Player Matchup

Mercury
Mercury
Briefcase___Joe
Mercury
Level 14
God Stats
4W - 5L
1,587 SR
Queue Stats
21W - 26L
1,563 Elo+
Party 1
Ymir
Ymir
Papa_Death66
Ymir
Level 94
God Stats
11W - 11L
1,514 SR
Queue Stats
358W - 336L
1,556 Elo+
Party 1
Cthulhu
Cthulhu
Shad0w1224_07
Cthulhu
Level 22
God Stats
12W - 9L
1,579 SR
Queue Stats
70W - 49L
1,229 Elo+
Party 3
Hera
Hera
franz1094
Hera
Level 148
God Stats
51W - 38L
1,614 SR
Queue Stats
163W - 139L
1,494 Elo+
Party 3
Bastet
Bastet
sfrench101
Bastet
Level 149
God Stats
42W - 8L
1,668 SR
Queue Stats
220W - 203L
1,490 Elo+
Party 3
Team Averages
Level 85
1,592 SR
1,466 Elo+

VS

Team Averages
Level 67
1,655 SR
1,567 Elo+
Izanami
Izanami
DATP1
Izanami
Level 57
God Stats
1W - 1L
1,724 SR
Queue Stats
6W - 4L
1,601 Elo+
Party 2
Eset
Eset
HVl3232
Eset
Level 133
God Stats
2W - 1L
1,631 SR
Queue Stats
47W - 43L
1,529 Elo+
Solo
Pele
Pele
Hephaestus97206
Pele
Level 49
God Stats
2W - 7L
1,481 SR
Queue Stats
58W - 72L
1,507 Elo+
Solo
Rama
Rama
iSpamlaughU
Rama
Level 46
God Stats
16W - 15L
1,756 SR
Queue Stats
474W - 474L
1,536 Elo+
Solo
Sobek
Sobek
rert12
Sobek
Level 49
God Stats
7W - 4L
1,681 SR
Queue Stats
8W - 4L
1,659 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 5
11,507
575
8,280
13,995
6,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
1 / 1 / 9
10,565
528
4,608
12,203
12,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
16
0 / 4 / 3
9,595
480
6,437
14,525
6,995
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hera
20
10 / 2 / 5
12,951
648
19,309
7,636
2,695
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
sfrench101
Bastet
18
13 / 1 / 4
11,889
594
19,458
15,490
8,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DATP1
Izanami
14
0 / 7 / 2
8,459
423
5,785
12,956
3,311
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
HVl3232
Eset
13
2 / 5 / 3
9,137
457
6,626
10,520
3,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 9 / 1
9,707
485
5,925
18,173
6,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 6 / 2
10,970
549
12,288
18,155
7,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
rert12
Sobek
14
0 / 5 / 3
9,014
451
6,721
17,035
16,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
20
31
Kills
9
9
Deaths
32
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
1
5
9.5
L
Izanami
DATP1
Izanami
0
7
2
0.14
L
Eset
HVl3232
Eset
2
5
3
0.7
L
3
9
1
0.39
W
1
1
9
5.5
W
Cthulhu
0
4
3
0.38
W
Hera
10
2
5
6.25
L
4
6
2
0.83
L
Sobek
rert12
Sobek
0
5
3
0.3
W
Bastet
sfrench101
Bastet
13
1
4
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,092
Damage
37,345
63,849
Taken
76,839
37,129
Mitigated
36,970
18,354
Healing
19,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,280
3,279
0
2,072
13,995
6,001
0
2,134
11,667
0
79,606
L
Izanami
DATP1
Izanami
5,785
3,743
0
1,396
12,956
3,311
336
1,546
10,786
0
60,332
L
Eset
HVl3232
Eset
6,626
292
0
1,623
10,520
3,624
0
4,455
5,504
48,142
0
L
5,925
1,605
0
5,589
18,173
6,288
0
5,284
12,389
0
49,179
W
4,608
1,624
761
2,932
12,203
12,681
256
3,750
8,317
53,979
0
W
Cthulhu
6,437
1,250
394
3,999
14,525
6,995
245
731
13,784
47,742
0
W
Hera
19,309
5,025
69
2,619
7,636
2,695
3,399
1,745
5,764
91,027
0
L
12,288
9,225
0
6,963
18,155
7,307
0
11,677
6,174
0
74,708
L
Sobek
rert12
Sobek
6,721
198
0
3,805
17,035
16,440
0
7,134
9,275
36,200
0
W
Bastet
sfrench101
Bastet
19,458
6,995
0
5,508
15,490
8,757
2,433
4,797
10,567
0
78,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,507
Gold Earned
47,287
570
Minions Killed
481
0
Camps Cleared
0
2,028,561
Distance Traveled
1,835,208
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,507
575
136
7
0
424,581
5
L
Izanami
8,459
423
128
6
0
356,061
2
L
Eset
9,137
457
94
5
0
356,499
5
L
Pele
9,707
485
82
4
0
383,910
2
W
Ymir
10,565
528
66
3
0
388,944
0
W
Cthulhu
9,595
480
88
4
0
369,752
3
W
Hera
12,951
648
182
9
0
416,191
5
L
Rama
10,970
549
129
6
0
324,946
8
L
Sobek
9,014
451
48
2
0
413,792
2
W
Bastet
11,889
594
98
5
0
429,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role