Player Matchup

Ne Zha
Ne Zha
Marlbōro
Ne Zha
Level 160
God Stats
3W - 3L
1,550 SR
Queue Stats
380W - 185L
1,813 Elo+
Party 1
Thor
Thor
Mepideleche
Thor
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,752 Elo+
Party 1
Jing Wei
Jing Wei
Zeяø
Jing Wei
Level 160
God Stats
3W - 3L
1,670 SR
Queue Stats
775W - 310L
1,728 Elo+
Party 1
Janus
Janus
Ziiux
Janus
Level 96
God Stats
4W - 7L
1,291 SR
Queue Stats
184W - 145L
1,686 Elo+
Party 1
Geb
Geb
däm1an
Geb
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 22L
1,791 Elo+
Party 1
Team Averages
Level 146
1,502 SR
1,754 Elo+

VS

Team Averages
Level 147
1,617 SR
1,591 Elo+
Thanatos
Thanatos
 
Thanatos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
JakkerX
Anhur
Level 156
God Stats
9W - 8L
1,703 SR
Queue Stats
372W - 320L
1,639 Elo+
Solo
Achilles
Achilles
TheMasterArrow
Achilles
Level 157
God Stats
16W - 10L
1,615 SR
Queue Stats
79W - 49L
1,688 Elo+
Solo
Ra
Ra
allamata
Ra
Level 156
God Stats
16W - 10L
1,764 SR
Queue Stats
436W - 409L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Marlbōro
Ne Zha
10
0 / 5 / 5
6,138
512
5,590
10,063
2,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 4 / 1
5,515
460
2,486
10,344
3,407
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Zeяø
Jing Wei
12
2 / 2 / 2
6,881
573
6,095
9,632
2,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
Ziiux
Janus
12
4 / 3 / 3
7,526
627
4,896
6,013
1,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Geb
10
2 / 2 / 3
6,703
559
2,507
8,969
5,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
9 / 2 / 1
7,952
663
9,060
8,380
3,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
 
Geb
11
1 / 1 / 5
6,481
540
4,702
6,450
4,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
JakkerX
Anhur
11
1 / 3 / 1
6,484
540
6,659
7,585
2,006
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
14
1 / 0 / 3
7,619
635
6,402
7,477
4,820
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
4 / 2 / 4
7,985
665
6,585
5,558
1,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
30
8
Kills
16
16
Deaths
8
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
9
2
1
4.75
W
Geb
 
Geb
1
1
5
3.5
W
Anhur
JakkerX
Anhur
1
3
1
0.5
L
Ne Zha
Marlbōro
Ne Zha
0
5
5
0.5
L
0
4
1
0.13
W
Achilles
1
0
3
2.5
L
Jing Wei
Zeяø
Jing Wei
2
2
2
1.5
L
Janus
Ziiux
Janus
4
3
3
1.83
W
4
2
4
3
L
Geb
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,574
Damage
33,408
45,021
Taken
35,450
15,005
Mitigated
17,718
12,787
Healing
18,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
9,060
3,122
0
8,998
8,380
3,976
87
1,677
6,577
0
48,188
W
Geb
 
Geb
4,702
582
0
858
6,450
4,941
0
2,127
4,181
15,860
0
W
Anhur
JakkerX
Anhur
6,659
3,814
0
2,012
7,585
2,006
0
943
6,642
0
42,400
L
Ne Zha
Marlbōro
Ne Zha
5,590
2,034
0
2,551
10,063
2,128
0
1,870
8,193
0
33,815
L
2,486
534
0
2,350
10,344
3,407
0
410
9,934
0
26,915
W
Achilles
6,402
2,507
0
3,239
7,477
4,820
0
392
7,085
3,364
44,650
L
Jing Wei
Zeяø
Jing Wei
6,095
4,891
0
4,640
9,632
2,426
1,085
2,977
6,655
0
49,448
L
Janus
Ziiux
Janus
4,896
582
0
1,267
6,013
1,628
0
3,177
2,836
45,484
0
W
6,585
668
488
2,454
5,558
1,975
0
1,958
3,500
60,594
0
L
Geb
2,507
475
0
1,979
8,969
5,416
0
3,263
5,706
9,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,763
Gold Earned
36,521
359
Minions Killed
433
0
Camps Cleared
0
1,232,782
Distance Traveled
1,308,688
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,952
663
95
8
0
297,013
5
W
Geb
6,481
540
23
2
0
256,292
2
W
Anhur
6,484
540
78
7
0
227,916
5
L
Ne Zha
6,138
512
62
5
0
247,343
1
L
Thor
5,515
460
55
5
0
233,946
5
W
Achilles
7,619
635
113
9
0
270,683
4
L
Jing Wei
6,881
573
110
9
0
212,957
2
L
Janus
7,526
627
118
10
0
278,240
5
W
Ra
7,985
665
124
10
0
256,784
5
L
Geb
6,703
559
14
1
0
260,296
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role