Player Matchup

Sol
Sol
CREATIVE GUY ME
Sol
Level 119
God Stats
0W - 2L
1,738 SR
Queue Stats
32W - 28L
1,586 Elo+
Solo
Chang'e
Chang'e
ErnieM
Chang'e
Level 89
God Stats
1W - 2L
1,611 SR
Queue Stats
136W - 123L
1,552 Elo+
Solo
Ullr
Ullr
Jockitches_
Ullr
Level 95
God Stats
2W - 5L
1,417 SR
Queue Stats
517W - 505L
1,522 Elo+
Solo
Xing Tian
Xing Tian
ThePowerHaus
Xing Tian
Level 144
God Stats
6W - 3L
1,918 SR
Queue Stats
221W - 225L
1,523 Elo+
Solo
Jing Wei
Jing Wei
fredthebeard
Jing Wei
Level 153
God Stats
0W - 2L
1,490 SR
Queue Stats
25W - 26L
1,507 Elo+
Solo
Team Averages
Level 120
1,635 SR
1,538 Elo+

VS

Team Averages
Level 127
1,450 SR
1,557 Elo+
Hachiman
Hachiman
 
Hachiman
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Couru
Chang'e
Level 109
God Stats
2W - 0L
1,307 SR
Queue Stats
30W - 23L
1,607 Elo+
Party 1
Vulcan
Vulcan
DangerHeart
Vulcan
Level 125
God Stats
3W - 0L
1,444 SR
Queue Stats
87W - 92L
1,521 Elo+
Party 1
Arachne
Arachne
Screwed205
Arachne
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 18L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 11
11,950
703
25,751
21,360
13,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
ErnieM
Chang'e
17
3 / 3 / 8
10,970
645
13,924
19,574
15,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
5 / 5 / 9
11,668
686
21,956
17,239
9,207
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
ThePowerHaus
Xing Tian
19
4 / 4 / 12
12,399
729
11,517
27,889
42,016
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Jing Wei
fredthebeard
Jing Wei
18
2 / 5 / 12
11,574
681
18,731
15,834
7,873
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
19
4 / 5 / 5
11,768
692
18,219
16,178
6,645
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
 
Kuzenbo
20
5 / 3 / 7
11,701
688
15,204
40,824
45,933
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Couru
Chang'e
19
1 / 3 / 11
11,086
652
10,223
19,188
7,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
20
5 / 2 / 8
12,400
729
33,092
10,576
4,687
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Screwed205
Arachne
18
5 / 5 / 7
11,664
686
9,553
17,334
8,095
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
58
18
Kills
20
20
Deaths
18
52
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
4
5
5
1.3
W
Kuzenbo
 
Kuzenbo
5
3
7
2.83
L
4
3
11
3.17
W
Chang'e
Couru
Chang'e
1
3
11
2.17
W
Vulcan
5
2
8
4.5
L
Chang'e
ErnieM
Chang'e
3
3
8
2.33
L
5
5
9
1.9
W
Arachne
Screwed205
Arachne
5
5
7
1.7
L
Xing Tian
ThePowerHaus
Xing Tian
4
4
12
2.5
L
Jing Wei
fredthebeard
Jing Wei
2
5
12
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,879
Damage
86,291
101,896
Taken
104,100
87,741
Mitigated
73,261
50,097
Healing
58,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
18,219
7,136
2,242
1,892
16,178
6,645
1,212
8,802
7,376
0
46,469
W
Kuzenbo
 
Kuzenbo
15,204
4,412
1,265
14,860
40,824
45,933
322
15,914
24,910
22,125
0
L
25,751
6,117
2,159
9,931
21,360
13,502
2,944
12,581
8,779
54,630
0
W
Chang'e
Couru
Chang'e
10,223
1,018
18,951
9,765
19,188
7,901
1,317
11,715
7,473
30,932
0
W
Vulcan
33,092
11,544
1,814
2,174
10,576
4,687
1,381
6,807
3,769
69,768
0
L
Chang'e
ErnieM
Chang'e
13,924
446
15,091
9,502
19,574
15,143
573
12,586
6,988
36,216
0
L
21,956
6,875
3,426
2,486
17,239
9,207
171
11,105
6,134
0
39,159
W
Arachne
Screwed205
Arachne
9,553
5,254
1,026
4,303
17,334
8,095
1,582
7,954
9,380
0
13,914
L
Xing Tian
ThePowerHaus
Xing Tian
11,517
575
1,874
4,119
27,889
42,016
379
13,625
14,264
30,611
0
L
Jing Wei
fredthebeard
Jing Wei
18,731
9,671
814
695
15,834
7,873
1,370
8,622
7,212
0
44,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,561
Gold Earned
58,619
280
Minions Killed
178
0
Camps Cleared
0
1,547,523
Distance Traveled
1,635,575
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,768
692
51
3
0
277,148
0
W
Kuzenbo
11,701
688
8
0
0
349,225
0
L
Sol
11,950
703
77
5
0
307,533
1
W
Chang'e
11,086
652
35
2
0
320,068
2
W
Vulcan
12,400
729
81
5
0
374,172
0
L
Chang'e
10,970
645
58
3
0
337,517
1
L
Ullr
11,668
686
51
3
0
295,616
4
W
Arachne
11,664
686
3
0
0
314,962
0
L
Xing Tian
12,399
729
28
2
0
324,534
0
L
Jing Wei
11,574
681
66
4
0
282,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role