Player Matchup

Neith
Neith
AlampaGibi
Neith
Level 6
God Stats
3W - 2L
1,628 SR
Queue Stats
5W - 5L
1,464 Elo+
Solo
Bellona
Bellona
PedroGutierrez85
Bellona
Level 13
God Stats
0W - 1L
1,822 SR
Queue Stats
1W - 4L
1,296 Elo+
Solo
Ares
Ares
dorito_rikolino7
Ares
Level 11
God Stats
4W - 2L
1,500 SR
Queue Stats
18W - 42L
1,175 Elo+
Solo
Cliodhna
Cliodhna
graysonmarshall1
Cliodhna
Level 27
God Stats
5W - 3L
1,596 SR
Queue Stats
70W - 85L
1,367 Elo+
Solo
Danzaburou
Danzaburou
sfngrad
Danzaburou
Level 28
God Stats
6W - 7L
1,604 SR
Queue Stats
51W - 41L
1,609 Elo+
Solo
Team Averages
Level 17
1,630 SR
1,382 Elo+

VS

Team Averages
Level 21
1,552 SR
1,459 Elo+
Olorun
Olorun
AsuraToriwake
Olorun
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 4L
1,585 Elo+
Solo
Horus
Horus
I_Pod_I
Horus
Level 30
God Stats
1W - 1L
1,308 SR
Queue Stats
78W - 67L
1,491 Elo+
Solo
Geb
Geb
Mr_Voltorb04
Geb
Level 26
God Stats
17W - 11L
1,513 SR
Queue Stats
56W - 67L
1,306 Elo+
Solo
Loki
Loki
Numax24
Loki
Level 22
God Stats
5W - 0L
1,871 SR
Queue Stats
18W - 8L
1,566 Elo+
Solo
Ra
Ra
jam617letsgo
Ra
Level 24
God Stats
3W - 1L
1,570 SR
Queue Stats
174W - 190L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
5 / 7 / 5
8,017
472
9,911
11,557
4,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 5 / 1
7,110
418
2,918
10,941
6,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
3 / 6 / 6
7,663
451
4,962
14,668
11,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
10 / 5 / 4
9,666
569
11,362
13,962
4,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
sfngrad
Danzaburou
13
4 / 4 / 2
9,092
535
7,549
12,878
4,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 7
7,547
444
5,919
10,149
3,424
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
I_Pod_I
Horus
15
6 / 4 / 3
9,865
580
7,125
10,709
9,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
1 / 3 / 5
7,701
453
4,478
16,068
10,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Loki
Numax24
Loki
19
14 / 1 / 6
11,597
682
19,710
12,969
5,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
6 / 8 / 7
9,110
536
9,269
11,758
4,074
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
55
23
Kills
27
27
Deaths
24
18
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Neith
5
7
5
1.07
W
0
8
7
0.44
W
Horus
I_Pod_I
Horus
6
4
3
1.88
W
1
3
5
1.17
W
Loki
Numax24
Loki
14
1
6
17
L
1
5
1
0.3
L
3
6
6
1
L
10
5
4
2.4
W
6
8
7
1.19
L
Danzaburou
sfngrad
Danzaburou
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,702
Damage
46,501
64,006
Taken
61,653
31,925
Mitigated
32,327
12,791
Healing
18,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
9,911
4,886
0
1,927
11,557
4,239
1,857
5,529
5,987
0
44,699
W
5,919
4,252
486
1,391
10,149
3,424
1,562
881
9,268
24,986
0
W
Horus
I_Pod_I
Horus
7,125
4,177
723
1,890
10,709
9,015
757
21
10,688
0
43,879
W
4,478
384
0
3,853
16,068
10,765
294
1,217
14,851
23,778
0
W
Loki
Numax24
Loki
19,710
7,311
0
7,943
12,969
5,049
1,558
1,891
11,078
0
97,308
L
2,918
678
0
1,380
10,941
6,877
278
5,795
5,054
0
15,502
L
4,962
520
0
1,522
14,668
11,737
311
4,706
9,913
22,155
0
L
11,362
893
134
2,852
13,962
4,898
0
3,216
10,706
0
55,648
W
9,269
2,931
119
2,239
11,758
4,074
980
952
10,806
40,308
0
L
Danzaburou
sfngrad
Danzaburou
7,549
2,988
0
4,976
12,878
4,174
932
420
11,988
0
48,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,548
Gold Earned
45,820
362
Minions Killed
392
0
Camps Cleared
0
1,381,146
Distance Traveled
1,632,781
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,017
472
84
5
0
253,500
1
W
Olorun
7,547
444
46
3
0
266,913
1
W
Horus
9,865
580
84
5
0
357,416
1
W
Geb
7,701
453
29
2
0
319,311
2
W
Loki
11,597
682
157
9
0
406,300
0
L
Bellona
7,110
418
32
2
0
266,842
0
L
Ares
7,663
451
30
2
0
299,947
0
L
Cliodhna
9,666
569
108
6
0
336,942
3
W
Ra
9,110
536
76
4
0
282,841
5
L
Danzaburou
9,092
535
108
6
0
223,915
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role