Player Matchup

Geb
Geb
 
Geb
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
TheRastaUchiha
Kukulkan
Level 66
God Stats
186W - 170L
1,535 SR
Queue Stats
274W - 315L
1,421 Elo+
Party 1
Skadi
Skadi
TurcTurc07
Skadi
Level 64
God Stats
49W - 37L
1,499 SR
Queue Stats
161W - 160L
1,406 Elo+
Party 1
Team Averages
Level 78
1,511 SR
1,442 Elo+

VS

Team Averages
Level 64
1,547 SR
1,375 Elo+
Merlin
Merlin
Cavetrollin
Merlin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
DyLanaTor30
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 87L
1,261 Elo+
Solo
Geb
Geb
Memphis901Made
Geb
Level 155
God Stats
14W - 13L
1,641 SR
Queue Stats
322W - 416L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
0 / 1 / 7
4,676
935
1,310
4,384
1,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
8
3 / 2 / 5
4,878
976
4,423
3,284
994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
9
5 / 0 / 3
5,500
1,100
3,636
1,239
302
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
4
0 / 4 / 0
3,490
698
590
2,617
737
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 1 / 0
4,400
880
1,581
2,880
943
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 3 / 1
4,115
823
2,292
6,038
3,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
8
Kills
2
3
Deaths
8
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
7
3.5
L
Merlin
0
4
0
0
L
2
1
0
2
L
0
3
1
0.17
W
Kukulkan
3
2
5
2.75
W
Skadi
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,369
Damage
4,463
8,907
Taken
11,535
3,253
Mitigated
5,532
1,839
Healing
1,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
1,310
243
166
1,673
4,384
1,957
216
980
3,404
2,905
0
L
Merlin
590
248
0
0
2,617
737
0
1,451
1,166
1,586
0
L
1,581
936
0
0
2,880
943
0
1,828
1,052
0
7,034
L
2,292
326
10
1,023
6,038
3,852
0
2,454
3,584
7,400
0
W
Kukulkan
4,423
319
0
0
3,284
994
80
1,643
1,641
15,112
0
W
Skadi
3,636
2,219
0
0
1,239
302
862
467
772
0
8,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,054
Gold Earned
12,005
42
Minions Killed
23
1
Camps Cleared
1
287,639
Distance Traveled
227,847
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
4,676
935
1
0
0
99,080
0
L
Merlin
3,490
698
2
0
0
40,070
1
L
Anhur
4,400
880
17
3
1
87,431
0
L
Geb
4,115
823
4
1
0
100,346
1
W
Kukulkan
4,878
976
22
4
1
89,592
1
W
Skadi
5,500
1,100
19
4
0
98,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role