Player Matchup

Ra
Ra
CrisisRabbit
Ra
Level 37
God Stats
9W - 29L
1,319 SR
Queue Stats
489W - 564L
1,400 Elo+
Solo
Zeus
Zeus
GrimmKnux
Zeus
Level 107
God Stats
180W - 116L
1,607 SR
Queue Stats
725W - 727L
1,400 Elo+
Party 2
Danzaburou
Danzaburou
M-A-Z-T-E-C
Danzaburou
Level 18
God Stats
7W - 7L
1,451 SR
Queue Stats
45W - 63L
1,329 Elo+
Party 1
Ares
Ares
MaximumDanger
Ares
Level 81
God Stats
51W - 58L
1,498 SR
Queue Stats
641W - 763L
1,455 Elo+
Party 1
Sol
Sol
TonyDCLXVI
Sol
Level 16
God Stats
9W - 11L
1,436 SR
Queue Stats
11W - 16L
1,355 Elo+
Party 2
Team Averages
Level 52
1,462 SR
1,388 Elo+

VS

Team Averages
Level 65
1,703 SR
1,534 Elo+
Hercules
Hercules
Dark_Fiend1
Hercules
Level 84
God Stats
2W - 0L
1,806 SR
Queue Stats
35W - 36L
1,529 Elo+
Party 3
Ullr
Ullr
Killerviper221
Ullr
Level 14
God Stats
19W - 12L
1,528 SR
Queue Stats
37W - 25L
1,482 Elo+
Party 3
Jormungandr
Jormungandr
Lt_Vagabond
Jormungandr
Level 107
God Stats
5W - 0L
1,777 SR
Queue Stats
15W - 15L
1,523 Elo+
Party 3
Ra
Ra
Parkinsons-Pete
Ra
Level 110
God Stats
1W - 0L
1,903 SR
Queue Stats
13W - 12L
1,526 Elo+
Party 3
Guan Yu
Guan Yu
jksparrow48
Guan Yu
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,609 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 11 / 9
10,188
926
8,528
17,134
6,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zeus
17
8 / 11 / 8
12,226
1,111
26,699
20,024
7,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
M-A-Z-T-E-C
Danzaburou
17
3 / 7 / 6
10,748
977
14,324
23,533
7,956
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 5 / 12
11,470
1,043
11,584
21,193
24,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
2 / 5 / 7
10,304
937
8,481
12,143
3,617
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Team 1 Tickets

70

VS

Team 2 Tickets

228

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dark_Fiend1
Hercules
20
12 / 2 / 13
13,741
1,249
19,814
14,965
13,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
5 / 5 / 14
11,014
1,001
12,398
15,144
5,736
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Lt_Vagabond
Jormungandr
20
9 / 0 / 25
13,678
1,243
23,295
20,346
20,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
13 / 5 / 13
13,101
1,191
24,381
13,650
5,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
jksparrow48
Guan Yu
18
0 / 4 / 19
10,593
963
10,658
14,274
17,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
123
16
Kills
39
39
Deaths
16
42
Assists
84
Player
Kills
Deaths
Assists
KDA
L
1
11
9
0.5
W
Hercules
Dark_Fiend1
Hercules
12
2
13
9.25
L
Zeus
8
11
8
1.09
W
5
5
14
2.4
W
Jormungandr
Lt_Vagabond
Jormungandr
9
0
25
21.5
L
Danzaburou
M-A-Z-T-E-C
Danzaburou
3
7
6
0.86
L
2
5
12
1.6
W
13
5
13
3.9
L
2
5
7
1.1
W
Guan Yu
jksparrow48
Guan Yu
0
4
19
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,616
Damage
90,546
94,027
Taken
78,379
49,636
Mitigated
63,038
7,445
Healing
19,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,528
2,194
220
210
17,134
6,089
0
9,831
6,665
25,696
0
W
Hercules
Dark_Fiend1
Hercules
19,814
8,340
0
3,992
14,965
13,792
0
10,706
4,069
0
37,469
L
Zeus
26,699
2,440
0
0
20,024
7,434
0
9,103
9,995
43,389
0
W
12,398
8,946
0
45
15,144
5,736
0
10,966
4,106
0
26,132
W
Jormungandr
Lt_Vagabond
Jormungandr
23,295
4,682
318
3,442
20,346
20,672
0
12,380
7,870
50,512
0
L
Danzaburou
M-A-Z-T-E-C
Danzaburou
14,324
5,776
54
3,734
23,533
7,956
0
13,337
9,154
0
33,938
L
11,584
1,403
0
2,273
21,193
24,540
0
6,045
13,401
16,876
0
W
24,381
2,889
1,954
3,728
13,650
5,708
0
10,922
2,602
37,316
0
L
8,481
4,798
0
954
12,143
3,617
0
6,650
4,921
28,427
0
W
Guan Yu
jksparrow48
Guan Yu
10,658
1,467
2,305
3,870
14,274
17,130
0
9,684
4,230
0
21,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,936
Gold Earned
62,127
158
Minions Killed
201
3
Camps Cleared
11
920,152
Distance Traveled
1,050,926
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,188
926
49
4
0
144,476
0
W
Hercules
13,741
1,249
45
4
6
211,589
0
L
Zeus
12,226
1,111
43
4
1
194,057
0
W
Ullr
11,014
1,001
38
3
1
189,190
0
W
Jormungandr
13,678
1,243
62
6
1
216,955
0
L
Danzaburou
10,748
977
25
2
1
181,044
0
L
Ares
11,470
1,043
7
1
1
207,452
1
W
Ra
13,101
1,191
35
3
2
211,046
0
L
Sol
10,304
937
34
3
0
193,123
1
W
Guan Yu
10,593
963
21
2
1
222,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role