Player Matchup

Vamana
Vamana
Gold V
 
Vamana
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Gold I
 
Aphrodite
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
CatWithAKeyboard
Medusa
Gold IV
Level 143
God Stats
6W - 7L
1,822 SR
Queue Stats
32W - 38L
1,653 MMR
Party 1
Sobek
Sobek
Gold IV
LucidNightmare
Sobek
Gold IV
Level 69
God Stats
1W - 2L
1,504 SR
Queue Stats
32W - 36L
1,623 MMR
Party 1
Tiamat
Tiamat
Gold I
SSBMUnit
Tiamat
Gold I
Level 147
God Stats
10W - 10L
1,586 SR
Queue Stats
358W - 348L
1,683 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,582 SR
1,592 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 107
1,672 SR
1,652 MMR
Bacchus
Bacchus
Gold I
Chronosphere666
Bacchus
Gold I
Level 158
God Stats
3W - 6L
1,481 SR
Queue Stats
565W - 573L
1,613 MMR
Solo
Sol
Sol
Gold IV
Gojо
Sol
Gold IV
Level 48
God Stats
5W - 2L
1,864 SR
Queue Stats
8W - 3L
1,690 MMR
Party 2
Ullr
Ullr
Gold I
Misumu
Ullr
Gold I
Level 123
God Stats
3W - 2L
1,639 SR
Queue Stats
205W - 221L
1,620 MMR
Solo
Cerberus
Cerberus
Gold I
SilverHay
Cerberus
Gold I
Level 156
God Stats
8W - 4L
1,581 SR
Queue Stats
116W - 109L
1,618 MMR
Solo
Set
Set
Gold V
vsCosmo
Set
Gold V
Level 48
God Stats
9W - 5L
1,795 SR
Queue Stats
54W - 52L
1,717 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
2 / 3 / 1
6,997
538
3,445
11,485
5,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
 
Aphrodite
11
0 / 5 / 0
6,776
521
2,708
10,623
5,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 2 / 1
7,462
574
5,915
6,046
1,898
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 3 / 1
6,433
495
2,623
9,586
7,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
SSBMUnit
Tiamat
10
0 / 6 / 1
6,105
470
4,159
8,339
3,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
GebCliodhnaOdinCharybdis

VS

Bans
GilgameshArtioAthenaOlorun
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 9
7,185
553
6,057
9,066
10,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
Gojо
Sol
14
7 / 1 / 5
7,992
615
12,728
7,415
2,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ullr
Misumu
Ullr
12
2 / 4 / 3
7,087
545
2,495
8,034
2,474
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
SilverHay
Cerberus
13
3 / 1 / 5
7,830
602
6,699
10,452
6,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Set
14
5 / 1 / 7
8,170
628
5,527
7,385
2,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
7
Kills
19
19
Deaths
7
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
3
1
0.83
L
Aphrodite
 
Aphrodite
0
5
0
0
L
3
2
1
1.75
W
2
0
9
6.5
W
Sol
Gojо
Sol
7
1
5
9.5
L
2
3
1
0.83
W
Ullr
Misumu
Ullr
2
4
3
0.88
L
Tiamat
SSBMUnit
Tiamat
0
6
1
0.08
W
Cerberus
SilverHay
Cerberus
3
1
5
5.5
W
Set
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,850
Damage
33,506
46,079
Taken
42,352
24,353
Mitigated
25,565
13,500
Healing
16,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
3,445
1,694
0
3,822
11,485
5,357
0
5,880
5,605
0
33,886
L
Aphrodite
 
Aphrodite
2,708
753
0
4,371
10,623
5,703
0
6,102
3,704
40,345
0
L
5,915
2,177
0
1,441
6,046
1,898
652
1,614
4,386
0
52,921
W
6,057
1,012
0
2,047
9,066
10,724
0
2,450
6,482
22,879
0
W
Sol
Gojо
Sol
12,728
5,459
0
5,110
7,415
2,775
996
2,215
5,086
52,615
5,898
L
2,623
436
0
2,198
9,586
7,495
0
4,804
4,736
11,989
0
W
Ullr
Misumu
Ullr
2,495
1,101
0
1,476
8,034
2,474
0
625
7,399
0
46,074
L
Tiamat
SSBMUnit
Tiamat
4,159
687
0
1,668
8,339
3,900
0
4,996
3,297
35,653
0
W
Cerberus
SilverHay
Cerberus
6,699
478
0
4,729
10,452
6,731
30
1,976
8,446
45,291
0
W
Set
5,527
2,174
0
3,384
7,385
2,861
0
1,788
5,449
0
42,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,773
Gold Earned
38,264
355
Minions Killed
465
0
Camps Cleared
0
1,293,611
Distance Traveled
1,328,607
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,997
538
80
6
0
306,753
3
L
Aphrodite
6,776
521
91
7
0
224,207
5
L
Medusa
7,462
574
98
8
0
252,586
1
W
Bacchus
7,185
553
29
2
0
290,796
4
W
Sol
7,992
615
125
10
0
257,040
7
L
Sobek
6,433
495
22
2
0
274,242
1
W
Ullr
7,087
545
94
7
0
225,964
3
L
Tiamat
6,105
470
64
5
0
235,823
7
W
Cerberus
7,830
602
125
10
0
250,034
5
W
Set
8,170
628
92
7
0
304,773
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role