Player Matchup

Bellona
Bellona
I_0n3br0wBand1t
Bellona
Level 28
God Stats
12W - 6L
1,788 SR
Queue Stats
61W - 40L
1,541 Elo+
Solo
Gilgamesh
Gilgamesh
Rateddinosaur32
Gilgamesh
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 62L
1,490 Elo+
Solo
Anhur
Anhur
The_Nagato_
Anhur
Level 18
God Stats
4W - 3L
1,635 SR
Queue Stats
40W - 29L
1,582 Elo+
Solo
Hel
Hel
Zepheric_HK
Hel
Level 23
God Stats
3W - 11L
1,086 SR
Queue Stats
48W - 84L
1,178 Elo+
Solo
Hou Yi
Hou Yi
assasin00601
Hou Yi
Level 28
God Stats
2W - 1L
1,750 SR
Queue Stats
66W - 60L
1,474 Elo+
Solo
Team Averages
Level 25
1,552 SR
1,453 Elo+

VS

Team Averages
Level 16
1,337 SR
1,521 Elo+
Zeus
Zeus
BMRfreakyy
Zeus
Level 27
God Stats
3W - 4L
1,502 SR
Queue Stats
49W - 37L
1,604 Elo+
Solo
Charybdis
Charybdis
BigSad420xx
Charybdis
Level 5
God Stats
0W - 2L
1,335 SR
Queue Stats
2W - 3L
1,534 Elo+
Solo
Hera
Hera
MilkyWing
Hera
Level 15
God Stats
4W - 7L
1,183 SR
Queue Stats
12W - 10L
1,551 Elo+
Party 1
Amaterasu
Amaterasu
NyaNight
Amaterasu
Level 18
God Stats
3W - 5L
1,166 SR
Queue Stats
11W - 10L
1,324 Elo+
Party 1
Thor
Thor
satinphyru420
Thor
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 4
10,926
607
4,607
12,595
10,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
Rateddinosaur32
Gilgamesh
15
1 / 3 / 10
10,030
557
4,687
11,581
5,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
16 / 3 / 3
12,172
676
18,168
12,695
5,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 3 / 3
9,855
548
4,728
8,129
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
15
4 / 2 / 5
10,341
575
5,391
11,653
3,942
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 1
6,684
371
2,209
7,704
962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charybdis
BigSad420xx
Charybdis
4
0 / 4 / 1
5,357
298
167
4,069
327
Short Bow

Short Bow

+15%
Attack Speed

Hera
15
3 / 8 / 1
8,491
472
4,959
11,206
2,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
NyaNight
Amaterasu
13
1 / 3 / 1
7,043
391
1,766
12,077
8,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
3 / 7 / 4
8,418
468
4,791
14,490
4,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
28
Kills
8
12
Deaths
28
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
Charybdis
BigSad420xx
Charybdis
0
4
1
0.13
W
6
1
4
8
L
Hera
3
8
1
0.44
L
Amaterasu
NyaNight
Amaterasu
1
3
1
0.5
W
Gilgamesh
Rateddinosaur32
Gilgamesh
1
3
10
2
W
16
3
3
5.83
W
1
3
3
0.83
W
Hou Yi
4
2
5
3.25
L
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,581
Damage
13,892
56,653
Taken
49,546
27,941
Mitigated
16,535
12,745
Healing
7,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,209
352
0
1,461
7,704
962
0
0
7,704
17,827
0
L
Charybdis
BigSad420xx
Charybdis
167
132
0
176
4,069
327
0
393
3,618
0
2,950
W
4,607
181
0
2,148
12,595
10,660
2,886
3,551
8,588
6,245
38,144
L
Hera
4,959
1,423
0
822
11,206
2,414
0
978
10,170
35,830
0
L
Amaterasu
NyaNight
Amaterasu
1,766
634
0
2,536
12,077
8,786
168
2,402
9,331
0
24,241
W
Gilgamesh
Rateddinosaur32
Gilgamesh
4,687
1,751
0
2,178
11,581
5,277
1,150
3,725
7,856
0
49,350
W
18,168
5,971
0
2,925
12,695
5,559
4,358
2,614
9,228
0
74,946
W
4,728
546
1,631
2,446
8,129
2,503
1,970
262
7,867
41,094
0
W
Hou Yi
5,391
1,045
0
1,417
11,653
3,942
2,460
1,265
10,388
0
63,994
L
4,791
1,135
0
2,760
14,490
4,046
0
865
13,561
0
34,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,324
Gold Earned
35,993
428
Minions Killed
225
0
Camps Cleared
0
1,696,871
Distance Traveled
1,056,576
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,684
371
38
2
0
108,506
1
L
Charybdis
5,357
298
7
0
0
26,621
0
W
Bellona
10,926
607
78
4
0
385,212
0
L
Hera
8,491
472
67
4
0
305,180
1
L
Amaterasu
7,043
391
38
2
0
342,618
0
W
Gilgamesh
10,030
557
84
5
0
364,851
0
W
Anhur
12,172
676
109
6
0
313,645
4
W
Hel
9,855
548
79
4
0
295,801
4
W
Hou Yi
10,341
575
78
4
0
337,362
2
L
Thor
8,418
468
75
4
0
273,651
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role