Player Matchup

Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
 
Anhur
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Swampdonkeyswg
Chaac
Level 86
God Stats
16W - 15L
1,505 SR
Queue Stats
88W - 95L
1,428 Elo+
Solo
Ne Zha
Ne Zha
XHababex
Ne Zha
Level 66
God Stats
6W - 2L
1,627 SR
Queue Stats
404W - 477L
1,443 Elo+
Solo
Fenrir
Fenrir
whitewolf724
Fenrir
Level 89
God Stats
1W - 3L
1,474 SR
Queue Stats
7W - 7L
1,553 Elo+
Solo
Team Averages
Level 103
1,521 SR
1,485 Elo+

VS

Team Averages
Level 99
1,422 SR
1,435 Elo+
Discordia
Discordia
DromaSagara59
Discordia
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,528 Elo+
Party 3
Gilgamesh
Gilgamesh
Ferry Charon
Gilgamesh
Level 81
God Stats
1W - 1L
1,484 SR
Queue Stats
20W - 20L
1,396 Elo+
Party 1
Cerberus
Cerberus
Noisemkaerfa
Cerberus
Level 63
God Stats
2W - 11L
1,216 SR
Queue Stats
131W - 141L
1,420 Elo+
Solo
Cernunnos
Cernunnos
SwordsOath
Cernunnos
Level 113
God Stats
3W - 1L
1,669 SR
Queue Stats
15W - 15L
1,393 Elo+
Party 1
King Arthur
King Arthur
Tralix
King Arthur
Level 106
God Stats
0W - 2L
1,243 SR
Queue Stats
15W - 19L
1,437 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
20
7 / 5 / 6
12,648
575
18,836
14,655
4,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anhur
 
Anhur
17
4 / 6 / 2
10,410
473
9,660
14,593
4,684
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 3 / 8
10,517
478
10,015
15,162
13,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ne Zha
XHababex
Ne Zha
20
15 / 1 / 9
13,764
626
20,491
18,095
7,117
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
16
4 / 2 / 3
10,385
472
10,499
17,697
12,095
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DromaSagara59
Discordia
16
3 / 8 / 2
10,325
469
6,077
12,206
3,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Ferry Charon
Gilgamesh
19
6 / 5 / 1
12,302
559
14,335
22,721
9,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Noisemkaerfa
Cerberus
14
4 / 7 / 3
9,544
434
10,325
24,072
21,368
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
SwordsOath
Cernunnos
16
3 / 6 / 5
10,584
481
10,647
16,339
5,085
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Tralix
King Arthur
15
1 / 6 / 1
9,581
436
9,113
19,111
17,221
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
29
32
Kills
17
17
Deaths
32
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
7
5
6
2
W
Anhur
 
Anhur
4
6
2
0.83
L
Discordia
DromaSagara59
Discordia
3
8
2
0.5
L
Gilgamesh
Ferry Charon
Gilgamesh
6
5
1
1.3
L
Cerberus
Noisemkaerfa
Cerberus
4
7
3
0.79
W
2
3
8
2
L
Cernunnos
SwordsOath
Cernunnos
3
6
5
0.92
L
King Arthur
Tralix
King Arthur
1
6
1
0.25
W
Ne Zha
XHababex
Ne Zha
15
1
9
19.5
W
Fenrir
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,501
Damage
50,497
80,202
Taken
94,449
42,090
Mitigated
56,387
27,575
Healing
16,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
18,836
2,410
0
1,762
14,655
4,665
993
2,946
11,385
95,451
0
W
Anhur
 
Anhur
9,660
4,030
347
3,523
14,593
4,684
766
4,349
10,230
0
70,242
L
Discordia
DromaSagara59
Discordia
6,077
0
0
1,438
12,206
3,242
47
3,926
8,014
39,831
0
L
Gilgamesh
Ferry Charon
Gilgamesh
14,335
5,010
0
6,246
22,721
9,471
809
4,163
18,394
0
104,495
L
Cerberus
Noisemkaerfa
Cerberus
10,325
1,194
0
3,681
24,072
21,368
0
4,991
18,953
47,729
0
W
10,015
1,791
0
7,369
15,162
13,529
0
2,281
12,881
1,408
67,481
L
Cernunnos
SwordsOath
Cernunnos
10,647
5,950
0
4,187
16,339
5,085
0
4,035
12,196
0
68,532
L
King Arthur
Tralix
King Arthur
9,113
1,093
0
1,030
19,111
17,221
0
2,505
16,501
12,200
37,494
W
Ne Zha
XHababex
Ne Zha
20,491
7,209
0
8,571
18,095
7,117
0
4,373
13,580
0
104,364
W
Fenrir
10,499
3,239
72
5,931
17,697
12,095
617
4,440
13,049
0
49,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,724
Gold Earned
52,336
616
Minions Killed
530
0
Camps Cleared
0
2,217,984
Distance Traveled
2,011,685
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,648
575
172
8
0
424,586
2
W
Anhur
10,410
473
108
5
0
359,423
4
L
Discordia
10,325
469
73
3
0
390,518
6
L
Gilgamesh
12,302
559
163
7
0
443,962
3
L
Cerberus
9,544
434
97
4
0
382,775
2
W
Chaac
10,517
478
105
5
0
451,995
4
L
Cernunnos
10,584
481
106
5
0
397,096
5
L
King Arthur
9,581
436
91
4
0
397,334
7
W
Ne Zha
13,764
626
135
6
0
520,921
4
W
Fenrir
10,385
472
96
4
0
461,059
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role