Player Matchup

Pele
Pele
Heretic_Angel23
Pele
Level 25
God Stats
18W - 34L
1,390 SR
Queue Stats
49W - 65L
1,340 Elo+
Solo
Chang'e
Chang'e
Humchin03
Chang'e
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,049 Elo+
Solo
Achilles
Achilles
Spicy_quesa9
Achilles
Level 27
God Stats
29W - 40L
1,372 SR
Queue Stats
112W - 134L
1,367 Elo+
Solo
Medusa
Medusa
pro og kush
Medusa
Level 28
God Stats
4W - 7L
1,500 SR
Queue Stats
104W - 119L
1,361 Elo+
Solo
Gilgamesh
Gilgamesh
siegebot00101010
Gilgamesh
Level 22
God Stats
3W - 2L
1,578 SR
Queue Stats
23W - 25L
1,371 Elo+
Solo
Team Averages
Level 21
1,468 SR
1,297 Elo+

VS

Team Averages
Level 9
1,345 SR
1,284 Elo+
Chaac
Chaac
HotButterfly130
Chaac
Level 6
God Stats
0W - 3L
1,206 SR
Queue Stats
0W - 3L
991 Elo+
Solo
Yemoja
Yemoja
Onichan_Senpai-_
Yemoja
Level 6
God Stats
2W - 4L
1,545 SR
Queue Stats
15W - 22L
1,437 Elo+
Party 1
Janus
Janus
alanzinhocg13
Janus
Level 15
God Stats
0W - 1L
1,497 SR
Queue Stats
3W - 15L
1,214 Elo+
Solo
Thanatos
Thanatos
cap_kabischris
Thanatos
Level 6
God Stats
5W - 12L
1,314 SR
Queue Stats
12W - 20L
1,437 Elo+
Party 1
Artemis
Artemis
massiveDweapon
Artemis
Level 11
God Stats
0W - 2L
1,164 SR
Queue Stats
9W - 12L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 7
12,022
481
8,792
14,021
9,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
Humchin03
Chang'e
19
11 / 3 / 14
13,633
545
18,277
21,802
8,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Spicy_quesa9
Achilles
18
9 / 0 / 9
13,109
524
17,618
22,136
25,312
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
20
9 / 3 / 3
14,629
585
15,227
17,056
6,756
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
17
10 / 6 / 10
12,869
515
21,590
23,244
10,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 10 / 4
10,519
421
14,387
29,718
32,189
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 5 / 8
10,606
424
8,952
21,456
25,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 8 / 2
8,737
349
7,004
13,844
4,367
Thanatos
16
7 / 10 / 4
11,317
453
14,595
19,296
7,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 15 / 4
9,134
365
10,240
20,927
9,830
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
36
47
Kills
14
15
Deaths
48
43
Assists
22
Player
Kills
Deaths
Assists
KDA
W
8
3
7
3.83
L
2
10
4
0.4
W
Chang'e
Humchin03
Chang'e
11
3
14
6
L
3
5
8
1.4
W
Achilles
Spicy_quesa9
Achilles
9
0
9
13.5
L
1
8
2
0.25
L
Thanatos
7
10
4
0.9
L
1
15
4
0.2
W
Medusa
9
3
3
3.5
W
Gilgamesh
10
6
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,504
Damage
55,178
98,259
Taken
105,241
60,725
Mitigated
78,888
35,589
Healing
24,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,792
2,346
0
2,839
14,021
9,907
1,623
1,847
12,174
0
58,218
L
14,387
3,609
0
4,671
29,718
32,189
625
7,361
21,927
0
65,592
W
Chang'e
Humchin03
Chang'e
18,277
1,358
3,986
9,103
21,802
8,459
3,146
6,270
15,532
68,682
0
L
8,952
1,771
5,116
1,663
21,456
25,346
76
2,667
18,591
38,044
0
W
Achilles
Spicy_quesa9
Achilles
17,618
4,108
0
4,942
22,136
25,312
2,006
2,974
19,030
13,573
56,065
L
7,004
943
0
0
13,844
4,367
0
3,741
9,957
40,376
0
L
Thanatos
14,595
5,038
0
8,840
19,296
7,156
0
3,978
15,155
0
47,810
L
10,240
4,089
0
3,874
20,927
9,830
0
3,559
17,088
276
43,192
W
Medusa
15,227
10,012
0
8,905
17,056
6,756
8,319
2,963
14,093
0
109,954
W
Gilgamesh
21,590
9,314
0
5,814
23,244
10,291
144
2,324
20,920
0
71,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,262
Gold Earned
50,313
563
Minions Killed
327
0
Camps Cleared
0
2,263,992
Distance Traveled
2,021,174
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,022
481
78
3
0
379,301
1
L
Chaac
10,519
421
100
4
0
434,499
7
W
Chang'e
13,633
545
97
4
0
445,269
0
L
Yemoja
10,606
424
42
2
0
433,493
3
W
Achilles
13,109
524
93
4
0
495,717
0
L
Janus
8,737
349
51
2
0
392,950
6
L
Thanatos
11,317
453
74
3
0
410,773
1
L
Artemis
9,134
365
60
2
0
349,459
1
W
Medusa
14,629
585
181
7
0
474,575
2
W
Gilgamesh
12,869
515
114
5
0
469,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role