Player Matchup

Achilles
Achilles
Buffordobu
Achilles
Level 42
God Stats
10W - 14L
1,461 SR
Queue Stats
59W - 91L
1,385 Elo+
Party 2
Susano
Susano
Donkeybringer
Susano
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 125L
1,334 Elo+
Party 2
Nu Wa
Nu Wa
Dragonvapour
Nu Wa
Level 103
God Stats
0W - 1L
1,254 SR
Queue Stats
125W - 160L
1,392 Elo+
Party 2
Artemis
Artemis
Flores-JC
Artemis
Level 127
God Stats
11W - 9L
1,523 SR
Queue Stats
613W - 569L
1,427 Elo+
Party 4
Geb
Geb
LilDallyVert
Geb
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 134L
1,436 Elo+
Party 4
Team Averages
Level 81
1,448 SR
1,395 Elo+

VS

Team Averages
Level 65
1,476 SR
1,477 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
Armani658
Gilgamesh
Level 64
God Stats
4W - 1L
1,348 SR
Queue Stats
192W - 182L
1,451 Elo+
Party 1
Rama
Rama
BlazeAspect3762
Rama
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
215W - 311L
1,391 Elo+
Party 3
Fenrir
Fenrir
Shiirukaa
Fenrir
Level 41
God Stats
6W - 6L
1,486 SR
Queue Stats
190W - 148L
1,600 Elo+
Solo
Cerberus
Cerberus
ungodlyLegacy
Cerberus
Level 38
God Stats
3W - 1L
1,547 SR
Queue Stats
91W - 83L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Buffordobu
Achilles
8
3 / 5 / 0
5,486
549
3,862
7,922
6,888
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 7 / 1
4,707
471
4,451
7,969
2,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
1 / 6 / 0
5,222
522
2,817
5,740
1,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Flores-JC
Artemis
9
1 / 1 / 1
5,298
530
5,443
4,239
885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 4 / 1
4,560
456
1,598
8,562
3,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
7 / 0 / 5
6,827
683
6,870
4,837
1,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Armani658
Gilgamesh
11
6 / 3 / 1
6,414
641
5,054
8,163
7,253
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
2 / 2 / 3
5,686
569
4,822
7,068
1,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Shiirukaa
Fenrir
11
7 / 0 / 4
6,697
670
4,965
6,554
2,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
ungodlyLegacy
Cerberus
6
1 / 0 / 3
4,601
460
1,083
4,170
1,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
5
Kills
23
23
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
7
0
5
9.5
W
Gilgamesh
Armani658
Gilgamesh
6
3
1
2.17
W
2
2
3
1.75
L
Achilles
Buffordobu
Achilles
3
5
0
0.6
L
0
7
1
0.07
L
1
6
0
0.17
L
Artemis
Flores-JC
Artemis
1
1
1
1.5
L
0
4
1
0.13
W
Fenrir
Shiirukaa
Fenrir
7
0
4
9
W
Cerberus
ungodlyLegacy
Cerberus
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,171
Damage
22,794
34,432
Taken
30,792
14,928
Mitigated
13,495
5,387
Healing
11,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
6,870
284
234
1,726
4,837
1,408
752
910
3,783
33,706
0
W
Gilgamesh
Armani658
Gilgamesh
5,054
1,672
0
993
8,163
7,253
0
295
7,810
2,190
22,949
W
4,822
4,427
351
3,385
7,068
1,424
0
842
6,198
0
31,289
L
Achilles
Buffordobu
Achilles
3,862
2,129
0
1,403
7,922
6,888
140
478
7,444
0
19,928
L
4,451
1,147
0
512
7,969
2,084
0
1,870
5,929
0
27,297
L
2,817
376
0
470
5,740
1,481
0
2,746
2,672
23,808
0
L
Artemis
Flores-JC
Artemis
5,443
2,505
0
1,608
4,239
885
0
587
3,608
0
31,467
L
1,598
302
0
1,394
8,562
3,590
0
2,120
6,348
11,643
0
W
Fenrir
Shiirukaa
Fenrir
4,965
1,200
0
3,114
6,554
2,015
0
1,189
5,279
0
34,141
W
Cerberus
ungodlyLegacy
Cerberus
1,083
115
220
1,679
4,170
1,395
0
805
3,307
6,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,273
Gold Earned
30,225
208
Minions Killed
257
0
Camps Cleared
0
904,771
Distance Traveled
883,543
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,827
683
72
7
0
190,552
4
W
Gilgamesh
6,414
641
50
5
0
179,713
1
W
Rama
5,686
569
62
6
0
170,181
3
L
Achilles
5,486
549
41
4
0
182,108
2
L
Susano
4,707
471
45
5
0
182,262
1
L
Nu Wa
5,222
522
54
5
0
179,675
2
L
Artemis
5,298
530
51
5
0
172,167
4
L
Geb
4,560
456
17
2
0
188,559
2
W
Fenrir
6,697
670
57
6
0
224,159
0
W
Cerberus
4,601
460
16
2
0
118,938
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role