Player Matchup

Ganesha
Ganesha
BruhBrunch1
Ganesha
Level 11
God Stats
1W - 0L
1,667 SR
Queue Stats
16W - 25L
1,288 Elo+
Party 1
The Morrigan
The Morrigan
Nightstalker594
The Morrigan
Level 17
God Stats
4W - 0L
1,500 SR
Queue Stats
27W - 39L
1,327 Elo+
Solo
Izanami
Izanami
UnDeadJacket
Izanami
Level 27
God Stats
6W - 10L
1,345 SR
Queue Stats
82W - 78L
1,391 Elo+
Solo
Set
Set
lil big7021
Set
Level 9
God Stats
7W - 4L
1,754 SR
Queue Stats
17W - 22L
1,433 Elo+
Party 1
Vamana
Vamana
lil squeeky
Vamana
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 27L
1,331 Elo+
Party 1
Team Averages
Level 22
1,553 SR
1,354 Elo+

VS

Team Averages
Level 16
1,472 SR
1,226 Elo+
Fenrir
Fenrir
Bumblebee41505
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,201 Elo+
Solo
Bakasura
Bakasura
Diavol34
Bakasura
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,322 Elo+
Party 2
Thoth
Thoth
TuftyActor68387
Thoth
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,033 Elo+
Solo
Sobek
Sobek
dr201ago
Sobek
Level 29
God Stats
1W - 3L
1,361 SR
Queue Stats
73W - 132L
1,240 Elo+
Solo
Olorun
Olorun
katinovasov77
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,335 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BruhBrunch1
Ganesha
6
1 / 2 / 3
4,389
549
1,290
3,463
1,432
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
Nightstalker594
The Morrigan
9
1 / 1 / 0
5,110
639
1,840
2,710
896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
UnDeadJacket
Izanami
9
6 / 1 / 0
5,796
725
5,082
6,084
1,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
3 / 1 / 1
5,441
680
1,289
5,262
1,655
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
9
4 / 1 / 2
5,606
701
4,733
6,113
1,977
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 4 / 0
3,660
458
1,410
5,019
1,163
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
Diavol34
Bakasura
8
1 / 2 / 1
4,750
594
1,744
5,196
1,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

1
0 / 1 / 0
3,173
397
0
476
23
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
dr201ago
Sobek
7
2 / 4 / 1
4,534
567
1,457
7,138
3,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

7
2 / 4 / 0
4,340
543
2,005
4,753
1,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
15
Kills
5
6
Deaths
15
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ganesha
BruhBrunch1
Ganesha
1
2
3
1.25
L
0
4
0
0
L
Bakasura
Diavol34
Bakasura
1
2
1
0.75
W
The Morrigan
Nightstalker594
The Morrigan
1
1
0
1
L
0
1
0
0
W
Izanami
UnDeadJacket
Izanami
6
1
0
6
L
Sobek
dr201ago
Sobek
2
4
1
0.63
L
2
4
0
0.5
W
3
1
1
3.5
W
Vamana
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,234
Damage
6,616
23,632
Taken
22,582
7,703
Mitigated
8,619
6,089
Healing
4,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
BruhBrunch1
Ganesha
1,290
228
0
120
3,463
1,432
82
406
3,057
6,330
0
L
1,410
943
0
919
5,019
1,163
0
698
4,321
0
10,265
L
Bakasura
Diavol34
Bakasura
1,744
1,219
0
1,947
5,196
1,938
0
430
4,766
0
21,231
W
The Morrigan
Nightstalker594
The Morrigan
1,840
1,136
0
494
2,710
896
1,448
71
2,595
24,707
2,948
L
0
0
0
0
476
23
0
0
476
751
0
W
Izanami
UnDeadJacket
Izanami
5,082
3,902
0
2,261
6,084
1,743
441
980
5,020
0
30,757
L
Sobek
dr201ago
Sobek
1,457
145
0
697
7,138
3,701
0
1,563
5,575
8,202
0
L
2,005
806
0
513
4,753
1,794
0
0
4,753
14,767
1,754
W
1,289
508
0
1,046
5,262
1,655
0
588
4,674
0
21,828
W
Vamana
4,733
1,356
0
2,168
6,113
1,977
100
1,130
4,933
0
26,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,342
Gold Earned
20,457
213
Minions Killed
114
0
Camps Cleared
0
773,645
Distance Traveled
654,198
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
4,389
549
4
1
0
155,709
0
L
Fenrir
3,660
458
19
2
0
161,291
1
L
Bakasura
4,750
594
56
7
0
170,770
0
W
The Morrigan
5,110
639
49
6
0
137,834
0
L
Thoth
3,173
397
2
0
0
21,205
1
W
Izanami
5,796
725
56
7
0
153,843
0
L
Sobek
4,534
567
12
2
0
146,928
0
L
Olorun
4,340
543
25
3
0
154,004
0
W
Set
5,441
680
51
6
0
149,758
1
W
Vamana
5,606
701
53
7
0
176,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role