei
Level 104
God Stats
4W - 2L
1,631 SR
Queue Stats
43W - 32L
1,579 Elo+
Party 2
Kuzenbo
Kuzenbo
Nobeloo
Kuzenbo
Level 121
God Stats
4W - 1L
1,624 SR
Queue Stats
77W - 70L
1,606 Elo+
Party 2
Team Averages
Level 91
1,576 SR
1,565 Elo+

VS

Team Averages
Level 91
1,408 SR
1,505 Elo+
Bastet
Bastet
 
Bastet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Phinistime
Ah Muzen Cab
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artio
Artio
SyCoProdigy
Artio
Level 116
God Stats
0W - 1L
1,223 SR
Queue Stats
332W - 299L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Cal24
Ah Puch
9
2 / 0 / 5
5,668
810
4,956
2,016
610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
LLECHEFLAN
Jing Wei
9
4 / 1 / 3
6,075
868
2,479
2,610
788
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
Nobeloo
Kuzenbo
9
1 / 0 / 4
6,079
868
770
5,901
5,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
7
1 / 1 / 0
5,134
733
2,232
2,274
755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Muzen Cab
Phinistime
Ah Muzen Cab
6
0 / 7 / 1
4,529
647
201
6,718
1,945
7
0 / 0 / 1
4,711
673
316
2,493
1,272
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
7
Kills
1
1
Deaths
8
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
1
0
1
W
Ah Puch
Cal24
Ah Puch
2
0
5
4.5
W
Jing Wei
LLECHEFLAN
Jing Wei
4
1
3
5.5
W
Kuzenbo
Nobeloo
Kuzenbo
1
0
4
3
L
Ah Muzen Cab
Phinistime
Ah Muzen Cab
0
7
1
0.07
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,205
Damage
2,749
10,527
Taken
11,485
6,827
Mitigated
3,972
2,460
Healing
1,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
2,232
504
186
229
2,274
755
0
829
1,315
0
4,283
W
Ah Puch
Cal24
Ah Puch
4,956
147
0
659
2,016
610
534
12
2,004
17,436
0
W
Jing Wei
LLECHEFLAN
Jing Wei
2,479
1,718
0
641
2,610
788
716
324
2,286
0
12,217
W
Kuzenbo
Nobeloo
Kuzenbo
770
483
0
1,160
5,901
5,429
707
421
5,480
12,200
0
L
Ah Muzen Cab
Phinistime
Ah Muzen Cab
201
145
0
166
6,718
1,945
0
3,127
3,409
0
2,653
L
316
81
135
1,139
2,493
1,272
0
1,298
1,035
3,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,822
Gold Earned
14,374
83
Minions Killed
18
5
Camps Cleared
0
386,598
Distance Traveled
198,217
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,134
733
5
1
0
56,743
2
W
Ah Puch
5,668
810
34
5
3
124,725
1
W
Jing Wei
6,075
868
25
4
1
129,536
3
W
Kuzenbo
6,079
868
24
3
1
132,337
2
L
Ah Muzen Cab
4,529
647
2
0
0
73,354
0
L
Artio
4,711
673
11
2
0
68,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role