Player Matchup

Tiamat
Tiamat
Gold IV
YoUnNg_K1lla
Tiamat
Gold IV
Level 128
God Stats
4W - 5L
1,492 SR
Queue Stats
11W - 12L
1,741 MMR
Solo
Sobek
Sobek
Gold I
klajakx
Sobek
Gold I
Level 122
God Stats
3W - 8L
1,395 SR
Queue Stats
373W - 399L
1,656 MMR
Solo
Mercury
Mercury
Gold I
temp-405462
Mercury
Gold I
Level 159
God Stats
76W - 96L
1,576 SR
Queue Stats
734W - 950L
1,735 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 136
1,487 SR
1,711 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,574 SR
1,536 MMR
Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Platinum III
Anzulbuddy
Chang'e
Platinum III
Level 129
God Stats
26W - 17L
1,729 SR
Queue Stats
46W - 38L
1,995 MMR
Party 1
Bacchus
Bacchus
Silver I
adamdlc
Bacchus
Silver I
Level 112
God Stats
2W - 0L
1,494 SR
Queue Stats
44W - 54L
1,112 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
1 / 6 / 2
8,278
690
7,415
11,684
6,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sobek
klajakx
Sobek
10
0 / 5 / 3
7,639
637
5,434
15,491
15,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
temp-405462
Mercury
11
3 / 7 / 1
8,456
705
7,763
10,861
5,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
AchillesCerberusAwilixOdinAh Puch

VS

Bans
FenrirHorusChaacGilgameshGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
8 / 2 / 6
9,923
827
13,312
8,594
3,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Anzulbuddy
Chang'e
14
7 / 1 / 10
9,713
809
11,720
12,077
4,421
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
adamdlc
Bacchus
13
3 / 1 / 13
8,920
743
7,414
12,424
15,217
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
47
4
Kills
18
18
Deaths
4
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
2
6
5.5
W
Chang'e
Anzulbuddy
Chang'e
7
1
10
12
L
Tiamat
1
6
2
0.33
W
Bacchus
adamdlc
Bacchus
3
1
13
9.5
L
Sobek
klajakx
Sobek
0
5
3
0.3
L
Mercury
temp-405462
Mercury
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,612
Damage
32,446
38,036
Taken
33,095
27,489
Mitigated
23,107
6,029
Healing
12,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,312
7,586
0
299
8,594
3,469
1,693
3,626
4,447
0
33,708
W
Chang'e
Anzulbuddy
Chang'e
11,720
554
3,377
6,700
12,077
4,421
880
4,657
6,720
37,635
0
L
Tiamat
7,415
306
0
2,459
11,684
6,103
0
5,673
6,011
34,081
0
W
Bacchus
adamdlc
Bacchus
7,414
949
154
1,545
12,424
15,217
154
4,090
7,901
13,457
0
L
Sobek
klajakx
Sobek
5,434
297
0
1,674
15,491
15,928
0
7,647
7,844
14,650
0
L
Mercury
temp-405462
Mercury
7,763
2,282
0
1,896
10,861
5,458
0
6,285
4,576
0
17,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,373
Gold Earned
28,556
114
Minions Killed
142
5
Camps Cleared
5
690,438
Distance Traveled
721,913
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,923
827
69
6
1
218,964
0
W
Chang'e
9,713
809
55
5
3
266,542
3
L
Tiamat
8,278
690
78
7
2
206,390
5
W
Bacchus
8,920
743
18
2
1
236,407
2
L
Sobek
7,639
637
15
1
0
232,706
3
L
Mercury
8,456
705
21
2
3
251,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role