Player Matchup

Agni
Agni
DromaSagara59
Agni
Level 132
God Stats
1W - 1L
1,307 SR
Queue Stats
5W - 7L
1,433 Elo+
Party 3
Sylvanus
Sylvanus
R U READY 2 ROK
Sylvanus
Level 146
God Stats
4W - 7L
1,452 SR
Queue Stats
253W - 225L
1,577 Elo+
Party 2
Horus
Horus
Tralix
Horus
Level 106
God Stats
5W - 4L
1,430 SR
Queue Stats
15W - 19L
1,423 Elo+
Party 3
Skadi
Skadi
shadows1ay3r
Skadi
Level 142
God Stats
17W - 6L
1,857 SR
Queue Stats
94W - 75L
1,596 Elo+
Party 2
Vamana
Vamana
spanktankulous
Vamana
Level 46
God Stats
12W - 5L
2,044 SR
Queue Stats
55W - 32L
1,714 Elo+
Party 2
Team Averages
Level 114
1,618 SR
1,549 Elo+

VS

Team Averages
Level 86
1,487 SR
1,515 Elo+
Osiris
Osiris
Deeluv1996
Osiris
Level 124
God Stats
5W - 9L
1,456 SR
Queue Stats
147W - 155L
1,396 Elo+
Party 1
Neith
Neith
Kenny Coloma
Neith
Level 122
God Stats
7W - 10L
1,343 SR
Queue Stats
441W - 392L
1,572 Elo+
Party 4
Cabrakan
Cabrakan
OatmealRasin
Cabrakan
Level 123
God Stats
6W - 7L
1,578 SR
Queue Stats
163W - 169L
1,583 Elo+
Party 4
Scylla
Scylla
Shejjoul
Scylla
Level 47
God Stats
46W - 56L
1,557 SR
Queue Stats
341W - 299L
1,574 Elo+
Party 4
Bellona
Bellona
ViolatedGrandma
Bellona
Level 12
God Stats
10W - 7L
1,500 SR
Queue Stats
33W - 30L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,517
703
1,187
1,375
347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
6
0 / 0 / 0
3,407
681
955
1,736
643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Horus
Tralix
Horus
5
0 / 0 / 0
3,277
655
616
2,188
619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 0
3,230
646
1,658
2,090
427
Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 0 / 0
4,128
826
1,655
2,702
1,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Deeluv1996
Osiris
1
0 / 0 / 0
2,511
502
0
0
0
5
0 / 0 / 0
3,256
651
1,153
2,420
564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
OatmealRasin
Cabrakan
5
0 / 0 / 0
3,145
629
999
3,578
1,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Scylla
Shejjoul
Scylla
6
0 / 0 / 0
3,515
703
1,122
2,428
461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 1 / 0
3,491
698
1,226
3,063
1,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
0
1
Kills
0
0
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Osiris
Deeluv1996
Osiris
0
0
0
0
W
0
0
0
0
L
0
0
0
0
L
Cabrakan
OatmealRasin
Cabrakan
0
0
0
0
W
Sylvanus
0
0
0
0
L
Scylla
Shejjoul
Scylla
0
0
0
0
W
Horus
Tralix
Horus
0
0
0
0
L
0
1
0
0
W
0
0
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,071
Damage
4,500
10,091
Taken
11,489
3,209
Mitigated
3,655
5,552
Healing
3,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Deeluv1996
Osiris
0
0
0
0
0
0
0
0
0
0
0
W
1,187
0
0
661
1,375
347
0
586
689
13,094
0
L
1,153
222
0
391
2,420
564
0
586
1,772
0
12,471
L
Cabrakan
OatmealRasin
Cabrakan
999
236
0
1,226
3,578
1,459
0
645
2,933
7,411
0
W
Sylvanus
955
354
482
602
1,736
643
240
261
1,475
11,439
3,710
L
Scylla
Shejjoul
Scylla
1,122
220
0
826
2,428
461
0
586
1,772
13,274
0
W
Horus
Tralix
Horus
616
270
0
1,325
2,188
619
0
392
1,752
0
8,061
L
1,226
177
0
1,376
3,063
1,171
0
0
3,063
0
10,845
W
1,658
906
0
789
2,090
427
357
738
1,352
0
13,248
W
1,655
301
0
1,693
2,702
1,173
203
0
2,702
0
14,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,559
Gold Earned
15,918
141
Minions Killed
105
0
Camps Cleared
0
552,335
Distance Traveled
424,262
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
2,511
502
0
0
0
2,525
0
W
Agni
3,517
703
29
6
0
100,536
2
L
Neith
3,256
651
25
5
0
107,392
0
L
Cabrakan
3,145
629
13
3
0
117,418
1
W
Sylvanus
3,407
681
35
7
0
107,185
1
L
Scylla
3,515
703
35
7
0
94,900
1
W
Horus
3,277
655
24
5
0
117,796
0
L
Bellona
3,491
698
32
6
0
102,027
1
W
Skadi
3,230
646
26
5
0
109,694
2
W
Vamana
4,128
826
27
5
0
117,124
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role