Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Derrowind
Artemis
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Merlin
Merlin
SolidGuru93
Merlin
Level 89
God Stats
6W - 5L
1,591 SR
Queue Stats
312W - 284L
1,563 Elo+
Party 1
Amaterasu
Amaterasu
barghest21
Amaterasu
Level 36
God Stats
3W - 15L
1,308 SR
Queue Stats
109W - 156L
1,445 Elo+
Solo
Bacchus
Bacchus
xCOFFEEx
Bacchus
Level 79
God Stats
26W - 21L
1,509 SR
Queue Stats
167W - 181L
1,417 Elo+
Party 1
Team Averages
Level 62
1,482 SR
1,485 Elo+

VS

Team Averages
Level 50
1,548 SR
1,468 Elo+
Sobek
Sobek
Ampieth
Sobek
Level 48
God Stats
2W - 0L
1,538 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Cliodhna
Cliodhna
DJPhantomForce
Cliodhna
Level 85
God Stats
4W - 4L
1,696 SR
Queue Stats
77W - 76L
1,553 Elo+
Party 2
Heimdallr
Heimdallr
HaNgingtoDAl3Ft
Heimdallr
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 126L
1,421 Elo+
Party 3
Ra
Ra
Puz1e
Ra
Level 28
God Stats
11W - 12L
1,546 SR
Queue Stats
35W - 34L
1,472 Elo+
Party 2
Amaterasu
Amaterasu
tonytwodoonger
Amaterasu
Level 69
God Stats
73W - 62L
1,462 SR
Queue Stats
532W - 550L
1,397 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
3 / 3 / 0
5,645
565
5,581
6,716
2,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
Derrowind
Artemis
7
0 / 2 / 3
4,341
434
2,812
2,630
711
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Merlin
10
0 / 1 / 0
5,506
551
2,470
3,499
976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
barghest21
Amaterasu
10
1 / 2 / 0
5,439
544
2,832
6,321
4,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
xCOFFEEx
Bacchus
7
0 / 0 / 3
4,737
474
2,979
4,222
2,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Ampieth
Sobek
7
2 / 0 / 1
5,152
515
2,003
8,148
5,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
11
4 / 0 / 1
6,281
628
4,201
4,322
1,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mace

Mace

+10
Physical Power

Heimdallr
HaNgingtoDAl3Ft
Heimdallr
8
0 / 3 / 2
4,562
456
2,741
5,018
1,343
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ra
10
1 / 0 / 0
5,879
588
295
3,348
998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
tonytwodoonger
Amaterasu
10
1 / 1 / 1
5,809
581
3,888
7,274
3,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
4
Kills
8
8
Deaths
4
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
3
0
1
W
Sobek
Ampieth
Sobek
2
0
1
2.5
W
Cliodhna
4
0
1
4.5
L
Artemis
Derrowind
Artemis
0
2
3
0.75
W
Heimdallr
HaNgingtoDAl3Ft
Heimdallr
0
3
2
0.33
W
Ra
1
0
0
1
L
Merlin
0
1
0
0
L
Amaterasu
barghest21
Amaterasu
1
2
0
0.5
W
Amaterasu
tonytwodoonger
Amaterasu
1
1
1
1.5
L
Bacchus
xCOFFEEx
Bacchus
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,674
Damage
13,128
23,388
Taken
28,110
10,703
Mitigated
12,335
7,190
Healing
12,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,581
2,827
0
2,331
6,716
2,029
0
436
6,280
0
30,846
W
Sobek
Ampieth
Sobek
2,003
158
152
3,089
8,148
5,027
0
1,983
6,165
10,541
0
W
Cliodhna
4,201
1,058
0
2,449
4,322
1,280
0
25
4,297
0
33,769
L
Artemis
Derrowind
Artemis
2,812
1,554
0
537
2,630
711
0
611
2,019
0
14,486
W
Heimdallr
HaNgingtoDAl3Ft
Heimdallr
2,741
1,209
0
1,681
5,018
1,343
0
996
4,022
0
16,433
W
Ra
295
37
46
1,623
3,348
998
0
1,929
1,419
32,163
0
L
Merlin
2,470
50
0
1,306
3,499
976
0
295
3,204
33,541
0
L
Amaterasu
barghest21
Amaterasu
2,832
975
0
1,440
6,321
4,520
0
0
6,321
0
22,778
W
Amaterasu
tonytwodoonger
Amaterasu
3,888
1,165
0
3,673
7,274
3,687
0
516
6,758
0
26,475
L
Bacchus
xCOFFEEx
Bacchus
2,979
293
0
1,576
4,222
2,467
0
956
3,266
10,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,668
Gold Earned
27,683
239
Minions Killed
253
0
Camps Cleared
0
957,882
Distance Traveled
1,017,226
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,645
565
68
7
0
217,038
4
W
Sobek
5,152
515
22
2
0
187,553
2
W
Cliodhna
6,281
628
69
7
0
238,883
3
L
Artemis
4,341
434
33
3
0
172,654
0
W
Heimdallr
4,562
456
31
3
0
152,796
0
W
Ra
5,879
588
69
7
0
221,942
8
L
Merlin
5,506
551
73
7
0
183,514
2
L
Amaterasu
5,439
544
53
5
0
194,189
2
W
Amaterasu
5,809
581
62
6
0
216,052
2
L
Bacchus
4,737
474
12
1
0
190,487
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role