Player Matchup

Geb
Geb
 
Geb
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
BeAsTx777
Odin
Level 160
God Stats
3W - 0L
1,877 SR
Queue Stats
99W - 66L
1,693 Elo+
Party 2
Sol
Sol
Doxol0gy
Sol
Level 158
God Stats
4W - 1L
1,849 SR
Queue Stats
53W - 34L
1,609 Elo+
Party 2
Ra
Ra
Mendar04
Ra
Level 29
God Stats
3W - 0L
1,905 SR
Queue Stats
35W - 18L
1,578 Elo+
Party 2
Set
Set
soprano4
Set
Level 49
God Stats
3W - 1L
1,840 SR
Queue Stats
111W - 71L
1,659 Elo+
Party 2
Team Averages
Level 108
1,794 SR
1,608 Elo+

VS

Team Averages
Level 44
1,678 SR
1,587 Elo+
Susano
Susano
HawethorneEffect
Susano
Level 27
God Stats
6W - 3L
1,739 SR
Queue Stats
61W - 46L
1,584 Elo+
Party 1
Sobek
Sobek
LittleCaesarsFan
Sobek
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
1,686 Elo+
Party 1
Tsukuyomi
Tsukuyomi
RedDeathtrap
Tsukuyomi
Level 29
God Stats
4W - 5L
1,523 SR
Queue Stats
40W - 35L
1,555 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
scarples
Ah Muzen Cab
Level 31
God Stats
5W - 8L
1,695 SR
Queue Stats
239W - 227L
1,526 Elo+
Solo
Chaac
Chaac
solistian
Chaac
Level 108
God Stats
1W - 1L
1,935 SR
Queue Stats
37W - 28L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 0 / 1
5,562
506
832
4,930
1,885
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Odin
12
3 / 0 / 3
6,992
636
7,551
6,938
4,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
5 / 0 / 1
6,729
612
6,200
5,228
1,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
1 / 0 / 0
6,166
561
1,204
1,929
595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 1 / 3
6,300
573
3,712
5,463
1,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,270
479
2,190
5,019
1,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 2 / 0
4,700
427
1,716
6,483
3,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
RedDeathtrap
Tsukuyomi
9
1 / 2 / 0
5,455
496
1,645
6,375
1,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
scarples
Ah Muzen Cab
8
0 / 3 / 0
5,033
458
3,162
4,485
1,005
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chaac
solistian
Chaac
10
0 / 4 / 0
5,643
513
5,055
9,807
5,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
12
Kills
1
1
Deaths
12
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
1
0.5
W
Odin
3
0
3
4.5
W
5
0
1
5.5
L
0
1
1
0.5
L
0
2
0
0
W
1
0
0
1
L
Tsukuyomi
RedDeathtrap
Tsukuyomi
1
2
0
0.5
L
Ah Muzen Cab
scarples
Ah Muzen Cab
0
3
0
0
L
Chaac
solistian
Chaac
0
4
0
0
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,499
Damage
13,768
24,488
Taken
32,169
10,564
Mitigated
13,134
13,026
Healing
11,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
832
207
938
2,063
4,930
1,885
0
671
4,259
8,243
0
W
Odin
7,551
3,143
0
2,841
6,938
4,607
0
0
6,413
0
36,008
W
6,200
3,160
0
3,069
5,228
1,703
0
953
4,183
38,118
5,487
L
2,190
361
0
2,036
5,019
1,270
0
1,398
3,580
0
22,649
L
1,716
193
0
2,742
6,483
3,185
0
3,274
3,209
8,192
0
W
1,204
132
341
824
1,929
595
0
0
1,929
48,586
0
L
Tsukuyomi
RedDeathtrap
Tsukuyomi
1,645
716
0
2,986
6,375
1,702
0
449
5,882
0
26,414
L
Ah Muzen Cab
scarples
Ah Muzen Cab
3,162
631
0
830
4,485
1,005
0
2,231
2,254
0
25,472
L
Chaac
solistian
Chaac
5,055
1,784
0
3,286
9,807
5,972
0
0
9,141
0
30,625
W
3,712
1,271
0
2,950
5,463
1,774
0
152
5,270
0
32,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,749
Gold Earned
26,101
361
Minions Killed
275
0
Camps Cleared
0
1,071,320
Distance Traveled
1,044,014
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,562
506
16
1
0
195,775
5
W
Odin
6,992
636
75
7
0
221,951
5
W
Sol
6,729
612
99
9
0
195,767
4
L
Susano
5,270
479
63
6
0
228,469
2
L
Sobek
4,700
427
9
1
0
196,310
2
W
Ra
6,166
561
101
9
0
214,739
1
L
Tsukuyomi
5,455
496
67
6
0
229,724
2
L
Ah Muzen Cab
5,033
458
59
5
0
202,365
2
L
Chaac
5,643
513
77
7
0
187,146
5
W
Set
6,300
573
70
6
0
243,088
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role