Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
 
Rama
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
FP_ONE
Loki
Level 69
God Stats
6W - 2L
1,457 SR
Queue Stats
297W - 290L
1,471 Elo+
Solo
Agni
Agni
Tu_Mama914
Agni
Level 63
God Stats
15W - 14L
1,594 SR
Queue Stats
280W - 267L
1,512 Elo+
Party 4
Achilles
Achilles
zkl_valensotin45
Achilles
Level 108
God Stats
7W - 3L
1,753 SR
Queue Stats
95W - 90L
1,501 Elo+
Party 4
Team Averages
Level 103
1,561 SR
1,497 Elo+

VS

Team Averages
Level 112
1,461 SR
1,464 Elo+
Ymir
Ymir
 
Ymir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Paodoceefrango
Morgan Le Fay
Level 126
God Stats
6W - 6L
1,494 SR
Queue Stats
496W - 511L
1,470 Elo+
Party 1
King Arthur
King Arthur
SunWukonguei
King Arthur
Level 126
God Stats
20W - 23L
1,505 SR
Queue Stats
663W - 675L
1,483 Elo+
Party 1
Izanami
Izanami
juuamerico
Izanami
Level 126
God Stats
69W - 76L
1,437 SR
Queue Stats
390W - 433L
1,482 Elo+
Party 3
Awilix
Awilix
luzdodia88
Awilix
Level 63
God Stats
41W - 65L
1,370 SR
Queue Stats
207W - 272L
1,383 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
2 / 2 / 0
5,350
486
3,487
10,178
5,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Rama
 
Rama
9
0 / 1 / 0
4,832
439
1,662
5,039
1,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
FP_ONE
Loki
9
1 / 4 / 2
5,302
482
4,048
9,544
2,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 2 / 1
6,480
589
6,534
5,023
1,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 4 / 0
5,543
504
3,150
9,347
4,054
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 2 / 2
5,322
484
3,462
5,660
2,578
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
Paodoceefrango
Morgan Le Fay
11
5 / 1 / 0
6,692
608
5,199
7,131
2,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
SunWukonguei
King Arthur
11
4 / 1 / 2
6,813
619
8,936
9,492
5,429
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
juuamerico
Izanami
10
1 / 1 / 2
5,664
515
4,518
5,488
1,301
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
luzdodia88
Awilix
10
3 / 1 / 6
6,538
594
3,917
6,202
1,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
6
Kills
13
13
Deaths
6
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
2
0
1
L
Rama
 
Rama
0
1
0
0
W
Ymir
 
Ymir
0
2
2
0.5
L
Loki
FP_ONE
Loki
1
4
2
0.5
W
Morgan Le Fay
Paodoceefrango
Morgan Le Fay
5
1
0
5
W
King Arthur
SunWukonguei
King Arthur
4
1
2
5
L
2
2
1
1.25
W
Izanami
juuamerico
Izanami
1
1
2
2
W
Awilix
luzdodia88
Awilix
3
1
6
6
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,881
Damage
26,032
39,131
Taken
33,973
14,963
Mitigated
13,647
12,654
Healing
10,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,487
393
807
4,064
10,178
5,305
0
2,426
7,722
17,642
0
L
Rama
 
Rama
1,662
1,494
0
2,052
5,039
1,353
0
1,601
3,398
0
25,000
W
Ymir
 
Ymir
3,462
1,305
413
1,437
5,660
2,578
137
2,212
3,402
14,034
0
L
Loki
FP_ONE
Loki
4,048
358
0
2,612
9,544
2,668
0
2,338
7,111
0
21,785
W
Morgan Le Fay
Paodoceefrango
Morgan Le Fay
5,199
186
0
1,771
7,131
2,476
136
3,317
3,596
33,764
0
W
King Arthur
SunWukonguei
King Arthur
8,936
1,294
0
3,470
9,492
5,429
52
1,479
7,965
4,843
35,502
L
6,534
134
0
700
5,023
1,583
0
2,504
2,245
40,167
0
W
Izanami
juuamerico
Izanami
4,518
3,071
0
2,276
5,488
1,301
1,134
1,946
3,542
0
42,037
W
Awilix
luzdodia88
Awilix
3,917
1,399
0
1,431
6,202
1,863
0
709
5,447
0
23,646
L
3,150
916
0
2,419
9,347
4,054
0
697
8,650
0
27,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,507
Gold Earned
31,029
263
Minions Killed
299
0
Camps Cleared
0
960,740
Distance Traveled
1,127,628
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,350
486
33
3
0
161,102
1
L
Rama
4,832
439
50
5
0
148,529
1
W
Ymir
5,322
484
24
2
0
204,173
7
L
Loki
5,302
482
45
4
0
217,798
3
W
Morgan Le Fay
6,692
608
69
6
0
205,310
3
W
King Arthur
6,813
619
72
7
0
258,477
3
L
Agni
6,480
589
69
6
0
224,667
3
W
Izanami
5,664
515
78
7
0
195,576
2
W
Awilix
6,538
594
56
5
0
264,092
0
L
Achilles
5,543
504
66
6
0
208,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role